Surviving Mars

Surviving Mars

Cheat Mod: Instant Research
45 kommentarer
Queen_Death_Smasher 8. sep. 2021 kl. 7:40 
Thank you :) :greenwizard::2015cookie:
Skill Less 8. sep. 2021 kl. 4:15 
thank you :)
Wolvyreen  [ophavsmand] 8. sep. 2021 kl. 1:29 
Updated
Queen_Death_Smasher 7. sep. 2021 kl. 14:58 
Best mod I got and now outdated x.x Im a terrible player x)
Skill Less 7. sep. 2021 kl. 13:48 
i wanted to ask the same
Queen_Death_Smasher 7. sep. 2021 kl. 13:36 
Is this mod still being maintained? and if so any idea when an updated version will arrive? :)
Wolvyreen  [ophavsmand] 16. mar. 2021 kl. 5:19 
@Windrunner LOL! At least I now KNOW it's working! :-D
Amidinate 16. mar. 2021 kl. 4:31 
Haven't played this game in ages and didn't notice this was installed, was so confused as to how my research was being totally smashed out hahaha
LykanBluePaws 15. mar. 2021 kl. 23:27 
Yeah it is working sorry i didnt test it properly.
Wolvyreen  [ophavsmand] 15. mar. 2021 kl. 22:27 
@LykanBluePaws The mod is working 100%. I just tested it. Are you sure you're using THIS mod and not another person's mod that has stolen this mod and made it his own?
LykanBluePaws 15. mar. 2021 kl. 14:30 
Please update this.
Wolvyreen  [ophavsmand] 20. feb. 2021 kl. 23:33 
@papatango269 glad you found a solution and you're welcome :-)
PapaTango 20. feb. 2021 kl. 21:07 
All right, thanks for the answer. Found an alternative, the NASA Education System mod, when I will be done with the scientists, I'll then train them in another field, or simply leave them without specialization...(friggin casino is always looking for those :steammocking: ).
Still, many thanks for this mod.
Wolvyreen  [ophavsmand] 20. feb. 2021 kl. 20:44 
@papatango269 there is no way to switch it off other than in mod manager. The moment the game registers that all researchable items have been researched and you save the game, switching it off in Mod Manager will not revert the researched items back to the previous state. So once the items have been researched, that's it. Switching it off though should not break your save game though, you should still be able to play it will just be that all your research items have been unlocked.
PapaTango 20. feb. 2021 kl. 13:18 
Works as intended. This implies there is no more need for scientists, which is fine by me...but my sponsor sees it differently, 3 out of my 5 goals requires scientists (50 martian borns for the ultimate goal)

Is there an easy way to switch off the instant research?
I'll have them work on the copyrights...at least they will bring in cash, but at a regular speed.

If disabling the mod, the saved game still runs your code. Checked how to implement it with "Mod Config Reborn"...way too complicated for me.
Wolvyreen  [ophavsmand] 18. feb. 2021 kl. 21:34 
Youre welcome :-)
SICKTWISTEDFREAK 18. feb. 2021 kl. 20:35 
This mod works like a charm! I had to click on the in game mod editor and then hit load. :cryptothink:Thank you so much @Wolvyreen
CTH2004 12. feb. 2021 kl. 7:10 
huh... works now
CTH2004 12. feb. 2021 kl. 6:52 
nope, useing steam mod.

maybe I need to uninstall and re-install SM, after un-subbing from this, to try to kind of "reset" it.

I don't use the Paradox one. Too much of a pain (:
Wolvyreen  [ophavsmand] 11. feb. 2021 kl. 21:46 
@CTH2004 Not sure what to tell you. I will test it again but mine is working without complaints.

UPDATE: MAYBE what happened. You have not added the mod through the STEAM workshop but rather through the in game mod manager from Paradox. There is a user by the name of Regal8773 that has stolen my mod and placed it on the Paradox workshop and claimed it as his own. You have probably installed his.

I don't know but when I use even his copyright infrigement version of my mod, it doesnt complain about game version. So I am not sure why you're complains about game version.

As a side note, I have reported regal8773 for plagiarising my mod and once Paradox has removed his mod I will upload mine.
CTH2004 11. feb. 2021 kl. 9:01 
I have the latest version, both of this mod and SM
Wolvyreen  [ophavsmand] 10. feb. 2021 kl. 22:22 
@CTH2004 Nope, nothing wrong with the mod that I can see. I loaded a new game without any errors or messages and the mod marked all research options as complete.

Maybe check that you have the latest version but from what I can see, all if good.
Wolvyreen  [ophavsmand] 10. feb. 2021 kl. 22:19 
@CTH2004 So this mod was created a long time ago and I haven't played SM for a long while. Let me spin up the game and see if it is just a version update.
CTH2004 10. feb. 2021 kl. 8:47 
I can't get it to work. It says "incompatibile version"

so, why might that be?
Wolvyreen  [ophavsmand] 14. jan. 2021 kl. 23:21 
Thank you walter :-)
Hugh Jaynus 14. jan. 2021 kl. 19:47 
Works perfect. Been searching the workshop for 45 minutes to find this. <3 You deserve that award.
Wolvyreen  [ophavsmand] 6. juni 2020 kl. 5:04 
@houseofchange, Should be
Chilly Fox 6. juni 2020 kl. 4:36 
Is it still working?
DrewDrooJroo 20. jan. 2020 kl. 15:25 
@Wolvyreen I never enabled the mod with the in game mod editor. Once I did that it worked like a charm. Thanks!
Wolvyreen  [ophavsmand] 19. jan. 2020 kl. 21:48 
@Drewdunno I didn't have to do anything. I literally just started the game and all my research was done. Try temporarily disabling other mods and see if it fixes it but from what I can see on my side, it works and works for everyone else too
DrewDrooJroo 19. jan. 2020 kl. 5:31 
@Wolvyreen Not sure if I'm doing something wrong or not. I unsubscribed and resubscribed to it and launched a new game, selected the first row of research items then went back to the main play map, waited a whole Sol, still only normal research progress.
Wolvyreen  [ophavsmand] 18. jan. 2020 kl. 23:48 
@Drewdunno I loaded up the game and it works perfectly for me.
DrewDrooJroo 18. jan. 2020 kl. 16:13 
Not working with latest version.
Wolvyreen  [ophavsmand] 26. juli 2019 kl. 10:32 
@VladiZarth no problem :-)
Vladi Zarth 21. juli 2019 kl. 4:47 
nvm. im a retard. thankyou my friend
Vladi Zarth 21. juli 2019 kl. 4:45 
it seems i cannot make it work
Wolvyreen  [ophavsmand] 20. juli 2019 kl. 1:11 
@VladiZarth yes it should still work. I haven't had any reports that it is not working
Vladi Zarth 19. juli 2019 kl. 21:27 
is this stil work?
Commissar 27. maj 2019 kl. 5:20 
I don't know if I'm the only one doing this, but when I did that, I did a lot of research, and I didn't apply for it.
Astronaught 26. maj 2019 kl. 2:49 
Worked like a TREAT !!!!!!!!
Kedi 5. maj 2019 kl. 8:14 
Really Good :steamhappy::steamhappy::steamhappy::steamhappy:
Wolvyreen  [ophavsmand] 7. aug. 2018 kl. 0:07 
I'm looking in to the game version incompatibility issues.
ChoGGi 29. juli 2018 kl. 13:25 
If you use a CreateRealTimeThread instead, then your thread won't speed up when the player speeds the game up.

You should also use OnMsg.CityStart instead of OnMsg.PostNewMapLoaded to get rid of:
[LUA ERROR] attempt to index a boolean value (global 'UICity')
Mars/Lua/Tech.lua(823): global GrantResearchPoints
...kshop\content\464920\1337852234/Code/instantResearch.lua(14): <>


Or you can just use this, so you don't need to have a timer running every 3000 ticks:

function OnMsg.ResearchQueueChange(city, tech_id)
GrantResearchPoints(city.tech_status[tech_id].cost)
-- updates the researchdlg by toggling it.
if GetDialog("ResearchDlg") then
CloseDialog("ResearchDlg")
OpenDialog("ResearchDlg")
end
end
Wolvyreen  [ophavsmand] 25. mar. 2018 kl. 9:49 
Unfortunately this isn't possible. The devs have actually stated in an official response that they won't be disabling achievements when using mods so we can't reverse that either by disabling achievements. I don't think at least.
SpyShadow117 25. mar. 2018 kl. 9:40 
Be giving it a try, any idea how to temporary disable achievements to avoid using cheats to activate them? Sometimes I like to just play the game on a god mode but have achievements off.