Killing Floor 2

Killing Floor 2

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Catwalk_DrMorph2018
   
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44.031 MB
14 Feb, 2018 @ 12:16am
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Catwalk_DrMorph2018

Description
Dr Morph!'s 2018 revision of the Catwalk_DrMorph Killing Floor 2 Map.
Updated Version features fully Toggleable Lighting with 2 master Switches(one near Entry Spawn and other in the 'Control Box')
Zed Pathing Issues Fixed.
Many Player Camping areas now almost inaccessible with Campers now taking on damage.
UV Lights can be turned off/on or Lo-Hi power.
Additional Zed Spawning Areas.
Options for a full dark playing arena via Lighting Master switches and destroyable monitors and console displays.
14 Comments
MrRogersBestNeighbor 24 Mar, 2019 @ 3:54pm 
The map is amazing! But I don't know if I can keep it on my server with the frame rate problems.
MrRogersBestNeighbor 24 Mar, 2019 @ 3:53pm 
One big problem with this map is frame rate issues around the sides of the map (particularly around the areas with all the red lights).
It seems like it needs to be optimized.
I have a really good computer, but I still experience pretty bad frame rate issues. Several people on my server have quit when playing this map because of frame rate issues.
MrRogersBestNeighbor 12 Mar, 2019 @ 6:13pm 
Love this map, so glad it's continually being updated!
erik 11 Sep, 2018 @ 3:08pm 
GLORIOUSLY GOOD! Found this when playing on "Forrest Gump's Assorted Chocolates" server in KF2. I absolutely must have this for myself. AMAZING JOB!
This is -easily- the best Custom map available right now, the level of drops is insane!
Dr.Morph! [NX76884]  [author] 26 Feb, 2018 @ 2:11pm 
i shall get to work fixing those camping areas :) thanks for the heads-up. map with fixed camping areas will be released as a new map so others who enjoyed the camping areas can still play this map.:steamhappy:
zachjd 26 Feb, 2018 @ 8:27am 
Regarding the framerate, this quick video might help demonstrate what's going on, at least what I see on my end. Frames drop and GPU usage increases with nothing going on, just walking around the level. https://streamable.com/1rj5k For reference with an official map, this is what it's like playing BioticsLab https://streamable.com/y393a

-All NVIDIA drivers up-to-date
-Validated game cache files through Steam
-Reset game configuration files to default
-PhysX is set to my GPU
https://gyazo.com/40a22871207293faa955f24765cf5a4c
(98 FPS is my cap for refresh rate and g-sync reasons)
Pokerman 26 Feb, 2018 @ 3:17am 
Pokerman 26 Feb, 2018 @ 2:15am 
I mean "lightyellow line", the forced path are "golden yellow".
Dr.Morph! [NX76884]  [author] 26 Feb, 2018 @ 1:50am 
Some Zeds are supposed to fall though some of the gaps, hence the name 'Catwalk'. there are now only 3 viable camping areas, one in the "control box" (small Zeds such as clots, sirens and spiders can get in) , one near the Supply room and the other infront of the Supply Room. As for the path node connections, Green pathing colour signifies pathing of normal width entities(Clot, Gorefast, Husk and other medium sized monsters). Yellow path colours indicate a forced path. As for the other issue of framerates. i get a solid 60fps @ 4K with ini file override (300+ corpses,<continued below>