Portal 2

Portal 2

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In 1 collection by •‹†ρđ› ĐūšР2ķ•
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"No ending without the start"

A map involving 2 cubes.

Difficulty: 7/10 (medium/hard)

  • There's one sneaky move which if skipped can be corrected by redoing some steps.
  • No ninja, glitch or cube toss required
  • Yellow (LB: gold) fizzlers will not clear portals
  • Best played with laser collision off (sv_player_collide_with_laser 0)

A solution video is provided.
Any bugs or exploits may be stated in the comments.

Playthroughs:

Nock:
https://youtu.be/DFTN2IUp2M0

LB:
https://www.youtube.com/watch?v=ERedaRaY0pQ&t=1866s

Have fun!
24 Comments
hub 29 Jan, 2022 @ 11:13am 
:cupup: but F6/F7 is highly recommended because one can't see the whole map from the very beginning. It seems the anti-trapping mechanism opposite to the exit area is extra.
klaus.sfc01 29 Jan, 2021 @ 6:08am 
noice :)
Teo 11 Sep, 2020 @ 12:33pm 
Really really cool. A lot of fun to work out :D
Narkodes 29 Apr, 2019 @ 11:23am 
Nice map!
Nobody No-One 1 Jun, 2018 @ 5:23pm 
I enjoyed it. Nice reuse of elements and spaces. Thumbs up and favorited.
•‹†ρđ› ĐūšР2ķ•  [author] 1 May, 2018 @ 12:38am 
@Libbybapa I'll see what I can do. Thanks for playing!
jandlml 26 Apr, 2018 @ 9:59pm 
i really enjoyed this map. i did have a little problem with the fact that there is a totally seperate area that cant really see so you cant see what direction to go in. but i really did enjoy playing it. i hopoe you keep creating. :steamhappy:
Libbybapa 22 Apr, 2018 @ 10:10pm 
I liked it a lot. Very nice map. I do have a few comments, though. It would be a lot better if you allowed the player to view most/all of the map from the beginning, most notably the exit. I almost didn't play the map because of all the noclipping I had to do just to find the exit. Along with giving the general direction of the map and where I needed to go next, a view of the whole map would eliminate the feeling of being unjustly punished each time I got to the 'next area' and realized there was something I should have done differently that I couldn't easily undo (start over...). With a prior view of the map, the punishment feels justified ("doh, I should have noticed that") but when I wasn't given the chance to see it beforehand the punishment of starting over feels unjust. I wasn't sure what the normal fizzler area near the exit was for. If it is for anti-trapping, then it's not necessary: https://youtu.be/7eZq1xttXiE Anyway, excellent map. Keep up the good work.
nock 3 Apr, 2018 @ 6:50am 
This time I believe I finished how I started :)

https://youtu.be/DFTN2IUp2M0
•‹†ρđ› ĐūšР2ķ•  [author] 13 Mar, 2018 @ 12:06pm 
@Nock Thanks! I've already updated it.