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2) That's not a bug with this mod, that's a bug with BZCC where in any given key can occasionally be locked into a "continuous press" mode if you enter the escape menu while pressing it. As the mod only enables you to enter satellite up-link anywhere, I'm not even sure how that would be a bug with the mod, and it should be possible with vanilla as well.
3) Ooof. Harsh rating regime!
And this, all the while you are spectating are your defenses being shredded because the vanilla dumb AI doesn't return fire if not told too.
This mod could have been a 10/10 but just for that bug I'll give it 1/10.
Of course it's really awesome and flattering that you're interested, but I hope honesty in that answer is acceptable.
Any of my IA maps? What about MPI, ST, STCTF or DM?
Is it just my maps or any IA map (there is no reason behavior should be any different for stock maps vs these maps). In fact, there is no reason there should be any controls related effects related to any of the content in these files. Is there anything in your addon?
Anybody else getting this?
svar8 = "STvsrcheck.odf" // File to add to asset check
If the greenheart variants are working in bzcc (I believe the assets aren't complete?) I can think about requiring those! Have you tried them out?
Also, the mods aren't currently structured to support VSR play with these maps but if you reach out the Steam author of VSR and theyre interested in including these maps, I THINK there's a way we could make it work...
There is also a way to require "asset" mods in a "config" mod, so that those assets get simultaneously loaded with the config mod.
The Biometal Map Pack is a config mod as is required by the standards set out for modders.
Is there an asset you would like included in the map pack? Maybe we could make it happen...
If it happens again I'll send you a screenshot! :)
Thanks for fixing Dry Heat!
The Pyrogen pathfinding errors are a little more difficult to figure out without more info/a screenie. You were playing instant action there as well right? Which Wug difficulty were you using? Ill review the map paths and have a playthough though!
However 2 maps are not working properly for me:
DRY HEAT (Instant Action): I think this is a file issue, because the objects (rocks, plants, etc..) are correct, but the terrain is from another map, Mars. It results in objects positioned in the air and the minimap showing Mars instead of Dry Heat. Like if the .TER file was accidentally replaced by the one of "Mars".
PYROGEN (MPI): I don't know exactly what happened here, but after 10 - 15 minutes I got many path finding error messages in the objective window. Maybe it was just random and it won't happen again (I haven't tried yet), but I thought I had to tell you. :)