The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Breezehome Basement
21 Comments
Bones 10 Jan, 2016 @ 10:41am 
I really do like this mod a lot, and I'm sorry to have to come forward with a list of complaints. One thing I will say though, I'm grateful that nobody can follow me down here. With various loose display items, I'm sure more than a few things would get kicked about.
Bones 10 Jan, 2016 @ 10:41am 
It's quite nice, I'm fond of it, but I have a couple of small complaints to bring up, one I'm not sure if you can actually fix at all.

1: The basement door seems to clip with the floor slightly, and is named "Breesehome basement" This is really the most minor issue

2: Whenever I enter the basement, I spawn inside of the stairs and am pushed behind them, meaning I quickly have to sidestep to the right, or else use the console clipping command to escape

3: (not sure if this one can be fixed) I've often come into the basement to find many of my displayed weapons strewn on the floor. I use Morrowloot and various Better "X" mods, so I've got things to display. In one case, Goldbrand just up and disappeared for about an in game week.

4: No music plays down here. It's quiet as the grave, which is slightly offputting for an otherwise great basement
Supmister 1 Sep, 2015 @ 7:50am 
this is what i was looking for :D
niceevin 10 Jul, 2012 @ 10:46am 
would add if more mannequins and weapon racks(not a decent collectors "basement" anywhere)
Old Man  [author] 25 Apr, 2012 @ 3:01pm 
@Evilmanmark Good idea, I shall implement it A.S.A.P..
Old Man  [author] 25 Apr, 2012 @ 2:59pm 
@ronr42 1. when I said large I ment not size but relative storage space compared to that of other armouries already in game and in mods, 2. adding more lights is difficult as I'm limited to only to the number I can use plus adding to many could cause severe lag for some people so I tried to create a balance between looking good and performance. However what I can do is increase the intensity/radius of the already existing lights.
Old Man  [author] 25 Apr, 2012 @ 2:54pm 
@Falloutcreeper[GER]Afk Banker If Dovakhinn's Hideout places an entrance under the stairs in Breezehome then yes. If not, then no.
Old Man  [author] 25 Apr, 2012 @ 2:43pm 
@tbenn69 Thanks for the assist now I know what's causing the problem I should be able to fix it, and I've got a prety good idea why the weapon racks might be doing that so I'll have a play with it and see what I can do. As for the manniquins, I'll need to look into them too, though in my defence they're not easy to get working properly as it took me hours just to get them to this point lol. But I've learnt a lot since then so I should be able to fix them.
Boomer Dante 24 Apr, 2012 @ 7:33am 
does it conflict with dovakhiins hideout?
Vyper6 20 Apr, 2012 @ 8:17pm 
last issue is: i havent lost anything useing the manniquins but after leaving and coming back in, the items are no longer displayed on the manny, but they are still in the manny inventory.
you mentioned youve released the latest full version, do i need to un-install this mod and re-install for changes to take effect? i havent noticed any changes. or ive gotten so used to issues being there..
Vyper6 20 Apr, 2012 @ 8:09pm 
@lamb the damage happens only when player stands too close due to "how" the game places the weapons into the rack on your mod. the game seems to first stage them at a 90 deg angle straight out/ hilt towards rack/blade out roughly at player chest/neck height. then it snaps into place on rack. its too quick for me to try and take a screen shot, ive been trying.
anyways, still useing mod, its great. hope this helps solve the issue. trap door still states "open breesehome basement" thats w/ an S not a Z.
ronr42 29 Mar, 2012 @ 3:35pm 
got a couple of suggestions. 1. either omit the word LARGE when referring to the armory or make it five times larger with 50+ mannequins, weapons racks, plaques and display cases. 2. get some lighting in there so people can see what they have displayed.
Evilmanmark 10 Mar, 2012 @ 12:23pm 
Great Mod I love the fact that this breezehome expansion is not that huge or changing . But 1 idea Tanning rack Maybe at the Barrel storage side
Old Man  [author] 6 Mar, 2012 @ 1:59pm 
@tbenn69 I'm not sure how to fix the stave problem, but I'll look into it; and as for them causing you damage I'm at a loss as well. I've tested them all several times and I've not come across this problem yet. As for the book/quil problem that has been fixed for the first release of the full version which I've just uploaded.
Vyper6 1 Mar, 2012 @ 7:13pm 
Great add-on for breezehome. im going to keep it and wait for the full mod. few issues i encountered: trap door states "open breesehome basement". player spawn point is behind ladder, havent gotten stuck but it takes away from the experience. quill on map table fell thru the table and settled the "Dragon language: Myth no More" book 1/2 way into the table and now the book is in a constant state of settling. lastly all the weapon racks place staves upside down and player takes damage when placing them. the north facing racks are placing correctly but still take damage..
Old Man  [author] 1 Mar, 2012 @ 9:59am 
@Commando 2047 Yes, as this is only a test/teaser for a new house/companion/quest mod I'm designing at the moment.
Old Man  [author] 1 Mar, 2012 @ 9:57am 
@ziess69 and jwarper Don't worry I already planed to. I'm gonna keep this up for those who want a basement for breezehome and the full mod will be uploaded soon as a new file, but i will place a link here for it so you can all give it a try.
ziess69 26 Feb, 2012 @ 10:15am 
Agreed, make it separate. Many folks have other Mods that they use for the original Breezehome already. This basement looks good!
24hrNPC 24 Feb, 2012 @ 1:42pm 
This looks really good. Just some advice though, don't overcomplicate a good thing. This mod looks great on its own. If you are going to do quest/house/companion additions, make it a separate mod, or at least offer this one as an optional separate download from your main compilation mod.
Scobby Doo™ 23 Feb, 2012 @ 11:15pm 
lookin good
Crow-4 23 Feb, 2012 @ 11:36am 
So we will have two Alchemy Benchs in one house ?