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Texture transitions stand out heavily, how much can you blend it? Snowfall wasn't too bad, but Char looked very sectioned off between the different terrain. Lots of hard edges.
The flatness of Snowfall is a bit much, it's very open, but I'm not really a fan of Char's "bumpy" areas either. Some more objects or lava/water lakes maybe? Or maybe make some hills more pronounced. I know it can be hard to keep it interesting.
I haven't tested the other map just yet.