Surviving Mars

Surviving Mars

Cheat Mod: Instant Research
45 comentarii
Queen_Death_Smasher 8 sept. 2021 la 7:40 
Thank you :) :greenwizard::2015cookie:
Skill Less 8 sept. 2021 la 4:15 
thank you :)
Wolvyreen  [autor] 8 sept. 2021 la 1:29 
Updated
Queen_Death_Smasher 7 sept. 2021 la 14:58 
Best mod I got and now outdated x.x Im a terrible player x)
Skill Less 7 sept. 2021 la 13:48 
i wanted to ask the same
Queen_Death_Smasher 7 sept. 2021 la 13:36 
Is this mod still being maintained? and if so any idea when an updated version will arrive? :)
Wolvyreen  [autor] 16 mart. 2021 la 5:19 
@Windrunner LOL! At least I now KNOW it's working! :-D
Amidinate 16 mart. 2021 la 4:31 
Haven't played this game in ages and didn't notice this was installed, was so confused as to how my research was being totally smashed out hahaha
LykanBluePaws 15 mart. 2021 la 23:27 
Yeah it is working sorry i didnt test it properly.
Wolvyreen  [autor] 15 mart. 2021 la 22:27 
@LykanBluePaws The mod is working 100%. I just tested it. Are you sure you're using THIS mod and not another person's mod that has stolen this mod and made it his own?
LykanBluePaws 15 mart. 2021 la 14:30 
Please update this.
Wolvyreen  [autor] 20 febr. 2021 la 23:33 
@papatango269 glad you found a solution and you're welcome :-)
PapaTango 20 febr. 2021 la 21:07 
All right, thanks for the answer. Found an alternative, the NASA Education System mod, when I will be done with the scientists, I'll then train them in another field, or simply leave them without specialization...(friggin casino is always looking for those :steammocking: ).
Still, many thanks for this mod.
Wolvyreen  [autor] 20 febr. 2021 la 20:44 
@papatango269 there is no way to switch it off other than in mod manager. The moment the game registers that all researchable items have been researched and you save the game, switching it off in Mod Manager will not revert the researched items back to the previous state. So once the items have been researched, that's it. Switching it off though should not break your save game though, you should still be able to play it will just be that all your research items have been unlocked.
PapaTango 20 febr. 2021 la 13:18 
Works as intended. This implies there is no more need for scientists, which is fine by me...but my sponsor sees it differently, 3 out of my 5 goals requires scientists (50 martian borns for the ultimate goal)

Is there an easy way to switch off the instant research?
I'll have them work on the copyrights...at least they will bring in cash, but at a regular speed.

If disabling the mod, the saved game still runs your code. Checked how to implement it with "Mod Config Reborn"...way too complicated for me.
Wolvyreen  [autor] 18 febr. 2021 la 21:34 
Youre welcome :-)
SICKTWISTEDFREAK 18 febr. 2021 la 20:35 
This mod works like a charm! I had to click on the in game mod editor and then hit load. :cryptothink:Thank you so much @Wolvyreen
CTH2004 12 febr. 2021 la 7:10 
huh... works now
CTH2004 12 febr. 2021 la 6:52 
nope, useing steam mod.

maybe I need to uninstall and re-install SM, after un-subbing from this, to try to kind of "reset" it.

I don't use the Paradox one. Too much of a pain (:
Wolvyreen  [autor] 11 febr. 2021 la 21:46 
@CTH2004 Not sure what to tell you. I will test it again but mine is working without complaints.

UPDATE: MAYBE what happened. You have not added the mod through the STEAM workshop but rather through the in game mod manager from Paradox. There is a user by the name of Regal8773 that has stolen my mod and placed it on the Paradox workshop and claimed it as his own. You have probably installed his.

I don't know but when I use even his copyright infrigement version of my mod, it doesnt complain about game version. So I am not sure why you're complains about game version.

As a side note, I have reported regal8773 for plagiarising my mod and once Paradox has removed his mod I will upload mine.
CTH2004 11 febr. 2021 la 9:01 
I have the latest version, both of this mod and SM
Wolvyreen  [autor] 10 febr. 2021 la 22:22 
@CTH2004 Nope, nothing wrong with the mod that I can see. I loaded a new game without any errors or messages and the mod marked all research options as complete.

Maybe check that you have the latest version but from what I can see, all if good.
Wolvyreen  [autor] 10 febr. 2021 la 22:19 
@CTH2004 So this mod was created a long time ago and I haven't played SM for a long while. Let me spin up the game and see if it is just a version update.
CTH2004 10 febr. 2021 la 8:47 
I can't get it to work. It says "incompatibile version"

so, why might that be?
Wolvyreen  [autor] 14 ian. 2021 la 23:21 
Thank you walter :-)
Hugh Jaynus 14 ian. 2021 la 19:47 
Works perfect. Been searching the workshop for 45 minutes to find this. <3 You deserve that award.
Wolvyreen  [autor] 6 iun. 2020 la 5:04 
@houseofchange, Should be
Chilly Fox 6 iun. 2020 la 4:36 
Is it still working?
DrewDrooJroo 20 ian. 2020 la 15:25 
@Wolvyreen I never enabled the mod with the in game mod editor. Once I did that it worked like a charm. Thanks!
Wolvyreen  [autor] 19 ian. 2020 la 21:48 
@Drewdunno I didn't have to do anything. I literally just started the game and all my research was done. Try temporarily disabling other mods and see if it fixes it but from what I can see on my side, it works and works for everyone else too
DrewDrooJroo 19 ian. 2020 la 5:31 
@Wolvyreen Not sure if I'm doing something wrong or not. I unsubscribed and resubscribed to it and launched a new game, selected the first row of research items then went back to the main play map, waited a whole Sol, still only normal research progress.
Wolvyreen  [autor] 18 ian. 2020 la 23:48 
@Drewdunno I loaded up the game and it works perfectly for me.
DrewDrooJroo 18 ian. 2020 la 16:13 
Not working with latest version.
Wolvyreen  [autor] 26 iul. 2019 la 10:32 
@VladiZarth no problem :-)
Vladi Zarth 21 iul. 2019 la 4:47 
nvm. im a retard. thankyou my friend
Vladi Zarth 21 iul. 2019 la 4:45 
it seems i cannot make it work
Wolvyreen  [autor] 20 iul. 2019 la 1:11 
@VladiZarth yes it should still work. I haven't had any reports that it is not working
Vladi Zarth 19 iul. 2019 la 21:27 
is this stil work?
Commissar 27 mai 2019 la 5:20 
I don't know if I'm the only one doing this, but when I did that, I did a lot of research, and I didn't apply for it.
Astronaught 26 mai 2019 la 2:49 
Worked like a TREAT !!!!!!!!
Kedi 5 mai 2019 la 8:14 
Really Good :steamhappy::steamhappy::steamhappy::steamhappy:
Wolvyreen  [autor] 7 aug. 2018 la 0:07 
I'm looking in to the game version incompatibility issues.
ChoGGi 29 iul. 2018 la 13:25 
If you use a CreateRealTimeThread instead, then your thread won't speed up when the player speeds the game up.

You should also use OnMsg.CityStart instead of OnMsg.PostNewMapLoaded to get rid of:
[LUA ERROR] attempt to index a boolean value (global 'UICity')
Mars/Lua/Tech.lua(823): global GrantResearchPoints
...kshop\content\464920\1337852234/Code/instantResearch.lua(14): <>


Or you can just use this, so you don't need to have a timer running every 3000 ticks:

function OnMsg.ResearchQueueChange(city, tech_id)
GrantResearchPoints(city.tech_status[tech_id].cost)
-- updates the researchdlg by toggling it.
if GetDialog("ResearchDlg") then
CloseDialog("ResearchDlg")
OpenDialog("ResearchDlg")
end
end
Wolvyreen  [autor] 25 mart. 2018 la 9:49 
Unfortunately this isn't possible. The devs have actually stated in an official response that they won't be disabling achievements when using mods so we can't reverse that either by disabling achievements. I don't think at least.
SpyShadow117 25 mart. 2018 la 9:40 
Be giving it a try, any idea how to temporary disable achievements to avoid using cheats to activate them? Sometimes I like to just play the game on a god mode but have achievements off.