Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Report Screen (UI)
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Update: 22 May, 2023 @ 3:30pm

Version 7.0

Major technical redesign
- Each tab is now a separate script with its own set of data and visuals. Helps with mod maintenance and code readability.
- Data is fetched only when a tab is displayed. This results in much better performance, especially late-game with many cities and units at play.
- Implemented precise tick-based timers to measure performance of each key function.
- Implemented many performance tweaks like reading data directly from SQLite engine instead iterating GameInfo objects.

New features
- Deals page has been redesigned; now it groups deals by opponent civ and each deal is displayed in one row (#6).
- General: Linux compatibility (#9).
- CityStatus: Preserve and Diplomatic Quarter are shown in the Status column (there is no more space in the districs section).
- University of Sankore modifiers (#15).
- RMA: Shipyard, Madrasa and Coal PP affect yield calculations, e.g. Economic Union (#13).
- RMA: Johannesburg suzerain effect implemented (#10).
- RMA: Support for (rare) multi-arguments in modifiers, e.g. Tokugawa, Ana Nzinga, Joao, Petra, Halicarnassus (#3).

Fixes and improvements
- CityStatus & RMA: Garrison unit is now correctly recognized i.e. naval, air, Encampment and alike districts are also taken into account (#17).
- Yields: Fixed the incorrect calculation of Worked Tiles.
- Yields: Gains from incoming routes are properly recognized (#14).
- Resources: Resources from City-States previously listed as "gameplay bonuses" are now properly recognized and listed (#11).
- Deals: Some deals were omitted due to "invalid" flag put in specific situations; now all deals should be listed (#8).
- Gossip: LeaderIcon instance is replaced with a normal leader icon leading to a huge performance improvements.
- Units: Abilities tooltip now validates unit class and displays only valid abilities (#7).
- Units: No more duplicated abilities.
- RMA: Wisselbanken now also works for suzerained city-states (#1).

Update: 19 May, 2021 @ 12:54pm

Version 6.1.2
- Fixed an issue with the base game - the mod now works with the base game.
- Workaround for an issue with the building maintenance showing as 0 always due to a bug in the game core. The mod shows the building maintenance now correctly.

Update: 16 May, 2021 @ 10:52am

Version 6.1.1
- Fixed an issue with division by 0.
- Added a mark showing "only 1 resource to get a monopoly"
- Added a corporation effect for a toolip in the Resources Tab

Update: 14 May, 2021 @ 4:07pm

Version 6.1 - fixed a technical glitch

Update: 14 May, 2021 @ 3:38pm

Version 6.1
- Added support for mods that introduce new yield types e.g. JNR's DE:E.
- Fixed an issue with luxuries with no industry around them like ones granted by GPs and City-States bonuses.

Update: 13 May, 2021 @ 5:49pm

Version 6.0
Support for Monopolies and Corporations Mode!
- Resources Tab shows M&C info for a specific resource (check tooltips also!)
- City2 Tab shows M&C info for a specific city (check tooltips also!)
- The Mode is only supported for GS games. Sorry.
Real Modifier Analysis module.
- Support for Maritime Industries from PolicyRework2.
- Fixed errors appearing in the log when analyzing Johannesburg.
- Fixed Public Transport policy - it calculates correctly now and errors are gone from the log.

--- M&C ---
Resources Tab: industry section
- how many resources you control
- type of industry around this resource
- if there is an industry of a corporation
- a flag showing if you can establish one
Resources Tab: monopoly section
- same date as in the Global Resources report, for convinience
City2 Tab
- if there is a corporation or an industry - it will show it with some detailed info
- if there can be one established - it will show a mark (green ! for an industry, big ! for a corpo)
- if there is none - it shows resources in the city that can be used to established an industry

Update: 27 Jul, 2020 @ 11:28am

Version 5.9
- July 2020 Patch update - fix for Vampires breaking Units tab.
- Fixed: Tourism yield calculation in the Yields tab - now does NOT count improvements further than 3 tiles from the center, which is consistent with the engine behavior (however, most likely a bug).

Update: 30 May, 2020 @ 8:45am

Version 5.8
- Added: Support for Maya yield bonus/malus. It is coded differently than usually and was causing errors in the Yields tab when showing yields' details.

Update: 28 May, 2020 @ 8:30am

Version 5.7
- Added: Support for Maya extra housing from Farms (tab Cities, column Population).

Update: 30 Aug, 2019 @ 12:24pm

Version 5.6.1
- Fixed: Few issues with the Unit Promotion tooltip.