Battlezone: Combat Commander

Battlezone: Combat Commander

More maps for MPI +Wug's AIP's
30 Comments
Lifeforce / Valinor  [author] 1 Feb, 2019 @ 8:15am 
You can create a password protected multiplayer game and fight against the AI, yes. But it's more fun to coop with some dudes and dudettes :)
fishmanric 1 Feb, 2019 @ 8:04am 
Are most of these waps for multi player? I can only play about fifteen total maps. New to the forum but long time player.
Laghima 4 Oct, 2018 @ 11:50pm 
Hey. Not sure if this has been solved yet but I can't move my mouse at all everything else seems to work on the mod maps except my mouse movement lol.
Kilrathi 1 Aug, 2018 @ 10:37am 
I agree with the mega-mod idea, but that would be some serious community coordination. I guess we could also hope for multi-mod support, until then. :)
Lord Knightmarez 22 Mar, 2018 @ 1:57am 
I think it would be good for a mega-mod to be made with all the races and all the maps an mpis. I defo want to see wugs insane API, i was testing it earlier.
Lord Knightmarez 22 Mar, 2018 @ 1:55am 
Wugs Insane API seems really good.
LegendaryThunder 18 Mar, 2018 @ 8:40pm 
Every time I log in and check the workshop I am pleasantly surprised.
Templar 15 Mar, 2018 @ 9:36pm 
More maps + wug's AIP is great. Please continue your good work.

Lifeforce / Valinor  [author] 15 Mar, 2018 @ 1:22pm 
No problem :)
Yaeger 15 Mar, 2018 @ 11:54am 
@BlackHawk got it working, thanks GJ
Lifeforce / Valinor  [author] 14 Mar, 2018 @ 10:10pm 
Thank you!
LegendaryThunder 14 Mar, 2018 @ 7:07pm 
Keep it up, you're doing gods work.
Lifeforce / Valinor  [author] 14 Mar, 2018 @ 8:09am 
Okay, I've created a stock version of Wug's AIP's.
Should be working fine now.
Lifeforce / Valinor  [author] 14 Mar, 2018 @ 7:04am 
Doesn't work like as expected. Currently modifying Wugs AIP's.
Lifeforce / Valinor  [author] 14 Mar, 2018 @ 5:33am 
Wug's AIP should be working now if you need a harder AI. Tell me if something goes wrong.
Lifeforce / Valinor  [author] 12 Mar, 2018 @ 12:50pm 
It's a mod, you have to enable it under main menue -> mods -> mods
Yaeger 12 Mar, 2018 @ 8:19am 
Cant seem to be able to host a game with the new/old maps... Any idea why?
AleK 12 Mar, 2018 @ 1:57am 
Thanks
Lifeforce / Valinor  [author] 12 Mar, 2018 @ 1:54am 
Devs and modders are also active there.
Lifeforce / Valinor  [author] 12 Mar, 2018 @ 1:53am 
I would suggest you to join the official BZCC discord. There are some ppl who might be able to help you. https://discord.gg/kjw29Uw
AleK 12 Mar, 2018 @ 1:50am 
I meant I have the extra maps that came with the 1.3 patch and I wanted to port them into the new version
Lifeforce / Valinor  [author] 12 Mar, 2018 @ 1:44am 
They are already in the game. I just created the AI paths, deleted some spawns and linked the .bzn to the original file that BZCC already has. Thats why this pack is just 3.118mb small. With the map files it would be ~280mb big.
AleK 12 Mar, 2018 @ 1:30am 
I have the map files from the old BZ2 1.3.7.2 Public Beta, could you at least show me how you'd port these maps into the game even if the textures still look low res?
Silikondingends 9 Mar, 2018 @ 9:49am 
Nice
Lifeforce / Valinor  [author] 8 Mar, 2018 @ 11:50pm 
Currently not, but you could host a lan server and play it. I am thinking about adding them instant action too.
LiquidLogic 8 Mar, 2018 @ 10:26pm 
This has The Rocks? YES!
Drop 8 Mar, 2018 @ 7:58pm 
Awesome! Classic BZ2 has so many god-tier mods and maps. Thanks to everybody who works in bringing these back into the remake!
Lifeforce / Valinor  [author] 8 Mar, 2018 @ 2:55pm 
Thanks for the kind words <3 😂
krackenzap 8 Mar, 2018 @ 2:01pm 
YES! RIVER WARS AND QUARRY!!!!!!!!!! Thank you!!
C3PO 8 Mar, 2018 @ 2:00pm 
Absolutely divine, thanks for adding more diversity to MPI.