Arma 3
Ravage on Bornholm
52 Comments
Miku  [author] 16 Dec, 2020 @ 10:38pm 
That is a good thing.

There should be friendly ones, unless Ravage acts up. At least at the trading post. With a map you should be able to find it easily. As long as my memory serves me right and i actually added one.
Six 16 Dec, 2020 @ 6:02pm 
Alright, when using V.A., the AI seems better able to go into buildings, both zombies and non-infected.

Also, are all survivors hostile? So far I haven't encountered any friendlies or neutrals. Just curious.
Six 16 Dec, 2020 @ 1:06pm 
I had a suspicion. While not my favorite town for hanging out, it does have some charm, even though the Arma 2 grocery stores have those damn metal shelves everywhere.

Currently trying the scenario with Vandeanson's Apoc.
Miku  [author] 16 Dec, 2020 @ 12:38pm 
Ah, the Ai doing AI things again. Maybe i should VCom to the mod list, keeps most AI on the road. They are supposed to patrol the city, not just park somewhere. I see your point, it is more realistic than just making rounds.

The Bradleys are somewhat of a band aid fix for my idea.
I wanted to drive the player out of the city, simply telling them is usually not enough. Especially since players start armed. So my plan was to have a bunch of soldiers move in on the players starting area as a friendly push. Regular soldiers proved to be too squishy and got eaten by zombies rather fast, cars and mraps are not really impressive either, since players can damage them with their gear and kill the crew. Bradleys proved to be the most effective, almost impervious to zombies and players cannot really deal with them. Players are not supposed to fight here, just leave the town.
Six 16 Dec, 2020 @ 10:37am 
Very true. Well, I have one suggestion, that I hope you might take into consideration:

Modify the waypoint / order for the BLUFOR group that goes into the starting town. They tend to drive through tons of trees and walls. That quickly starts to piss me off because of how common and annoying the issue of AI driving through everything.

So my suggestion: Have the Bradley stop on the road in front of the Grocery store, and hold position there. The other APC should park itself maybe near the hotel or something (stopping the armored vehicles seems the biggest priority).

Its impossible to see with big trees downed everywhere, and I strongly suspect the AI doesn't have a problem with visibility.

Also, I have to ask, why the bradley in the first place? Its only every so often that a raider/survivor spawns with an RPG, and they tend to be gunned down before getting close.

I have started modifying a version of this to deal with some of these things which I perceive as slight issues
Miku  [author] 15 Dec, 2020 @ 12:05pm 
Adding props and decoration always lowers overall framerates for all players. Sure some have really good pcs, but i am on a rather old system, so i cannot afford to loose to much to props.
I have to make a choice between nice decoration and a not empty world, i chose the latter and placed AI in a lot of places.
I caught some flak for using a lot of mods for older missions, so i keep the mods mostly at the "standard" set.
Six 15 Dec, 2020 @ 11:52am 
Ah. Any thoughts on adding a little decor to starter town? Abandoned police checkpoints, evacuation centers? I might give it a try (only at a couple of spots).

I might suggest "Walkers_A2_Vehicles" for more variety.

I need to learn how to configure damaged parts of vehicles....
Miku  [author] 15 Dec, 2020 @ 10:20am 
I am absolutely incapable of doing more than putting downs npcs and syncing up modules. Even less so anything with dynamic code.

AI should enter buildings on their own or spawn in it. Sometimes i would place Ai in a building, but theses are prone to wander off even with movement disabled.
Six 15 Dec, 2020 @ 9:04am 
Suggestion/feedback: Will AI enter buildings at all? So far I haven't seen them do that despite knowing exactly where I am.
Miku  [author] 31 Aug, 2020 @ 5:38am 
According to google, What is missing is the ambient ai module, which is active and linked to the player.
I reuploaded the mission, maybe that works.

Wollen wir auf unserer eigenen Sprache weiterreden? :D
USMC_ForceRecon 31 Aug, 2020 @ 5:27am 
got it from steam. i really dont know whats wrong for me. i have all requiered mods loaded. and other stuff that uses ravage works just fine
Miku  [author] 31 Aug, 2020 @ 5:02am 
For me the mission launches properly.

Did you get your Ravage Mod from their ArmAholic page or from steam? The Steam one is the one i use.
Miku  [author] 31 Aug, 2020 @ 1:54am 
Setting up a Ravage mission is not hard, all you need to do is place the Modules in the editor and snyc them to your player character.

All i did in addition was add some pre placed NPCs and traders for "immersion". I just dont want to make an empty world with nothing but random raiders and zombies.
USMC_ForceRecon 31 Aug, 2020 @ 1:47am 
Wait what? One hour and you are done? Amazing,will try it when im home
Miku  [author] 30 Aug, 2020 @ 5:31am 
It is done, enjoy :D
Miku  [author] 30 Aug, 2020 @ 3:50am 
Turns out i have to redo the entire mission D:

Time to try something new
USMC_ForceRecon 29 Aug, 2020 @ 10:00pm 
ah well that explains it. thx for responding and hope zou can fix it
Miku  [author] 29 Aug, 2020 @ 3:40pm 
Looks like the ravage mod used in this mission is badly out of date, i will look into fixing that
USMC_ForceRecon 29 Aug, 2020 @ 1:00pm 
cant play the mission. i get an error saying something about item1.type:vehicleclass ravage_ai no longer exists
Miku  [author] 14 May, 2019 @ 5:23am 
Miku  [author] 14 May, 2019 @ 3:33am 
I actually liked that map as well, i feels kinda homey to me :cozytf2mug:
Gavinda Jai~Jai 14 May, 2019 @ 2:30am 
no way dude seriously ? you would make one mans dreams come true? :cozybrawlhalla1:
Miku  [author] 14 May, 2019 @ 2:18am 
I can do at least that for you, let me grab the map and off i go ^^
Gavinda Jai~Jai 14 May, 2019 @ 1:09am 
i would really like to see this mission on the Celle map , it would remind me of old times when i used to play DayZ Epidemic on Arma 2
Gavinda Jai~Jai 14 May, 2019 @ 1:06am 
damn thats a shame bro , at least the Taviana one works , had a good crack at that one , really enjoyed it
Miku  [author] 12 May, 2019 @ 8:27am 
I can not edit my own mission anymore. I cannot find it at all, neither on my computer nor downloaded by steam...
Miku  [author] 12 May, 2019 @ 7:51am 
yeah that could be, give me some time i will update this mission. hopefully this will fix your problem
Gavinda Jai~Jai 12 May, 2019 @ 7:32am 
yes i have all mods loaded ...i noticed that the BW mod has been updated since this mission was updated ...maybe they removed some stuff?
Miku  [author] 12 May, 2019 @ 6:15am 
That looks like it comes from the BWMod, do you have that?
Gavinda Jai~Jai 12 May, 2019 @ 5:31am 
cannot play this mission due to following error- steam/....cur_sp.Bornholm/missions.sqm/Mission/Entities/Item57.type; Vehicle class BWA3_Leopard2A6M_Fleck no longer exists
Pandemic4444 3 May, 2018 @ 4:19pm 
ahhh. i was wondering why they had so many grenade trucks. lol
Miku  [author] 3 May, 2018 @ 12:52pm 
Well i want the player to get scared, then gear up and take the fight to the scary ones. I think i really overstretched this in one of my other missions.

Back when i made this mission, the germans only had GMGs as their most powerful weapons, now that i have the Bundeswehr mod, i can rework their place. If needed or asked.
Pandemic4444 2 May, 2018 @ 6:28pm 
oh good. ravage is updated so i wasnt sure if it was that or not.

i just thought that id go to each place and see if they had stuff to sell but the US one wasnt too bad when they started shooting at me. a tank and some guys but the germans? oh good lord so many explosions. xD
Miku  [author] 2 May, 2018 @ 2:52pm 
Thanks for those suggestions, i already have most of them in use, only the tweaks in .arma3profile are new to me.
Though they only seem to remove some rare stutters.

I simply put the UN as a friendly counterpart to NATO, who are raiding your place. The UN works independently from them, i simply thought.

btw, i updated the ravage version to 1.55
Pandemic4444 2 May, 2018 @ 2:24pm 
ill try the object detail thing. i dont want to lower it too much cause i like it to look good in 4k. My only qualm is why is everyone but the UN camp hostile? they shouldnt be shooting at me. lol

i could suggest trying the max frames ahead thing when you play is about it. you would go into your arma3.cfg and make it look like this:
GPU_MaxFramesAhead=1;
GPU_DetectedFramesAhead=1;
HDRPrecision=8;

Also go into your arma 3 documents and look for (your name here).Arma3Profile file and it should look like this (your view distance is up to you tho):
sceneComplexity=100000;
shadowZDistance=50;
viewDistance=2000;
preferredObjectViewDistance=1000;
terrainGrid=12.5;

This seems to have helped a while back. also turn the dropdown menu for MSAA to FXAA standard. turn shadows to low and clouds to normal. things like that.
Miku  [author] 2 May, 2018 @ 7:07am 
@Epsidufus Thanks for the feedback, it is good to hear that the mission works

@Pandemic4444 Yeah on the base map without ai i am at like 100 fps. The AI is really killing it, i decided to balance my own fps between 40 and 50, which i consider acceptable for Arma 3. Well, lower object detail to low or normal, this gave me a boost of up to 20fps more. I am on a never ending quest to balance fps and ai, if you have a good idea, tell me please
Pandemic4444 1 May, 2018 @ 7:49pm 
Got everything needed. Got an error when joining the mission then arma 3 crashed. error was "cannot open object a3\structures_f\ind\factory_main_part2_f.p3d" however on second try it worked. (might have just been a fluke)

FPS is quite low tho. im used to around 80ish and in certian areas it was around 30 which is not normal.
TheEpsidufus 28 Feb, 2018 @ 2:05pm 
Haven't encountered anything yet! All smooth. Was able to ambush a marine and snag his gear, and was able to take out a sniper. Found a vehicle and was escaping out of the city, got greedy to go to a gas station, and got ambushed by another marine who bested me.

Start over. Lol. This was a great choice for a map, its beautiful and really gets the feeling across!
Miku  [author] 28 Feb, 2018 @ 1:48pm 
I really appreciate you testing my mission. Let me know if there is something really wrong
TheEpsidufus 28 Feb, 2018 @ 1:39pm 
That's my plan for this run through.... Taking on the machine gunner of MRAPs with a browning HP doesn't work very well!
Miku  [author] 28 Feb, 2018 @ 1:37pm 
Well, NATO goes for a purge. Just make it out of the city and you are much safer.

That is good to hear. Like i said, i am looking into dynamic spawning/despawning
TheEpsidufus 28 Feb, 2018 @ 1:35pm 
@Miku, thanks for the response.

I dropped visibility to 1000 from 2500, in the city that's way more than enough. The guy that runs my normal group has AI spawn and despawn when you're within 1000m. On a 22x22km map I think that would work very well.
TheEpsidufus 28 Feb, 2018 @ 1:33pm 
Wow this is really hard! Nato patrolling with MRAPS! Holy crap.
Miku  [author] 28 Feb, 2018 @ 1:32pm 
Your hardware is fair enough, low FPS are sadly a by product of the way i place units in the world. I am looking into trigger functions to spawn/despawn out of are units.

Until then, i recommend you get OBJECTS to low, this helped me a lot on large maps. Also, i would reduce verall visibility to 2500 or lower.
If everything fails, all you can do for now is OC your CPU, i lifted mine form 4,2 to 4,8 gave me like 20 frames in most cases.
TheEpsidufus 28 Feb, 2018 @ 1:24pm 
Sorry,

Playing at 1440p
TheEpsidufus 28 Feb, 2018 @ 1:24pm 
@Miku

Getting a consistent 23-27fps

Rig:
i7-3930k @3.2ghz
1070ti
16gb DDR3 2400mhz RAM
Arma3 is on a 7200rpm HDD
Miku  [author] 27 Feb, 2018 @ 3:03pm 
Updated, check if the soldiers are still ghost killing you.

If they still do, i have no idea why, because i can go places without getting shot at at all and i am far away from being stealthy.
Miku  [author] 27 Feb, 2018 @ 2:58pm 
Let me remove one of the snipers, the one looking directly at the spawn area. That should fix it.
Hydrazombie 27 Feb, 2018 @ 2:56pm 
well you can't fart in the bathroom without being shot at