Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Report Screen (UI)
801 Comments
infixo  [author] 12 Jan @ 4:41am 
Yup, no place on the right plus they are singular across the civ, so I didn't want to waste space for them. And they are specialty districts.
MaximilianScotch 12 Jan @ 3:36am 
Oh, I see it now, it's because Diplomatic and Government Districts are shown to the left of the table in Cities screen
infixo  [author] 11 Jan @ 5:58am 
@maximilian Ad. 2. Out of curiosity I checked the Medina code and it should work ok. The mods considers all districts that can only be built "one per city" as specialized, ex. city center and wonders. So all except Neighborhood/Mbanza, Dam and Canal. Hm. Seems like Spaceports are also counted. Do you have any?
MaximilianScotch 10 Jan @ 8:19pm 
Nice mod indeed. Notes:
1. It would be nice to see production bonus when building wonders or settlers
2. Cant unerstand how Medina quarter calculated. It shows +12 Housing, but I only have 2 cities with 3 spec districts and 4 if Aqueducts also count
Insertor 29 Dec, 2024 @ 7:36pm 
Working perfectly on PC but on IOS it doesn't open the UI in-game. That's a big problem, maybe turn that UI off and let the game use the base one on the mobile version, any chance you can make a suitable version for mobile too?
LACP 16 Nov, 2024 @ 12:42am 
和无尽帝国很像啊
RED DRAGONS GF UwU ❤ 13 Oct, 2024 @ 8:30am 
Very helpful.
Amroth 15 Sep, 2024 @ 4:29am 
I just identified a minor bug. When you capture an enemy city and raze it, resources tab breaks until you end turn. It works again the next turn.

It's not a big deal, but still a bug. I thought it was a mod conflict and spent an hour trying to find the solution xD
Bruce 1 Sep, 2024 @ 1:27pm 
My utterance just now, literally: "Jesus, what a difference."
Cuntism 25 Aug, 2024 @ 4:14pm 
Ah OK fair enough, and thanks! It's mods like yours that help me learn coding. Gotta learn in an environment you enjoy being in ha
infixo  [author] 25 Aug, 2024 @ 3:23pm 
@cuntism I am glad you managed to fix it :) By "support civits" I mean that the mod calculates properly the gains from new city-states added by civitas. Otherwise the Minors tab would crash or display only partial info.
Cuntism 25 Aug, 2024 @ 11:42am 
Also (and sorry for the spam, I'm even annoying myself at this point) CIVITAS has support for 10 envoy bonuses. Or something adds it I'm not sure I run like 300 mods now. Is that something you could put into this ? Or is it simply not worth the work for something so niche ? I think it's a JNR addition as I use his entire mod collection and there's so many changes in there (it was his files that helped me track down what to change for instance)
Cuntism 25 Aug, 2024 @ 11:34am 
UPDATE LocalizedText SET Tag = REPLACE(Tag, 'LOC_CSE_', 'LOC_MINOR_CIV_CSE_') WHERE Text LIKE '%in every%' OR Text LIKE '%diplomatic_favor%';

fixes it. I don't know what causes it. Also please don't ask how many reloads it took and how many "warning"'s I seen in that database.log. Because it's just embarrassing. (12. It was 12. God damn I suck at this)
Cuntism 25 Aug, 2024 @ 10:12am 
Ah I think maybe why (and this is me practicing my coding so be gentle lol)

Do you get the string from the original strings being LOC_MINOR_CIV_RELIGIOUS_TRAIT_LARGE_INFLUENCE_BONUS

So you have CSE_MARITIME for example for martime, but maybe CIVITAS changed things up, and now their strings have removed the MINOR_CIV bit ?

I ran into this in another mod with someone else in a very similar manner, they expected strings like the top but in CIVITAS they were different. And it was an old mod so yeah maybe CIVITAS has changed up how strings are ?

Again, not a coder, still trying to figure all this out so practicing on mods is my goto!
Cuntism 25 Aug, 2024 @ 10:05am 
Aye but you mention CIVITAS support up top and these are CIVITAS civs.

It's no biggie to fix just wanna find out where the problem is, I'll rename the strings for now
infixo  [author] 25 Aug, 2024 @ 8:50am 
@cuntism These are modded civs, perhaps the loc strings are not defined or not following the standard format. Hard to say.
Cuntism 24 Aug, 2024 @ 9:34am 
Ello mate I've got a weird issue, the hover over in Minors for CIVITAS CS (Maritime for example) say:

LOC_MINOR_CIV_CSE_MARITIME_TRAIT_MEDIUM_INFLUENCE_BONUS

instead of

LOC_CSE_MARITIME_TRAIT_MEDIUM_INFLUENCE_BONUS

I can't figure out why though, I can't find that string anywhere. Maybe it's the way you normally || stuff as the others are called minor_civ whilst civitas don't do that ? In any case I'm not a coder so this is purely a guess, just thought I'd mention it (and kinda hope it's an error on my end tbh)
infixo  [author] 19 Aug, 2024 @ 3:45am 
@misterj3t Looks like mod conflict. BRS doesn't touch civic screen.
misterj3t 19 Aug, 2024 @ 12:25am 
i dont know if it is because it negatively colliders with another mod i have enabled, but i cant open the civics screen with this mod enabled.
Bombidil 4 Aug, 2024 @ 7:26am 
Game is unplayable without this mod.
Alf21 4 Aug, 2024 @ 6:08am 
Causes 100% desync
AA637 1 Aug, 2024 @ 6:01am 
政策卡显示收益的基础
Addi_The_Hun 30 Jul, 2024 @ 2:01pm 
any way to show WHAT unit is using my oil?
3098254105 20 Jul, 2024 @ 7:34pm 
cnmd
狂吃瑞士卷 3 Jul, 2024 @ 8:06am 
Blitz4 25 May, 2024 @ 1:31pm 
@infixo i'm still positive about it. maybe you could've seen the gears turning. storing the data in a separate file then using a webpage on a second monitor/streamed to another device. i'll look around for similar project. thanks for being here and if anything comes of this i'll let you know.
infixo  [author] 25 May, 2024 @ 1:16pm 
@Blitz4 Ad 1. You can only write to a log file. For security reasons, mods have no access to the files on your machine. Ad 2. Sorry, I cannot say. We are talking several hours at least.
Blitz4 25 May, 2024 @ 1:08pm 
@infixo thx for the answer.
sounds fun to me :)

I haven't modded civ6 yet. Two questions.
1) Can you write to another file somewhere that isn't the save file?
2) As a rough idea, which would take more time. Adding a chart with filters and such similar to the screenshot #3/5 in the mod "Even More Reports" or doing what you mentioned, adding a running gold cost per unit to the save file?
Blitz4 25 May, 2024 @ 12:58pm 
To be clear the maintenance costs spent per unit as shown on the right of screenshot #8/10. I see it shows total spent .. oh that's cost per turn isn't it. Is there an accumulated total per unit or group of units? It also impacts another decision to get units early and upgrade vs invest into units as they're needed. Civ's a brilliant game and there's likely other uses as well.
infixo  [author] 25 May, 2024 @ 12:58pm 
@Blitz4 The engine does not store such information at all. You'd need to write lua scripts to catch it and then persist in the savefile. Lots of work.
Blitz4 25 May, 2024 @ 12:53pm 
@infixo sorry i just noticed your thread pinned thread about reporting issues here. nevermind about the deleted comment.

good question, accumulated total gold spent on the units. i notice in the screenshot it shows accumulated per unit, but not for all units.

say a unit pillages science and i know some way to turn science into a gold value, if a certain type of unit didn't pillage enough, I can remember for next game which units are better.
infixo  [author] 25 May, 2024 @ 12:50pm 
@Blitz4 ...accumulated total of what? What are you asking about?
Blitz4 25 May, 2024 @ 12:41pm 
Q: Does the Unit Report show accumulated total for all units or types of units?
Reasoning: to determine which units are most profitable during wartime or defending or vs barbs.
KaToon It's me 22 Apr, 2024 @ 8:30pm 
The Best
雍凉布衣 14 Apr, 2024 @ 3:23am 
good
ChrisMartin 7 Apr, 2024 @ 11:08pm 
Author is talking about Reload from the ingame menu, aka Start a new map with the same setting.
Not reload a save.
Turtle-Gal 7 Apr, 2024 @ 7:20pm 
@ChrisMartin I'm talking about what the author just said a few messages below
mackal 11 Mar, 2024 @ 8:57pm 
The .git folder is included in this mod.
许昌魏武卒 2 Mar, 2024 @ 1:00pm 
good
ChrisMartin 1 Mar, 2024 @ 1:15pm 
In what world is not being able to reload when you have mods installed acceptable? In any other game that would make that mod considered broken. Not everyone is going to sit down for 8 hours a day to play a game, the save feature is there for a reason.

What! Are! You! Talking! About!!
Turtle-Gal 1 Mar, 2024 @ 7:04am 
In what world is not being able to reload when you have mods installed acceptable? In any other game that would make that mod considered broken. Not everyone is going to sit down for 8 hours a day to play a game, the save feature is there for a reason.
Apollo702 27 Feb, 2024 @ 7:03pm 
This is another nice upgrade. It beats the default.
找我要qiang 5 Feb, 2024 @ 2:22am 
i love you!:steamthumbsup:
Gutenheim 10 Jan, 2024 @ 5:49pm 
@GrenadesAndHamm your loss lmao dude is just a silly gamer
GrenadesAndHamm 30 Dec, 2023 @ 7:14am 
Lol. Don't reload games with mods. Been gaming for 30 plus years and never heard such nonsense. Unsubscribing.
infixo  [author] 30 Dec, 2023 @ 7:07am 
You are just asking for troubles. Don't reload the game with mods. Very simple rule.
GrenadesAndHamm 30 Dec, 2023 @ 5:39am 
Does this mod have issues after a game is reloaded? Pressing F8 doesn't open anything for me. I have a few mods that aren't working on reload, and can't figure out the fix. Apparently, it's just a single line edit.
infixo  [author] 19 Dec, 2023 @ 9:23am 
@GYL What screen resolution? If your screen is too smal then the window may not resize properly.
Kryndude 19 Dec, 2023 @ 12:34am 
can you make it show the total yield of production as well? I think it would be a useful indicator.
GYL 9 Dec, 2023 @ 1:48pm 
When I open the report after opening this mod, it occupies the entire window and cannot be fully displayed, and I can't even close the report interface. But it seems that no one has encountered a problem similar to mine...