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Thanks kimist. Glad you made it.
1. In the second room, while ducking on the button, shoot a portal on the floor of the first room.
2. Thanks to it, I can use the funnel even if the panels prevent it from reaching the second room.
3. When the funnel reaches the second room, by shooting at mid-height on the grid, the funnel gets out of the other portal lower than it should and I can jump into it.
4. When the funnel doesn't reach, I can't shoot mid-height but I can step on the cube to jump into the funnel, and immediately after grab the cube.
I managed to finish the test without having to respawn the cube :P
ahh, like I did the 1st time.
makes sense now :)
yes, it was fun, thankyou.
had me stumped for a while.
as I tried jumping as you do to the funel with the cube.
from entrance area to funel area.
but did not use the funel.
tried going forward & sideways, to no avail.
then went without the cube & on to the turret chamber without the cube.
spent ages in there (after killing the turret, by jump & grab.)
on 2nd visit:
I read your comment about taking the companion cube with us.
then everything clicked into place.
the only difference from your video, was I grabed the turret.
used the funel to bring the cube up to the ledge, in 1st chamber.
the hard way.
& I portaled the cube, as well as the sphere, from the turret chamber,
to the exit chamber.
did not understand, why you moved the button, in the funel chamber.
well done again :)
I just went ahead believing that merely exploring the chamber won't get me in trouble. You updated something but I don't see a difference to my first run in the chamber. This time I brought the cube with me and I reached the other side in the last room by exiting the angled funnel when it almost reached the highest spot. Then I watched your walkthrough and that bit was actually very clever. Take care of the trap situations and you got yourself a pretty nifty test.
http://youtu.be/5d5b2WXwbSg