Age of Empires II (2013)

Age of Empires II (2013)

Rulick Unit Defense
95 Comments
Carpetman8900 6 May, 2020 @ 12:44am 
The scenario won't start correctly in multiplayer. We get no gold, and the units have no info? I host with all the expansions and select all visible map. I works fine in single player. What is wrong?
SmellyLeopard  [author] 3 Jun, 2019 @ 1:44pm 
Fantastic work by Rulik15/NO ZEBRA. Map is beautiful and scenario itself is super engaging.
(I am in no way co-author, I only helped test a litle bit)
Ti Rone 25 Nov, 2018 @ 6:54am 
Made it to final boss with my mates and died a few times. Excellent tower defence, super fun!
Tanksy 21 Sep, 2018 @ 7:43am 
Look up -ID tricks with Trigger Studio to learn about how he made buttons on the villager.
UnionStrike 15 Aug, 2018 @ 4:56pm 
Hi! the map is amazing, but i often have this problem: i can't receive unit to my teammates, but i can send to them...
(again, great scenario, we've beaten the second boss, but now the wave just after kills us. We'll try again)
ivanfuhr000 28 Jun, 2018 @ 7:12am 
Hi. I like your map. i have 2 questions. How do you create colored relics? and hoy do you make a villager be a store (How do you put buttons in the villager)
Proteus_kyros 3 Jun, 2018 @ 9:17pm 
how do you set this up not showing in my senerios and cant find anything even though im subbed

Gallas 31 May, 2018 @ 10:05am 
Is there any chance in the future for a UserPatch version for AoC players?
Gallas 31 May, 2018 @ 8:21am 
After making several maps and played hundreds of them in nearly two decade I still can drop my jaw from new ideas. This guy really pushed up the standards for new editors.
SpoOkyMagician 16 May, 2018 @ 3:47pm 
Hmm, green/p3 archers also seem to be broken on upgrade. infinite archers.
CutroCitrus 16 May, 2018 @ 2:29am 
R.I.P. Age of empires.
SpoOkyMagician 10 May, 2018 @ 3:42pm 
Champions for p3 seemed to be broken. we got free champions.
Zenn 4 May, 2018 @ 4:56pm 
We somehow tricked the scenario into duplicating units when we went to upgrade. None of us know how we did it, but we had lots of each type of unit. I don't know if the developer can find out how this bug was made or not, but I just wanted to throw it out there.
Derron of Cairon 29 Apr, 2018 @ 10:58pm 
whats theget ready button
Dragon352 21 Apr, 2018 @ 8:24pm 
man....I was going to play this but saw the "This scenario requires 3 DLCS" thing......so disappointed. is there a version of this without the DLC requirement?
SpoOkyMagician 15 Apr, 2018 @ 5:21pm 
I still feel like the scenario is slightly unbalanced yet. I know it is beatable for 1 player. Friend said he did it. Although, 2+ is near impossible honestly. The later waves are too much. Even maxing out with gold and pop. No chance later waves. Do you think you could increase the starting gold a bit? if not, adjust some of the stats of bosses/units.
Deggo 12 Apr, 2018 @ 1:59pm 
@daxaxelrod, you can open the objectives menu with Alt + O and then choose the tab "scout" to see what the bosses can do. Also, it helps to have a vanguard, because he shows the patterns beforehand.
daxaxelrod 12 Apr, 2018 @ 1:08pm 
Its cool and I really like the concept but the bosses keep murdering me. Any way to set the difficulty for them in the works? Thanks again, its awesome
JahIthBer  [author] 7 Apr, 2018 @ 4:19pm 
I'm really sorry to inform this. I gotta go office again, although it's saturday morning ; _; I think that I can update this scenario on tomorrow or maybe later. Sorry guys ...
JahIthBer  [author] 7 Apr, 2018 @ 3:01pm 
Good morning or good evening, guys. I started creating version 2.0 just a little while ago. I found that some peoples couldn't get how to get info from units. So I started with making Alphabet Tiles first. https://imgur.com/a/ycwaO

After have breakfast, I'll continue updating. Thanks :D
JahIthBer  [author] 7 Apr, 2018 @ 2:51pm 
@Killionaire I used Auto CAD, MS Excel, GMacro, and Trigger Studio. It's hard to design circular, oval things on AOEII vanilla editor. Furthermore, It's nearly impossible with accurate coordinates. So I drew overall layout with CAD first, and constructed the spread sheet to calculating coordinates of points with Excel. Then, I scripted the macro for copying contents of excel to Trigger Studio. With this steps, you can place almost perfect circular, oval things on AOEII.

@Emerson It will be fixed soon, because I'm repositioning all buttons : ) But I recommend that don't save game during multiplay right now :D
Deggo 7 Apr, 2018 @ 12:55pm 
Holy shit this map is amazing.
Killionaire 7 Apr, 2018 @ 3:14am 
This is a beautiful map! What tool did you use?
RoyalPartyHat 6 Apr, 2018 @ 9:58pm 
Did some more testing. Turns out the issue actually occurs when the owner of the game saves.
RoyalPartyHat 6 Apr, 2018 @ 8:40pm 
Came across a different issue this time when playing with 4 people. Initially I could buy units, however after Round 1 Wave 4, I lost the ability to purchase units. I would get this error : "Unable to unload the unit. Make sure the transport is next to open land." Only seemed to affect me. Everyone else could purchase units.
JahIthBer  [author] 5 Apr, 2018 @ 7:25am 
Sorry about my late response.I can't handle real life and AOE scenario editing skillfully at the same time X( I'm really sorry about this.

And really thanks about bug reporting. Almost of bugs what you guys have reported are impossible to find with me alone.

But please wait till this weekend. I'll fix them all with my best and, I'll add more useful and strategic contents for your fun :D
JahIthBer  [author] 5 Apr, 2018 @ 7:20am 
@Admiral Allahu Ackbar Thanks for playing, and thanks for reporting bug. Would you send me a save file via "rulick15@gmail.com" ? I can't handle and check the bug right now (since I'm totally exhausted from my office) But I'll fix on weekend. Thanks a ton again.

@Godiga As Admiral Allahu Ackbar said, If your Vanguard is deployed during boss battle, the white smoke will alert you about scorpion attack orbit :D

@Thehorseman Thanks for playing, and glad to hear that you had fun with this scenario! But that suggestion almost won't be possible with vanilla HD data file. And I don't want multi-play scenario requiring so many prepares. (for example, modded data)
Rear Admiral Ackbar 4 Apr, 2018 @ 8:00pm 
@Godiga Intuition of Vanguard makes a smoke warning trail animation appear where the Bosses' attacks are going to go, i.e: the path the scorprion bolts are going to take from the first boss.
Godiga 4 Apr, 2018 @ 3:30pm 
Really fun scenario. A bit dificult to understand everything though, but I think I worked out most of it after a while. I still have no clue what the "intuition of vanguard" ability does though.
Thehorseman 4 Apr, 2018 @ 2:14pm 
@Savannah can i suggest that the upgrade of the final units can be only scaling up and not down! it's painfull to roll 3 stars in 1 stars argh
Thehorseman 4 Apr, 2018 @ 2:11pm 
I've finally tried with 2 friends and it's awesome! super fun!! EPIC congrats!:steamhappy:
Blakestone 4 Apr, 2018 @ 1:46pm 
Oh yeah.. of course. This scenario requires 3 DLCs                
    (The Forgotten / The African Kingdom / Rise of the Rajas) for hosting and editing    

Blakestone 4 Apr, 2018 @ 1:11pm 
Why can't i find it in my scenario list? It's in the folder but I can't see it in game
Rear Admiral Ackbar 4 Apr, 2018 @ 5:55am 
@Xiskogen It's in "Scenarios" where you select game type.
Rear Admiral Ackbar 4 Apr, 2018 @ 5:54am 
I just came across a glitch where all the enemies turned allied on Stage II wave 2/3 and I was no longer able to kill any of them. :steamfacepalm:
I can send you the save game right after this happened for me if that helps.
Xiskogen 3 Apr, 2018 @ 4:41pm 
cant find it after subscribing.
JahIthBer  [author] 3 Apr, 2018 @ 1:08pm 
@*miep* I've placed some invisible cliffs to prevent that kind of bug. but It seems that that's not enough. I'll add more cliffs to block that happens again. Thanks for reporting :D

@Emerson Thanks for reporting bug! I found that I've misconfigured about "task object" effect of p4. I'll fix it right now!
*miep* 3 Apr, 2018 @ 8:35am 
little pathfinding bug, don't know if its fixable scenariowise:
Sometimes my Units walked through the middle area (when coming from the healing spot), and then get stuck in the middle. It happend in single player and made me lose my precious first hero x.x
But anyway a great scenario, awesome work.
Pency_cl 3 Apr, 2018 @ 12:48am 
nice
RoyalPartyHat 2 Apr, 2018 @ 7:35pm 
Playing with 4 people total, we noticed that player 4 units would not head to the flag after spawning. They would get stuck in the center. Player 4 would have to tab to the unit and then move it to a location one by one. Definitely slows things down and makes it harder to buy units / upgrade during a round.
JahIthBer  [author] 1 Apr, 2018 @ 2:49pm 
@reinhard Thanks for reporting. I reconfigured the looping condition of "teleport / task units to the center".
JahIthBer  [author] 1 Apr, 2018 @ 2:47pm 
@ivanfuhr000 It can be done by hand, but that will consume a ton of time. Anyway, I used Excel, Trigger Studio, and slightly old Macro freeware to placing them. First, I maked function sheet about the calculating coordinates point on circle. Second, I scripted macro about copy and paste the cell contents from Excel to Trigger Studio. Finally, after the 1/8 of circle is made out of stone head, just copy and paste them in AOEII scenario editor (terrain - copy and paste)

@Nennee I'm sorry about that. Deployed soldiers will be damaged over time during battle. So you have to move your wounded soldiers to healing place (left upper corner of the center) to heal them. Heal them, then bring them back to the edge. Without food, amount of "Damage Over Time" will increased to 10, it makes your soldiers dead quickly


@SpoOkyMagician Thanks for finding and reporting this bug. I found that I misfigured trigger "send unit p4 -> p1" Now It's solved :D
reinhard 1 Apr, 2018 @ 8:49am 
Hey, Me again! I found a new bug after stage 1 (it looks like I can't beat that boss without experiencing new bugs). It looks like a spawn trigger problem : Whenever people bought units, They didn't get them. Blue got pop room used without getting any units. I think blue spawn was working, since he got the units he upgraded. The give mechanic was quite a mess : someone try to give blue a lancer. It didn't work, but when Blue gave a knight, it give both the knight and the lancer. It occured after the militia wave. Blue could have bought some units before it happened. ping was between green and yellow. I hope you can fix that!
ivanfuhr000 1 Apr, 2018 @ 5:23am 
Hi. Im curious about how you made that perfect curved path as well as that shape made with stones in the center. I mean, it can't be made by hand. How did you do it?
PloppyFenis 1 Apr, 2018 @ 2:07am 
It's unplayable, every time I recruit militia they take damage and die probably the arrows shot from the center are the problem, I have the food but they take damage...
SpoOkyMagician 31 Mar, 2018 @ 5:57pm 
P4 Transfering to P1 semmed to be broken when we was playing. If it helps, I believe it was spearman. (may be other units too.)
.яуρ✞ 31 Mar, 2018 @ 4:56pm 
This looks dope, cant wait to try it out with my group.
JahIthBer  [author] 31 Mar, 2018 @ 2:34pm 
@Guinea pig Now that bug has been solved ; )
JahIthBer  [author] 31 Mar, 2018 @ 2:30pm 
@Guinea pig Thanks for reporting bug, Guinea pig! I can guess why this happened. I'll fix this bug right now! Thanks a ton again <3
Fergus 31 Mar, 2018 @ 2:23pm 
so me and friend playing right now and this happened 11 ... http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1348449905

before that i put 8 novices into upgrading area and friend got 4 novices in that area too and we started constant spam of units and i didnt lost any novices nad it happened with many pikemans too