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1. It would be nice to see production bonus when building wonders or settlers
2. Cant unerstand how Medina quarter calculated. It shows +12 Housing, but I only have 2 cities with 3 spec districts and 4 if Aqueducts also count
It's not a big deal, but still a bug. I thought it was a mod conflict and spent an hour trying to find the solution xD
fixes it. I don't know what causes it. Also please don't ask how many reloads it took and how many "warning"'s I seen in that database.log. Because it's just embarrassing. (12. It was 12. God damn I suck at this)
Do you get the string from the original strings being LOC_MINOR_CIV_RELIGIOUS_TRAIT_LARGE_INFLUENCE_BONUS
So you have CSE_MARITIME for example for martime, but maybe CIVITAS changed things up, and now their strings have removed the MINOR_CIV bit ?
I ran into this in another mod with someone else in a very similar manner, they expected strings like the top but in CIVITAS they were different. And it was an old mod so yeah maybe CIVITAS has changed up how strings are ?
Again, not a coder, still trying to figure all this out so practicing on mods is my goto!
It's no biggie to fix just wanna find out where the problem is, I'll rename the strings for now
LOC_MINOR_CIV_CSE_MARITIME_TRAIT_MEDIUM_INFLUENCE_BONUS
instead of
LOC_CSE_MARITIME_TRAIT_MEDIUM_INFLUENCE_BONUS
I can't figure out why though, I can't find that string anywhere. Maybe it's the way you normally || stuff as the others are called minor_civ whilst civitas don't do that ? In any case I'm not a coder so this is purely a guess, just thought I'd mention it (and kinda hope it's an error on my end tbh)
sounds fun to me :)
I haven't modded civ6 yet. Two questions.
1) Can you write to another file somewhere that isn't the save file?
2) As a rough idea, which would take more time. Adding a chart with filters and such similar to the screenshot #3/5 in the mod "Even More Reports" or doing what you mentioned, adding a running gold cost per unit to the save file?
good question, accumulated total gold spent on the units. i notice in the screenshot it shows accumulated per unit, but not for all units.
say a unit pillages science and i know some way to turn science into a gold value, if a certain type of unit didn't pillage enough, I can remember for next game which units are better.
Reasoning: to determine which units are most profitable during wartime or defending or vs barbs.
Not reload a save.
What! Are! You! Talking! About!!