Starbound

Starbound

Starbound Awakens - A continuation for the Star Wars Community Mod
346 Comments
Robur Velvetclaw  [author] 11 Aug @ 1:52am 
"What kind of resources do you need?"
Lots. Mainly, coders and testers. The artwork is not a problem bu getting everything to work is always the thing that plagues many mods. That I am engaged with my own project involving GODOT doesn't help.
Rnova2 14 Jul @ 3:06am 
What kind of resources do you need?
Robur Velvetclaw  [author] 14 Jul @ 2:18am 
In principle I agree to all of your suggestions but the issue is not one of the validity of your suggestion, but the resources on hand that could be used to implement them. Thank you for your time and consideration, nevertheless.
Rnova2 8 Jul @ 1:30am 
Hello, before I begin, I must point out that due to character limitations, I'm forced to summarize my comment considerably. It's not that I'm being rude.

You need to add lightsabers, and it would be ideal if the player could build it according to these variables:
- The blade length (adjustable)
- The color of the Kyber crystal (varies depending on the race, except for red, which is the Sith's hue)
- The sword design:
a - Normal lightsaber
b - Double lightsaber
c - Inquisitor's spinning lightsaber
d - Crossguard lightsaber
e - Lightwhips (which were very rare, had three tendrils, and weren't as powerful as lightsabers, generally used to contain crowds of enemies or paralyze an object without killing them).
Robur Velvetclaw  [author] 23 Jun @ 9:41pm 
@MushiJutsu:
Ever since Jedi Survivor rolled by, and I felt we needed more hostile mobs I've been thinking of adding rogue Nightsisters. That would mean customisation for the Zabrak, of course. But I haven't been able to peel off from other projects to look into it so far. I do have ideas on what I want but so far no dice.
MushiJutsu 5 Jun @ 3:18pm 
will you be giving races like Wookies and Zabrak more customization options?
Robur Velvetclaw  [author] 9 May @ 10:31pm 
i think I might have discovered the problem. Please check and confirm if your problem is still around - this mod has been amended.
BabblesBaffoon 8 May @ 11:26pm 
Wookies for me as well
Indy 8 May @ 7:42am 
Wookies. I've seen them die right in front of my character.
Robur Velvetclaw  [author] 8 May @ 6:29am 
@Indy: Can you describe what these NPCs are?
Indy 6 May @ 2:04pm 
Been seeing some npcs dying right in front of me. Hopefully this'll be fixed soon.
BabblesBaffoon 1 May @ 11:31am 
Every time i Go near an npc from this mod they beam up. is this intentional? i don't mean to my ship either, they just.... Beam up.
MushiJutsu 27 Mar @ 12:41pm 
fair, fair
Robur Velvetclaw  [author] 26 Mar @ 8:25pm 
@MushiJutsu: Anyone can create a race mod, it is not difficult.
My main focus for this mod now is dungeons and ships as well as vehicles. Trying to get the Imperial scout bike to work properly but to no avail.
MushiJutsu 7 Mar @ 4:54pm 
also Shistavanen would be an awesome addition.
MushiJutsu 7 Mar @ 4:53pm 
crazy how this mod's still being developed; i think the new races need some FU stats and some better portraits for the new races, and this'd be solid
Robur Velvetclaw  [author] 29 Jan @ 6:25pm 
Dungeons were once part of this mod but have since been removed, in favour of new ones in space - but sadly I have never been able to make any of my own.
The legacy dungeons can still be found here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1303691690
Jean1337_ 24 Jan @ 5:24pm 
Have Dungeons?
Palynium 2 Dec, 2024 @ 5:54pm 
Incompatible with Star Wars Gear due to SWM2lukechest being duplicated by both mods.
Robur Velvetclaw  [author] 15 Oct, 2024 @ 10:02pm 
the_silver_bandit:
No because these are hygiene updates. The only major update to note is that the 74-Z speeder bike finally has a proper appearance and its type name (as in the canon) added. No detailed notes - I would rather concentrate on cleaning up the wiki instead.
the_silver_bandit 7 Oct, 2024 @ 5:17am 
Thank you for continuing to update this mod! Is there a detailed changelog for the recent updates?
Robur Velvetclaw  [author] 15 May, 2024 @ 12:27am 
To commemmorate Star Wars month 2024, we have finally introduced a unique non-BYOS Togruta ship.
If you are planning to update your ship, please strip your old vessel of everything of value and bank them in your base before you see Penguin Pete.
Robur Velvetclaw  [author] 19 Feb, 2024 @ 9:50pm 
@Alexis: Sorry for the issue but yeah there were many, many changes. The Equipment station was found to be canonically NOT where structures and decor come from. I'll try and remember this next time and pick it up.
@NIGHTMARE: And?
☥¤§ÑîGHTMÃRɧ¤☥ 2 Dec, 2023 @ 8:37pm 
I'm the original author that made the Millennium Falcon ship mod for FTL.
iamshark6221 28 Nov, 2023 @ 10:34am 
My SWG Equipment Station states that I can make furnishings, tools and gadgets, but I upgraded it and all I can craft are bacta samples, bacta flasks, microrepulsor drives, glowrods, heavy repulsor lift systems and a few grenades...why?
Indy 27 Oct, 2023 @ 7:39pm 
Found out whenever there's a monster nearby the force user guards, they die instantly.
Indy 27 Oct, 2023 @ 7:23pm 
So, there's this glitch where the npc from the colony deeds will sometimes die and respawn in their house, and when there's a quest that they want me to do and then die out of nowhere, the quest disappears.
Robur Velvetclaw  [author] 28 Sep, 2023 @ 10:45pm 
Some mod support has been given to the following races:

-Phox,
- Mephetor,
- Scyphojel,
- Wyvernis,
- Alioz.

The original authors failed to insert proper coding to allow their races to build and use mechs. I have extended Starbound Awakens' system to suit them.
Robur Velvetclaw  [author] 4 Sep, 2023 @ 9:10pm 
@dc
Sith and Wookies are being earmarked for armour. Still unsure how to do it, though....
Then there are race differences which I am still trying to work out ..... preferably without FU even though this mo0d was meant to harmonise with FU.
On a brighter note ..... I've started auditing weapons, and now the Tenloss disruptor rifle works as it should. Unfortunately I had to change its attack damage to "fire plasma" but it makes no sense how you can hit someone with pure energy, and they won't light up. Same goes for th Z6 Baton which now deals shock damage.
ErickD 1 Sep, 2023 @ 5:59am 
@Robur Velvetclaw nvm , unless some race armor .gears would be thanks and better :steamthumbsup:
Robur Velvetclaw  [author] 31 Aug, 2023 @ 6:22pm 
@EldritchSheep: You need a Tier 2 anvil, as well as access to Penguin Bay and probably the BeakEasy to craft everything. If memory serves, the carbonite chassis is created from a Freezing Station - that is crafted either from your Tier 2 anvil or the Crafting Station.

@dc: Unfortunately there have been no attempts to harmonise it with FU's system. And, IMHO, "less is more".
ErickD 30 Aug, 2023 @ 6:45am 
so much races ,hopefully they are with FU stats :steamhappy:
EldritchSheep 14 Aug, 2023 @ 8:33pm 
as fun as this mod seems, i have yet to be able to utilize a large portion of its contents due to being unable to figure out how to build or find the resources
EldritchSheep 9 Aug, 2023 @ 1:16am 
the wiki is unhelpful
EldritchSheep 9 Aug, 2023 @ 1:16am 
or for that matter how do you make liquid carbonite?
EldritchSheep 9 Aug, 2023 @ 12:11am 
How do you make the carbonite chassis
Robur Velvetclaw  [author] 15 Jul, 2023 @ 1:56am 
[NEWS FLASH]: Some updates on the latest develoments. Read about them here: https://www.patreon.com/posts/86092596
DejectedAngel 28 Apr, 2023 @ 4:48am 
how do i craft the items?
Robur Velvetclaw  [author] 9 Apr, 2023 @ 8:28pm 
@Indy: With Frackin' Universe taking up the lion's share of content for Starbound, it is not worth updating this mod with anything else other than new races or ships. And truth be told, this mod has very much reached the maximum amount of content we can add before redundancy by other mods and user attention overload sets in.

The only thing left to do, right now, is to create dungeons.
Indy 6 Mar, 2023 @ 2:56pm 
It would've been nice for the mod team to keep updating this mod, but I do understand if they're burnt out on updates for it.
the_silver_bandit 24 Feb, 2023 @ 3:13pm 
Bruh... I am not on the development team but how come none of y'all know how to post a log file for the developers?! You can do it in pastebin... -_-...

I am impressed with the patience of Velvetclaw!
Robur Velvetclaw  [author] 10 Jan, 2023 @ 10:41pm 
@Mattheus Wigbald :
Oh dear. Got a starbound.log file?
Mattheus Wigbald 10 Dec, 2022 @ 11:45am 
crashes
Robur Velvetclaw  [author] 8 Nov, 2022 @ 7:03am 
@Lucifer:
Do you have a starbound.log file I can look at?
Raven 27 Sep, 2022 @ 4:12am 
When i tried to put this mod into my game it comes with the intro then black screen and then quits the game completely
lemon 15 Aug, 2022 @ 7:30pm 
nice
Robur Velvetclaw  [author] 5 Aug, 2022 @ 12:43am 
Star//Lord:
Ancient Forge is actually available from the Crafting Table (not the Equipment Station) so it is all just optics. I did make some changes, but to highlight them I will be writing new content for the Wiki.
Star//Lord 1 Aug, 2022 @ 9:41pm 
Well, still no luck. Even if u turn off FU and other mods that interfered, with admin rights enabled - no forge.
Robur Velvetclaw  [author] 31 Jul, 2022 @ 4:57pm 
StarLord: Get a Solarium Star. It is now required for creating the Jedi Forge. Looks like I will have to update Shoutwiki on this one.