Total War: ATTILA

Total War: ATTILA

Romani Units Pack - Normal version
110 Comments
Flavius Aethius 27 Jul @ 2:43am 
i have a problem with the mod, screenshots shows, that u added 30+ units to the western roman empire, but i can only use like 8/9 of them and i cant see the rest
Aech 11 Apr @ 7:23am 
2x version, we need bigger troops.
HunterIII 8 Apr @ 8:27am 
I was confused about some unit names and googled them, found out they are all real historical units. 10/10 great work!
Mingles 3 Mar @ 6:15pm 
2x version?
Krusarinn 12 Aug, 2024 @ 9:44am 
would it be possible to make a 2x unit size version
BearArse 4 Apr, 2024 @ 2:46pm 
What mod is recommended to use with Radious? Seems there is this one (Normal) and AOR version? Can both be used with no issues with Radious?
Ecthelion75 20 Sep, 2023 @ 10:13pm 
I can't find the link to your altering mod tutorial. I want to remove the unit limits.
Swiss Halberdier  [author] 11 Apr, 2023 @ 8:44am 
@Malata
Yes it is compatible and the UPC is needed for other languages than English.
Malata Societa' Official 10 Apr, 2023 @ 5:11am 
this mod its compatible whit upc translation projeckt?
Swiss Halberdier  [author] 9 Dec, 2022 @ 6:41am 
@Kyle98
Yes sure the AI can recruit the custom units if the requirements are fullfilled. I changed some priorities regarding the AI recruitment for better variety of the AI armies. The AI does recruit normal vanilla units and custom made units too. But it highly depens on the finances of the nation if they can afford Elite units.
Kyle98 2 Dec, 2022 @ 2:31pm 
I read in the changelogs that in one of the version you "optimized" the AI recruitment. So does this mean that the AI has the ability to recruit the units? If so, how prioritized are they for the AI to recruit? I'm not really familiar in the AI recruitment system, but I'm mainly just curious if the AI will get these bad boys. Thanks
Swiss Halberdier  [author] 16 Oct, 2022 @ 2:25am 
@Giovanille
Great and have fun with them.

Just keep in mind:
Basically yes you could load it into an existing game. But how it is with all other unit packs too, once the pack has been loaded to a save game, then afterwards you need to load it always, otherwise the save doesn't load anymore.
Giovanille 14 Oct, 2022 @ 4:01pm 
@Swiss Halberdier : I didn't know it existed. Thanks ! I'm going to install it so I can finally test these lovely units.
Swiss Halberdier  [author] 14 Oct, 2022 @ 3:25am 
@Giovanille
Yes this happen with all custom units mods, that other mods which double the unit number don't have an effect on custom units. You could use the Unit Compatibility Language Project file to see the unit names in games. The Link is above in the description.
Giovanille 13 Oct, 2022 @ 6:28pm 
Beautiful units but I cannot use them because I use a Mod which doubles the number of soldiers per unit and the custom units do not take this into account.
Also, I don't play in English, so I can't see the names of these new units.
Swiss Halberdier  [author] 13 Sep, 2022 @ 11:26am 
@Cactus
Basically yes you could load it into an existing game. But with all other unit packs, once the pack has been loaded to a save game, then afterwards you need to load it always, otherwise the save doesn't load anymore.
Cactus 11 Sep, 2022 @ 8:53pm 
Is this save game compatible?
♠ FallenSoul [O.S.S] 26 Mar, 2022 @ 1:31am 
So I looked in the unit list and saw some units classified as "Renovatii Units" what are those and why arnt they part of the WRE/ERE roster directly.
Swiss Halberdier  [author] 29 Jan, 2022 @ 4:42pm 
@heroes picker
Yes it does change only WRE, ERE and RE only. Ah yes the custom battle is the problem with the faction unlocker and I can't solve this.
Bernard Bonsu 29 Jan, 2022 @ 2:34pm 
@Swiss Halberdier,
not completely incompatible. The game is still running, both of these mods work well in the grand campaign. There are only problem with custom battle.
Bernard Bonsu 29 Jan, 2022 @ 2:32pm 
@Swiss Halberdier,
Does this mod change the WRE, ERE and RE only? The unlocker from Mao Gong doesn't have anything to do with these factions. It actually unlocks the unplayable factions in the campaign and seems like nothing else changes. Another unit additions work well with that mod. It's just perfect if they can work together.
Swiss Halberdier  [author] 29 Jan, 2022 @ 12:56pm 
@heroes picker,
Thanks a lot! Nice that it is still played. No unfortunately it isn't compatible with any faction unlockers, because it changes the same database tables which are needed for factions.
Bernard Bonsu 29 Jan, 2022 @ 12:33pm 
This mod is awesome. However it conflicts with the mod All Faction Unlock by Mao Gong, that the additional factions don't appear in custom battle. Is there a solution for this because i think these mods are both really nice.
Redin5ide 3 Jan, 2022 @ 4:36am 
Thanks mate!
Swiss Halberdier  [author] 2 Jan, 2022 @ 9:08am 
@redinside
This mod is already integrated into the full Radious Overhaul.
Redin5ide 2 Jan, 2022 @ 2:27am 
Hi where is the radoous version?
chryssjanzonio 27 Nov, 2021 @ 8:01pm 
is this mod in any major overhual like is it integrated into any big project?
Swiss Halberdier  [author] 29 Oct, 2021 @ 11:52pm 
@Hitker
No problem and my answer hopefully also helps others who didn't know this.
[H]itker 26 Oct, 2021 @ 3:18pm 
Oh thank you!
I thought that kind of description "very heavy" or "heavy" was to if they are, exclusively, more or less powerfull than other unit. I never realized about it, it makes perfect sense. My bad! But thanks for answering.
Swiss Halberdier  [author] 26 Oct, 2021 @ 10:38am 
@HitkerLuso
Yes exactly this version of the mod is balanced to the normal vanilla game.Yes it could be that sometimes a heavy infantry unit has better stats than very heavy infantry. It depends on the role which the unit fullfills in the roster. The role/description "heavy infantry" and "very heavy infantry" doesn't have by itself an impact on the stats. It only rules how fast an unit gets tired, can walk, can run or is by default protected to projectiles.
[H]itker 25 Oct, 2021 @ 11:45pm 
Hello Swiss!
I have a question, sorry my english.
Inside of the mod, the "stats" of the units are correct and balanced to vanilla? I ask this because exist a unit that say "Very heavy infantery", and another unit that say "heavy infantery" have a better "stats" than a "Very heavy infantery". Other than that, I just damm love this mod, simple but yet very complete. Thank you.
Fahmi 28 May, 2021 @ 7:43pm 
@Swiss Halberdier
Oh bummer
it a great mod nonetheless thank you
Swiss Halberdier  [author] 28 May, 2021 @ 3:51am 
@AtakanAtilgan
On my Total War Center thread are also these informative sections included:

- All screenshots of all units are visible in the section Units List
- How to customize the mod Tutorial
- Manual installation of the Romani Units Pack (if you don't want to subscribe on Steam and install the mod manually)
- Romani Units Pack Excel Guide

There you can read the section "How to customize the mod Tutorial".

On my Total War Center thread are also these informative sections included:

http://www.twcenter.net/forums/showthread.php?680987-Additional-Units-Mod-Attila-(AUM-ATT)-2-7-(updated-2-3-2018)-and-Romani-Units-Pack-(updated-24-7-2017)&p=14373259&viewfull=1#post14373259
AtakanAtilgan 27 May, 2021 @ 2:37am 
@Swiss Halberdier
How do we remove the unit limit?
Swiss Halberdier  [author] 15 May, 2021 @ 1:07am 
@Fahmi
No there is no mod to double the unit size of this mod.
Unit-Size-Double Mods affect only the vanilla standard units from the core game.
Fahmi 8 May, 2021 @ 3:39pm 
Interesting mod having a blast using it
is there any mod that i can use to increase unit size?
im using double unit size mod but doesnt seem to effect this mod unit
Swiss Halberdier  [author] 17 Apr, 2021 @ 10:52am 
@Malata
Yes that should be possible.
Malata Societa' Official 10 Apr, 2021 @ 6:20am 
i can use this mod "HD ROMAN" whit youre mod whitout problem???
seetths 19 Dec, 2020 @ 12:43am 
Wonderful unit thanks.
Swiss Halberdier  [author] 20 Sep, 2020 @ 1:37am 
@Shiba Inu
Thanks a lot for your nice words! The honor goes to DramaBelli who created the visual part of the units. Also other modders were involved as you see in the credits section. I did the technical part of the mod.
Bernard Bonsu 19 Sep, 2020 @ 6:08pm 
You guys are awesome! Beautiful icons, great designed units. This is what i have been looking for months. Thank you so much for a great mod. You guys are making this game better again.
Swiss Halberdier  [author] 24 Jun, 2019 @ 9:04am 
@Theobaldus
Unfortunately I don't have the time to adapt this mod to other mods.
Swiss Halberdier  [author] 26 Mar, 2019 @ 3:08am 
The new Mod launcher for Rome 2, Attila and Thrones of Britannia has still some bugs. If you experience problems with the new launcher, then you can subscribe to the old Mod launcher again.

STEAM > Library > Total War Game > Options > Betas > choose "launcher_release_candidate"

If you want to use later again the new launcher, then do the same process and choose > Betas > NONE - unsubscribe from all betas
Swiss Halberdier  [author] 11 Mar, 2019 @ 5:05am 
CA rolled out a new launcher for Attila.

Here are the detailed infos:
https://www.totalwar.com/blog/welcome-to-the-new-total-war-launcher

It's recommended that you put the Romani Units Pack as high as possible in the loading order of the new launcher.

http://www.twcenter.net/forums/showthread.php?680987-Additional-Units-Mod-Attila-%28AUM-ATT%29-2-5-%28updated-17-10-2016%29-and-Romani-Units-Pack-%28updated-6-1-2017%29&p=14373259&viewfull=1#post14373259

The UPC-ATT should work without the need to activate it manually in the new launcher.

As I described it in the installation instructions, the file just needs to be in the related data folder of Attila.

http://www.twcenter.net/forums/showthread.php?680610
Swiss Halberdier  [author] 2 Feb, 2019 @ 2:52am 
@Username
Ja genau das geht leider nicht, da es ein "Total Conversion Game of Thrones" Mod ist und natürlich sehr viele vanilla Texte im Spiel verändert.
Username 2 Feb, 2019 @ 2:00am 
Swiss Halberdier  [author] 2 Feb, 2019 @ 1:10am 
@Username
Hast du einen Link zum Mod? Ich schaue es mir dann mal an. Falls es ein komplettes Overhaul Mod ist, wird es nicht gehen, da die Overhaul-Mods meistens auch vanilla Einträge ändern und dann würden alle Spieler betroffen. Auch wenn sie dieses spezielle Mod nicht nutzen.
Username 30 Jan, 2019 @ 7:15am 
Hi. Ich hoffe ich bin hier richtig für meine Frage. Könntest du vieleicht Seven Kingdoms bei UPC hinzufügen? Danke!:steamhappy:
Swiss Halberdier  [author] 29 Dec, 2018 @ 5:46am 
@Deadass
I created a tutorial on Total War Center how to customize unit packs here:

http://www.twcenter.net/wiki/How_to_customize_Unit_Pack_Mods
Nez 28 Dec, 2018 @ 5:32am 
How may I remove the Tier 3 unit cap?