RimWorld

RimWorld

Medical Dissection
156 Comments
Sinsei 5 Sep @ 7:26am 
I seem to have a problem that only is relevant because of another mod.

I got a mod that let's my pawns skill go up to 99 instead of 20. Somehow my pawns dont dissect automatically (priority is set to 1 and thus should be priorized) anymore after they reach lvl 20. I can still manually dissect, but that kinda defeats the purpose.

Is there a way for you to change it so it still prioritzes after skill lvl 20?
Dj0z 20 Aug @ 11:46am 
Just confirming all the issues reported by other people. That's with like 7 mods (all of them being for turrets or meat aside from this one) and having restarted the game after changing settings, on pawns with varying levels of passion.
How easy would it be to switch from the github version to this one when it's fixed?
Kiosuke 16 Aug @ 5:06pm 
For anyone wondering, i confirm what Greysuki said: the GitHub version works fine while the one on steam sadly not (i wonder if it's the new interface that have some problems).
filipfrantz 6 Aug @ 1:58pm 
This is a pretty good mod, but i dont think you need a entire research tab for one project.
ShoeBaileys 1 Aug @ 3:33am 
Possibly stupid question, I could be missing something obvious, but I'm getting nothing like 3000xp per corpse. It's something like 800 instead. It's a pawn with passionate interest in medical. Am I missing something?
MeatSim 31 Jul @ 3:29pm 
Thanks I'll check that out. I've gotten used to colonies where I can train most pawns up to a decent medical skill with dissection, I'd rather not go back to needing to make up some contrived doctoring excuse like patching up injured animals with scaria or turning prisoners into living practice dolls
Greysuki 31 Jul @ 11:13am 
The body is always destroyed regardless of the config settings. Also, the experience gained is extremely low and appears to depend on the doctor's skill.

The GitHub version seems fine to me, so I suspect a recent update might have caused this issue.

Oh, and by the way, I didn’t see any errors before or after the dissection.
MeatSim 31 Jul @ 9:41am 
I'm getting a pretty small amount of exp per dissection and changing the value I pick under options for "exp per corpse" doesn't seem to have any effect. Is this a known issue at all?
тетеря, блин 29 Jul @ 1:41pm 
thanks for removing the dependency. regarding the error, I guess, it happens when Character Editor generates a pawn without ability to perform medical works, but I'm not sure.
Arganot 29 Jul @ 10:09am 
Just started using the mod after the July 29 update, and no combination of the settings seems to allow the body to not be destroyed by the dissection. Tested on new colony using only harmony and hugslib with colonists with less then 10 medical skill.
Fette Sandratte  [author] 29 Jul @ 2:28am 
Updated the mod with a few small changes:
- Removed HugsLib dependency (@тетеря, блин)
(If you used non-default settings, you'll have to configure them again)
- Changed optiomal room type of the dissection table to Laboratory (@uerminosa)
(Does not affect the table from "Harvest Organs Post Mortem" if you use both mods)
- Made the dissection table paintable


@тетеря, блин do you have some steps to follow to reproduce the error? Might be caused by another mod that doesn't expect custom work types. It seems fine when generating pawns with only this mod installed. The exception stack trace seems to point to Superniquito.TraitIcons but I'm not certain if that mod is causing the error.
uerminosa 27 Jul @ 10:49am 
could the new Optimal Room stat please be added so that the dissection table works best in a laboratory instead of a workshop?
тетеря, блин 27 Jul @ 8:01am 
by the way, is it possible to ditch HugsLib dependency somehow? I heard it hits performance a lot. Not that many mods left that need it and I try to find a replacement for all those that left. thanks for the mod!
тетеря, блин 25 Jul @ 8:35pm 
https://gist.github.com/HugsLibRecordKeeper/4008514dc458f8f412de9605cb8c2e95
...
Tried to change priority on disabled worktype MedicalTraining for pawn Zeiph
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.Pawn_WorkSettings:SetPriority (Verse.WorkTypeDef,int)
HMDissection.WorkSettingsPatches:SetDissectionPriorityForPassionatedPawns (Verse.Pawn)
HMDissection.WorkSettingsPatches:EnableAndInitialize_Postfix (Verse.Pawn)
(wrapper dynamic-method)
...
on generating new pawns.
Cenobia Kittykins 24 Jul @ 12:07pm 
Thanks for the update! Rimworld isn't the same without it.
Fette Sandratte  [author] 24 Jul @ 6:14am 
Sorry for keeping you guys waiting, the mod has now been updated for 1.6.

@Heroscrub a bit too late but yeah, the research level is set to medieval, so it should be available in medieval runs.
SirMalFet 15 Jul @ 12:42pm 
@👁️⃤Singu ꧅🥲⃤⃞⃟k that's not an update, it's a different mod that seems to have a very different balance compared to this one. I hope this one can get updated eventually!
Cenobia Kittykins 12 Jul @ 5:59am 
Doesn't work in 1.6 sadly, pawn will try to start the job and immediately stop, becoming a loop.
Arganot 10 Jul @ 11:05am 
@abrahack Check settings for allow dissected or non-dissected corpse.
Andreas 4 Jul @ 11:25pm 
Any idea if this works in 1.6?
abrahack 21 May @ 9:58pm 
It says it cannot find a corpse despite several being in my freezer
Zayleal 11 May @ 12:49pm 
cool mod but when i cancel a construction,my storages from mods get smaller visually
Heroscrub 6 May @ 7:45pm 
Would anyone mind answering if the research tech for this Industrial or higher, or is it available for a medieval run with limited tech availability?
SILVERIII 3 Aug, 2024 @ 3:18am 
The problem with butchering is fixed now? I want to use this mod for training my skill.
Fette Sandratte  [author] 7 Jul, 2024 @ 2:55pm 
@Holistic Yeah, sounds like the work type needs to be disabled for them. I'll have to look into that when I get the chance.

@Meatball @shilum_nehum that's an odd one. I'll see if I can reproduce the issue.
Meatball 17 Jun, 2024 @ 5:08pm 
@shilum i had to re-enable butchering on the butcher table. either they are linked, or it was just a coincidence.
shilum_nehum 14 Jun, 2024 @ 3:02pm 
@ meatball: how did you get it fixed i am having them same issue
Meatball 3 Jun, 2024 @ 5:30pm 
Nevermind: I think its linked to the "butchering" bill on the butchering table.
Meatball 3 Jun, 2024 @ 5:21pm 
My pawns have stopped dissecting. It says "missing 1x humanoid corpses" (or whatever it says when there arent any corpses) even though there are plenty. the bills on the station are good, the pawns are set to dissect, nothing seems to be stopping them but it still says missing corpses.
Slash 28 May, 2024 @ 7:49pm 
Is there a way to make the work type disabled for children under a certain age? I had to tell my five-year-old to not dissect bodies; I felt like that would be cheating when doctoring is still disabled for her.
Fette Sandratte  [author] 28 Apr, 2024 @ 3:06am 
Updated the mod to 1.5
Thanks @Greysuki for the PR, made it a lot easier for me :)

@Dreadmano does it still happen for you? Maybe it changed with 1.5. The mod does no longer seem to trigger the butchered humanlike thought anymore.

@TrenchFoot_Tony Thanks for the report! I added HOPM to the loadAfter list. RimWorld should now warn you when trying to load with Dissection above HOPM in the mod list.

@Monkey Magic it means they will be destroyed and can't be harvested with other mods like Harvest Organs Post Mortem. There is no setting to harvest body parts with dissection.
Greysuki 15 Apr, 2024 @ 10:50am 
I updated it to 1.5.

Here is the temporary mod page:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3223509185

It will remain until the author updates.
Also, I have sent a PR to GitHub.
XaN 12 Apr, 2024 @ 2:49am 
1.5 please :)
Deadmano 9 Jan, 2024 @ 2:47pm 
Hi Fette, amazing work on this! Any news on the potential to trigger the "butchered humanlike" debuff? I'd really like to use this, but without my colonists all going into a frenzy because a human was butchered since somehow they don't agree with science!
TrenchFoot_Tony 10 Nov, 2023 @ 9:31am 
BUG REPORT

Mod order requirement with Harvest Organs Post Mortem

When Medical Dissection was above HOPM in my mod order, I received an error that amounted to the specialFiltersToDisallow field being defined twice within the same XML node, which is not allowed.

This appears to be due to the ButcherAndCremateRecipePatch.xml patch operations for NotDissectedFilter (MD) and the RecipePatch.xml patch operation for PossibleToHarvest & PossibleToHarvestAnimal (HOPM)

This error went away when I put HOPM above MD in the mod order.
Monkey Magic 9 Sep, 2023 @ 8:08am 
- Dissection removes random body parts and organs from the corpse

Does this mean there is a chance to harvest them too, or are they destroyed (become human meat) and if the latter, can this be this be changed so that there is a chance of harvest?
Catch Lightning 11 Apr, 2023 @ 9:20pm 
They'll get over it. My colony is a bit tight right now so the morgue is carved out of the freezer airlock. Once it's out of sight it'll be out of mind :)

JK
Fette Sandratte  [author] 11 Apr, 2023 @ 1:40am 
I've never noticed that but it sounds quite possible. The dissection work reuses some butchering code, so that could trigger the unintended "butchered humanlike" mood. Thanks for the report, I added a issue on Github for me to fix it when I get a chance.
Catch Lightning 9 Apr, 2023 @ 6:10pm 
I'm pretty sure this might be causing a mood of butchered humanlike on the other colonists who didn't do the chopping... This counts as butchering?
hottt3 2 Feb, 2023 @ 8:16am 
Ok, thanks)
Fette Sandratte  [author] 2 Feb, 2023 @ 7:58am 
@hottt3 thanks for the kind words! It currently does not interact with ideology. It only depends on the doctors passion for medicine. But the precept will affect the "witnissed corpse" debuff, that can still occur while dissecting.
hottt3 2 Feb, 2023 @ 5:29am 
This is a good mod! I have a question though, does the mood buff/debuff depend on ideology and/or precept, like 'corpses ugly' or 'corpses don't care'?
ErynnSilver 7 Jan, 2023 @ 10:29am 
Sorry it's so generally unhelpful beyond that.
Fette Sandratte  [author] 6 Jan, 2023 @ 4:18pm 
@ErynnSilver now that's an interesting one. The bulk stone cutting seems not to interfer with other mods on the first glance. I'll have to check that when I get a chance. Thanks for the info :)
ErynnSilver 6 Jan, 2023 @ 3:58pm 
ever mind, took a look at the organ harvesting mod and it's incompatable with the bulk stone cutting so I'm guessing that's the one!
ErynnSilver 6 Jan, 2023 @ 3:54pm 
Potentially an incompatibility issue, the dissection table cannot find humanlike corpses. I run a lot of mods so... could be a lot of things I guess? LWM's deep storage and Better Pawn control potentially?
Fette Sandratte  [author] 20 Dec, 2022 @ 11:42am 
@NickNolte I love that we're at a point, where we understand the human body good enough, that we can train people on virtual bodies. Very fascinating.

Regarding the organ harvesting: I wouldn't include it in this mod for two reasons. First, there is already a mod that does it perfectly and it's compatible with this one (you can even make a production chain by using the ingame filters for dissected/harvested hediffs). And second, I don't like it for balancing reasons. Training your doctors is already quite powerful (though it's just more natural and less stressful than operating on prisoners) but having endless organs messes with the whole colony wealth.
No Meds 19 Dec, 2022 @ 5:51pm 
@NickNolte because this is a game not real life lmao.
NickNolte 17 Dec, 2022 @ 10:42am 
For people asking to include harvesting, we don't put dead people's organs in living people in the real world, so why would we do it here. The second blood stops pumping organ start breaking down and the the likelihood of them functioning properly basically plummets to 0 almost immediately.

People are already getting a huge break on organs lasting outside of the body, in the real world hearts and lungs have to be transplanted within 4 hours of removal, you don't even have to refrigerate them in game.

Love the mod, this is how medical students learn so it makes sense, though now they're moving to VR which is cool.