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Yes it is compatible and the UPC is needed for other languages than English.
Yes sure the AI can recruit the custom units if the requirements are fullfilled. I changed some priorities regarding the AI recruitment for better variety of the AI armies. The AI does recruit normal vanilla units and custom made units too. But it highly depens on the finances of the nation if they can afford Elite units.
Great and have fun with them.
Just keep in mind:
Basically yes you could load it into an existing game. But how it is with all other unit packs too, once the pack has been loaded to a save game, then afterwards you need to load it always, otherwise the save doesn't load anymore.
Yes this happen with all custom units mods, that other mods which double the unit number don't have an effect on custom units. You could use the Unit Compatibility Language Project file to see the unit names in games. The Link is above in the description.
Also, I don't play in English, so I can't see the names of these new units.
Basically yes you could load it into an existing game. But with all other unit packs, once the pack has been loaded to a save game, then afterwards you need to load it always, otherwise the save doesn't load anymore.
Yes it does change only WRE, ERE and RE only. Ah yes the custom battle is the problem with the faction unlocker and I can't solve this.
not completely incompatible. The game is still running, both of these mods work well in the grand campaign. There are only problem with custom battle.
Does this mod change the WRE, ERE and RE only? The unlocker from Mao Gong doesn't have anything to do with these factions. It actually unlocks the unplayable factions in the campaign and seems like nothing else changes. Another unit additions work well with that mod. It's just perfect if they can work together.
Thanks a lot! Nice that it is still played. No unfortunately it isn't compatible with any faction unlockers, because it changes the same database tables which are needed for factions.
This mod is already integrated into the full Radious Overhaul.
No problem and my answer hopefully also helps others who didn't know this.
I thought that kind of description "very heavy" or "heavy" was to if they are, exclusively, more or less powerfull than other unit. I never realized about it, it makes perfect sense. My bad! But thanks for answering.
Yes exactly this version of the mod is balanced to the normal vanilla game.Yes it could be that sometimes a heavy infantry unit has better stats than very heavy infantry. It depends on the role which the unit fullfills in the roster. The role/description "heavy infantry" and "very heavy infantry" doesn't have by itself an impact on the stats. It only rules how fast an unit gets tired, can walk, can run or is by default protected to projectiles.
I have a question, sorry my english.
Inside of the mod, the "stats" of the units are correct and balanced to vanilla? I ask this because exist a unit that say "Very heavy infantery", and another unit that say "heavy infantery" have a better "stats" than a "Very heavy infantery". Other than that, I just damm love this mod, simple but yet very complete. Thank you.
Oh bummer
it a great mod nonetheless thank you
On my Total War Center thread are also these informative sections included:
- All screenshots of all units are visible in the section Units List
- How to customize the mod Tutorial
- Manual installation of the Romani Units Pack (if you don't want to subscribe on Steam and install the mod manually)
- Romani Units Pack Excel Guide
There you can read the section "How to customize the mod Tutorial".
On my Total War Center thread are also these informative sections included:
http://www.twcenter.net/forums/showthread.php?680987-Additional-Units-Mod-Attila-(AUM-ATT)-2-7-(updated-2-3-2018)-and-Romani-Units-Pack-(updated-24-7-2017)&p=14373259&viewfull=1#post14373259
How do we remove the unit limit?
No there is no mod to double the unit size of this mod.
Unit-Size-Double Mods affect only the vanilla standard units from the core game.
is there any mod that i can use to increase unit size?
im using double unit size mod but doesnt seem to effect this mod unit
Yes that should be possible.
Thanks a lot for your nice words! The honor goes to DramaBelli who created the visual part of the units. Also other modders were involved as you see in the credits section. I did the technical part of the mod.
Unfortunately I don't have the time to adapt this mod to other mods.
STEAM > Library > Total War Game > Options > Betas > choose "launcher_release_candidate"
If you want to use later again the new launcher, then do the same process and choose > Betas > NONE - unsubscribe from all betas
Here are the detailed infos:
https://www.totalwar.com/blog/welcome-to-the-new-total-war-launcher
It's recommended that you put the Romani Units Pack as high as possible in the loading order of the new launcher.
http://www.twcenter.net/forums/showthread.php?680987-Additional-Units-Mod-Attila-%28AUM-ATT%29-2-5-%28updated-17-10-2016%29-and-Romani-Units-Pack-%28updated-6-1-2017%29&p=14373259&viewfull=1#post14373259
The UPC-ATT should work without the need to activate it manually in the new launcher.
As I described it in the installation instructions, the file just needs to be in the related data folder of Attila.
http://www.twcenter.net/forums/showthread.php?680610
Ja genau das geht leider nicht, da es ein "Total Conversion Game of Thrones" Mod ist und natürlich sehr viele vanilla Texte im Spiel verändert.
Ich befürchte, dass es nicht geht.
Hast du einen Link zum Mod? Ich schaue es mir dann mal an. Falls es ein komplettes Overhaul Mod ist, wird es nicht gehen, da die Overhaul-Mods meistens auch vanilla Einträge ändern und dann würden alle Spieler betroffen. Auch wenn sie dieses spezielle Mod nicht nutzen.
I created a tutorial on Total War Center how to customize unit packs here:
http://www.twcenter.net/wiki/How_to_customize_Unit_Pack_Mods