Portal 2

Portal 2

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24 Comments
hub 29 Jan, 2022 @ 11:13am 
:cupup: but F6/F7 is highly recommended because one can't see the whole map from the very beginning. It seems the anti-trapping mechanism opposite to the exit area is extra.
klaus.sfc01 29 Jan, 2021 @ 6:08am 
noice :)
Teo 11 Sep, 2020 @ 12:33pm 
Really really cool. A lot of fun to work out :D
Narkodes 29 Apr, 2019 @ 11:23am 
Nice map!
Nobody No-One 1 Jun, 2018 @ 5:23pm 
I enjoyed it. Nice reuse of elements and spaces. Thumbs up and favorited.
•‹†ρđ› ĐūšР2ķ•  [author] 1 May, 2018 @ 12:38am 
@Libbybapa I'll see what I can do. Thanks for playing!
jandlml 26 Apr, 2018 @ 9:59pm 
i really enjoyed this map. i did have a little problem with the fact that there is a totally seperate area that cant really see so you cant see what direction to go in. but i really did enjoy playing it. i hopoe you keep creating. :steamhappy:
Libbybapa 22 Apr, 2018 @ 10:10pm 
I liked it a lot. Very nice map. I do have a few comments, though. It would be a lot better if you allowed the player to view most/all of the map from the beginning, most notably the exit. I almost didn't play the map because of all the noclipping I had to do just to find the exit. Along with giving the general direction of the map and where I needed to go next, a view of the whole map would eliminate the feeling of being unjustly punished each time I got to the 'next area' and realized there was something I should have done differently that I couldn't easily undo (start over...). With a prior view of the map, the punishment feels justified ("doh, I should have noticed that") but when I wasn't given the chance to see it beforehand the punishment of starting over feels unjust. I wasn't sure what the normal fizzler area near the exit was for. If it is for anti-trapping, then it's not necessary: https://youtu.be/7eZq1xttXiE Anyway, excellent map. Keep up the good work.
nock 3 Apr, 2018 @ 6:50am 
This time I believe I finished how I started :)

https://youtu.be/DFTN2IUp2M0
•‹†ρđ› ĐūšР2ķ•  [author] 13 Mar, 2018 @ 12:06pm 
@Nock Thanks! I've already updated it.
nock 13 Mar, 2018 @ 9:34am 
Let me know when you've updated it (if you haven't already) and I can give it another go :)
•‹†ρđ› ĐūšР2ķ•  [author] 13 Mar, 2018 @ 1:14am 
Thanks Jade!
Jade BGE 12 Mar, 2018 @ 1:19pm 
Fabulous. Ingenious ideas. Thanks
•‹†ρđ› ĐūšР2ķ•  [author] 8 Mar, 2018 @ 3:38am 
@bullfrog Thanks! glad you liked it ...
bullfrog 8 Mar, 2018 @ 2:43am 
Brilliant puzzle and I’d say medium/hard is about right – medium for the first part, hard for the second! I got into the second main area in a reasonable amount of time and then took ages to work out what to take through, what to leave in the first area and where. After a further age, the end moves gradually became apparent. Big thumbs up and I’m gonna now lie down in a dark place for a bit!
•‹†ρđ› ĐūšР2ķ•  [author] 17 Feb, 2018 @ 8:11am 
@BehindPortal Thanks for playing! I've updated the map fixing some unintendedness.
BehindPortal 17 Feb, 2018 @ 4:01am 
BehindPortal 17 Feb, 2018 @ 3:53am 
wow. excellent puzzle. very clever use of LB and portal surfaces. player need to plan before move. :p2blue:favorite:p2cube::p2orange:
•‹†ρđ› ĐūšР2ķ•  [author] 16 Feb, 2018 @ 2:35pm 
@jgaultney Thanks! I'll fix that although it's not a big thing.
jgaultney 16 Feb, 2018 @ 10:54am 
A very challenging and enjoyable puzzle! It took me quite awhile to reach the second floor
but things went fairly smoothly after that. A definite thumbs up!
Unfortunately, your claim about ... "No ending without the start" isn't really true. :((
https://youtu.be/THe4yp17HdI
(Ignore the invisible cubes, that's an artifact of my capturing a 'playdemo' of a BEEMOD map.)
•‹†ρđ› ĐūšР2ķ•  [author] 16 Feb, 2018 @ 12:39am 
@Atom thanks mate! I'm glad you could solve it.
Psychological Atom 15 Feb, 2018 @ 10:40pm 
At first I thought I wouldn't solve this test. But finally, I solved one of your test. That was a fantastic puzzle, mate.
•‹†ρđ› ĐūšР2ķ•  [author] 15 Feb, 2018 @ 1:40am 
@club Thanks! Glad you liked it.
club 14 Feb, 2018 @ 4:31pm 
Wow, very challenging and fun. Several satisfying Aha! moments. Really nice aesthetics also. Big thumbs up. I didn't know about sv_player_collide_with_laser 0 before now, so thanks for that also.