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There should be friendly ones, unless Ravage acts up. At least at the trading post. With a map you should be able to find it easily. As long as my memory serves me right and i actually added one.
Also, are all survivors hostile? So far I haven't encountered any friendlies or neutrals. Just curious.
Currently trying the scenario with Vandeanson's Apoc.
The Bradleys are somewhat of a band aid fix for my idea.
I wanted to drive the player out of the city, simply telling them is usually not enough. Especially since players start armed. So my plan was to have a bunch of soldiers move in on the players starting area as a friendly push. Regular soldiers proved to be too squishy and got eaten by zombies rather fast, cars and mraps are not really impressive either, since players can damage them with their gear and kill the crew. Bradleys proved to be the most effective, almost impervious to zombies and players cannot really deal with them. Players are not supposed to fight here, just leave the town.
Modify the waypoint / order for the BLUFOR group that goes into the starting town. They tend to drive through tons of trees and walls. That quickly starts to piss me off because of how common and annoying the issue of AI driving through everything.
So my suggestion: Have the Bradley stop on the road in front of the Grocery store, and hold position there. The other APC should park itself maybe near the hotel or something (stopping the armored vehicles seems the biggest priority).
Its impossible to see with big trees downed everywhere, and I strongly suspect the AI doesn't have a problem with visibility.
Also, I have to ask, why the bradley in the first place? Its only every so often that a raider/survivor spawns with an RPG, and they tend to be gunned down before getting close.
I have started modifying a version of this to deal with some of these things which I perceive as slight issues
I have to make a choice between nice decoration and a not empty world, i chose the latter and placed AI in a lot of places.
I caught some flak for using a lot of mods for older missions, so i keep the mods mostly at the "standard" set.
I might suggest "Walkers_A2_Vehicles" for more variety.
I need to learn how to configure damaged parts of vehicles....
AI should enter buildings on their own or spawn in it. Sometimes i would place Ai in a building, but theses are prone to wander off even with movement disabled.
I reuploaded the mission, maybe that works.
Wollen wir auf unserer eigenen Sprache weiterreden? :D
Did you get your Ravage Mod from their ArmAholic page or from steam? The Steam one is the one i use.
still getting the same error
All i did in addition was add some pre placed NPCs and traders for "immersion". I just dont want to make an empty world with nothing but random raiders and zombies.
Time to try something new
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1741051293
Back when i made this mission, the germans only had GMGs as their most powerful weapons, now that i have the Bundeswehr mod, i can rework their place. If needed or asked.
i just thought that id go to each place and see if they had stuff to sell but the US one wasnt too bad when they started shooting at me. a tank and some guys but the germans? oh good lord so many explosions. xD
Though they only seem to remove some rare stutters.
I simply put the UN as a friendly counterpart to NATO, who are raiding your place. The UN works independently from them, i simply thought.
btw, i updated the ravage version to 1.55
i could suggest trying the max frames ahead thing when you play is about it. you would go into your arma3.cfg and make it look like this:
GPU_MaxFramesAhead=1;
GPU_DetectedFramesAhead=1;
HDRPrecision=8;
Also go into your arma 3 documents and look for (your name here).Arma3Profile file and it should look like this (your view distance is up to you tho):
sceneComplexity=100000;
shadowZDistance=50;
viewDistance=2000;
preferredObjectViewDistance=1000;
terrainGrid=12.5;
This seems to have helped a while back. also turn the dropdown menu for MSAA to FXAA standard. turn shadows to low and clouds to normal. things like that.
@Pandemic4444 Yeah on the base map without ai i am at like 100 fps. The AI is really killing it, i decided to balance my own fps between 40 and 50, which i consider acceptable for Arma 3. Well, lower object detail to low or normal, this gave me a boost of up to 20fps more. I am on a never ending quest to balance fps and ai, if you have a good idea, tell me please
FPS is quite low tho. im used to around 80ish and in certian areas it was around 30 which is not normal.
Start over. Lol. This was a great choice for a map, its beautiful and really gets the feeling across!
That is good to hear. Like i said, i am looking into dynamic spawning/despawning
I dropped visibility to 1000 from 2500, in the city that's way more than enough. The guy that runs my normal group has AI spawn and despawn when you're within 1000m. On a 22x22km map I think that would work very well.
Until then, i recommend you get OBJECTS to low, this helped me a lot on large maps. Also, i would reduce verall visibility to 2500 or lower.
If everything fails, all you can do for now is OC your CPU, i lifted mine form 4,2 to 4,8 gave me like 20 frames in most cases.
Playing at 1440p
Getting a consistent 23-27fps
Rig:
i7-3930k @3.2ghz
1070ti
16gb DDR3 2400mhz RAM
Arma3 is on a 7200rpm HDD
If they still do, i have no idea why, because i can go places without getting shot at at all and i am far away from being stealthy.