Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've been only using a better advent, but they already do a fine job in kicking my XXX, I am not sure if the troops mentioned amounted to two pods. Anybody knows?
I did not have this mod installed, and I learned the hard way that Surgical was bugged. It said "skeleton crew", but I guess they meant a mastodon skeleton.
I lost two of my best soldiers, and my Reaper was the sole survivor. It got down to just her, with no Shadow charges left, and a lone ADVENT Priest cat-and-mousing each other on the map.
She missed her overwatch, he went for mind control (would have been game over), she resisted mind control, flanked him and killed him.
Talk about "skin of your teeth." Never again! Thank you :)
You are still welcome to try, might work.
(Its on geoscape, but i didn't send out soldiers yet).
Am i just fucked then? There's no way to go back now?
Will it force the default enemy pod values, or?
Because i'va ran into this annoying sitrep in my increased units playthrough (9 soldiers in my squad in late game, enemy pods are increased by 50%).
Its literally unwinnable in the current condition. If this mod enforces the pod size - i might be able to beat it.
If not, and it either conflicts badly or worse yet - it still gets multiplied by 50% too (which means +1 enemy for every 2-unit pod) there is no other choice for me but to skip the mission.
When a mission appears with the Surgical SitRep you can only bring 3 soldiers. The enemy count is supposed to be reduced so it's not impossible. The reduced enemy count doesn't always happen. This mod makes sure it does.
Again thanks for the assistance.
Thanks, now to get rid of that annoying Low Profile Sitrep and exchange it with something better like the "Black Ops" one which I feel is the Devs attempt at acknowledging this neat Basegame mod:
Squad Concealment ---> http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=623155292&searchtext=squad+conceal
Lastly, can I also add a few more of the cut Sitreps with this method? I'd also like to try the Ambush, Phalanx, Advanced and Acid Pools ones as they sound cool :)
I found the entry Alex Nares noted on the my documents version of the XComGameData.ini but it doesn't contain the other Sitreps found on the install folder one and I don't know how I should edit it. On the .ini in the install folder Alex said to comment out the Sitreps you don't want (like Low Profile) by adding a semi-colon (;) in front of the Sitrep you don't want, so is that how I should also do it? Also the other Sitreps the devs took out aren't in the my documents folder version, so can I just add 'em in that way.
Isn't there any similar .ini settings file I can edit in the username\my documents config folder? I'm only asking because I kinda feel unsafe editing the file you mentioned found in the game's installation folder.
Was still a pain in the ass but I can't see any other classes surviving the mission.
[XcomGame.X2SitRep_DefaultSitReps]
Just put a ; in front of whatever Sitreps you want to deactivate.
You'll notice some Sitreps are deactivated by default... The devs had some additional Sitreps planned for the game, but ultimately had to deactivate them due to instability issues. Re-activate them at your own risk... There is actually a mod that lets you re-activate some of these with minimal issues, but I don't remember the name of it.
Anyway, great mod. I play with ABC+ so without this fix, surgical missions would be basically impossible I reckon.