Killing Floor 2

Killing Floor 2

Catwalk_DrMorph2018
14 Comments
MrRogersBestNeighbor 24 Mar, 2019 @ 3:54pm 
The map is amazing! But I don't know if I can keep it on my server with the frame rate problems.
MrRogersBestNeighbor 24 Mar, 2019 @ 3:53pm 
One big problem with this map is frame rate issues around the sides of the map (particularly around the areas with all the red lights).
It seems like it needs to be optimized.
I have a really good computer, but I still experience pretty bad frame rate issues. Several people on my server have quit when playing this map because of frame rate issues.
MrRogersBestNeighbor 12 Mar, 2019 @ 6:13pm 
Love this map, so glad it's continually being updated!
erik 11 Sep, 2018 @ 3:08pm 
GLORIOUSLY GOOD! Found this when playing on "Forrest Gump's Assorted Chocolates" server in KF2. I absolutely must have this for myself. AMAZING JOB!
This is -easily- the best Custom map available right now, the level of drops is insane!
Dr.Morph! [NX76884]  [author] 26 Feb, 2018 @ 2:11pm 
i shall get to work fixing those camping areas :) thanks for the heads-up. map with fixed camping areas will be released as a new map so others who enjoyed the camping areas can still play this map.:steamhappy:
zachjd 26 Feb, 2018 @ 8:27am 
Regarding the framerate, this quick video might help demonstrate what's going on, at least what I see on my end. Frames drop and GPU usage increases with nothing going on, just walking around the level. https://streamable.com/1rj5k For reference with an official map, this is what it's like playing BioticsLab https://streamable.com/y393a

-All NVIDIA drivers up-to-date
-Validated game cache files through Steam
-Reset game configuration files to default
-PhysX is set to my GPU
https://gyazo.com/40a22871207293faa955f24765cf5a4c
(98 FPS is my cap for refresh rate and g-sync reasons)
Pokerman 26 Feb, 2018 @ 3:17am 
Pokerman 26 Feb, 2018 @ 2:15am 
I mean "lightyellow line", the forced path are "golden yellow".
Dr.Morph! [NX76884]  [author] 26 Feb, 2018 @ 1:50am 
Some Zeds are supposed to fall though some of the gaps, hence the name 'Catwalk'. there are now only 3 viable camping areas, one in the "control box" (small Zeds such as clots, sirens and spiders can get in) , one near the Supply room and the other infront of the Supply Room. As for the path node connections, Green pathing colour signifies pathing of normal width entities(Clot, Gorefast, Husk and other medium sized monsters). Yellow path colours indicate a forced path. As for the other issue of framerates. i get a solid 60fps @ 4K with ini file override (300+ corpses,<continued below>
Dr.Morph! [NX76884]  [author] 26 Feb, 2018 @ 1:49am 
bullet impacts and giblets which stay in level for the whole game duration. unless the total game goes past 180min). Other reasons for bouncing framerates maybe due to NVidia' FLeX physics not using the GPU exclusively. i find that if the PhysX is not set correctly in the Nvidia control panel, the physics calculations are shifted to the CPU, which inturn can bottleneck and slow framerates. Please make sure the PhysX "Dedicate to PhysX" box is ticked in the Nvidia control panel. :steamhappy: (btw, i am currently using older graphics cards in SLi configuration - 2x GTX Titan X. Not as fast as GTX 1080Ti)
Pokerman 25 Feb, 2018 @ 11:03pm 
Also the zed falling issue still cheesing the player. (on the stairs web at 7F)
Pokerman 25 Feb, 2018 @ 11:01pm 
Still a camping heaven.

Sad boiii

Especially they camping in the entrance of "Secret supply room".

Also there's many position, pathnode doesn't have connection, and some green line and light yellow lines (these color mean zed can't use it)
zachjd 21 Feb, 2018 @ 5:19am 
The biggest problem I've had with this map and all the other versions is optimization. Framerate drops down to 65-70 and bounces around. Really enjoy this map but can never play it because of that.