Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
or by joining a server
yes please.
4 i still think the wood planks are too ugly placed in front of the one way sewers access also i hope that you will keep in mind that details (tactcals and purly astetics ones ) are important for a map so placing props in the right spots it's what make a good map, but i'm sure you can think on that later on a bug that i found is that bullets can pass true the glass in the intell room and get who stands behind the glass who is in the upper vent entrence (the one that has the console)and no they weren't shooting me from the openning they were scoting at me from the damn glass.
Today's update brings another vent route. Between this and another redistribution of health and ammo packs, the map should feel much more open and interesting for Spies, aas well as more dynamic for everyone.
keep up the good work