Team Fortress 2

Team Fortress 2

ctf_Newfort (a rebalancing of 2Fort)
184 Comments
sudfhe 20 Mar @ 12:56pm 
How do you play 2fort and leave with the idea that the map needs MORE chokepoints?
Magtea 21 Aug, 2023 @ 3:24pm 
Who even knows anymore
Draglorr 21 Apr, 2022 @ 6:33pm 
What exactly were the changes though?!
Magtea 24 Apr, 2021 @ 1:12pm 
Never forgot
Magtea 24 Aug, 2019 @ 9:39pm 
Never forget
Magtea 24 Aug, 2019 @ 9:39pm 
This was cool.
Magtea 9 Mar, 2019 @ 11:14am 
This was a really good map redesign
Juggy 5 Jan, 2019 @ 8:56am 
lul
Juggy 5 Jan, 2019 @ 8:56am 
how bout 2FortNight
Juggy 5 Jan, 2019 @ 8:56am 
how bout a nighttime one as well
Juggy 5 Jan, 2019 @ 8:56am 
I like the sky color change noice
Magtea 14 Aug, 2018 @ 1:36pm 
This map is really cool, I just hope it gets updated soon.
[] Pope [] 1 May, 2018 @ 4:59pm 
workshop id?
Magtea 2 Apr, 2018 @ 4:58pm 
Update this map more often
video james 31 Mar, 2018 @ 7:10am 
If my server is running this map, can I post it here?
Magtea 18 Mar, 2018 @ 12:17pm 
You should work on this map more often
Underqualified Gunman 14 Mar, 2018 @ 10:06pm 
either by the map workshop/ command
or by joining a server
SoftBoiledKate 14 Mar, 2018 @ 7:46pm 
How do I play this?
Mr Cool Kid 7 Mar, 2018 @ 8:35pm 
this is going to be so cool can't wait if it does get added
Magtea 7 Mar, 2018 @ 2:15pm 
THIS MAP IS AWESOME!!
narrow 6 Mar, 2018 @ 7:17am 
Congrats you guys got a shout out from VNN, (Valve News Network)
Vivian🦇Lesedi 6 Mar, 2018 @ 6:41am 
I want this map in the game officalky
Eddie Hex 6 Mar, 2018 @ 3:46am 
Would love to play this map.
Neal Kenneth  [author] 2 Mar, 2018 @ 9:05am 
Hi guys! Server should be working soon...next update will be another few days at least.
Magtea 1 Mar, 2018 @ 1:45pm 
When will the map be updated again?
narrow 26 Feb, 2018 @ 4:38pm 
What happened to the server?
solidblu  [author] 24 Feb, 2018 @ 3:03pm 
If I recall correctly, in the TF2 console, you should be able to type: map workshop/1300985277.
Aray 24 Feb, 2018 @ 5:54am 
it wont work? and i dont see it
saimonou 23 Feb, 2018 @ 7:03pm 
dope
Magtea 23 Feb, 2018 @ 5:26pm 
Excuse me, but what is it that you need to type into the console to connect ton the map?
john pissman 23 Feb, 2018 @ 1:29pm 
map workshop/?
Aleksandra <3 j4p.pl 23 Feb, 2018 @ 6:59am 
polecam
Jhörbirn Lokrisson 23 Feb, 2018 @ 3:19am 
oh , anyway thanks that you accually listen to us and read our comments and notes it's a rare sight to see a map maker who accually listen, thanks by a old gradpa like me.
Messier 22 Feb, 2018 @ 3:23pm 
you have done the imposible my friend
honse 22 Feb, 2018 @ 2:22pm 
balance changes? in my 2fort?

yes please.
Neal Kenneth  [author] 22 Feb, 2018 @ 12:48pm 
Wow, quite a lot of glitches with this last one...sorry everyone! We will try our best to patch everything up by tomorrow morning :)
Jhörbirn Lokrisson 22 Feb, 2018 @ 12:09pm 
for the rest you going well i will keep running test and look around if you need , i can think in casual and compative way at least by a defencive way , think it in this way the more ways you make in the map the more places needs to be defended or controlled so if we end up with 1000 of ways to get to the intell it's gonna be like a maze and 2fort it's thinked to have the mid part like a front line so you as second part in my opinion you could work outside a bit maybe in the water i don't know depends how much you want to keep the 2 fort look because you can build a new map based on a older one.... oh well i'm full of ideas if you need me i will be here.
Jhörbirn Lokrisson 22 Feb, 2018 @ 12:04pm 
The new vent it's too much a short cut in my opinion because it's like a giant backdoor to the assault team it makes completly pointless to go upstairs and make it a priority target to safe gurd it wich on a side it's cool but stills a meh 2 the lightning in some places is too dark ans looks a bit waky.
4 i still think the wood planks are too ugly placed in front of the one way sewers access also i hope that you will keep in mind that details (tactcals and purly astetics ones ) are important for a map so placing props in the right spots it's what make a good map, but i'm sure you can think on that later on a bug that i found is that bullets can pass true the glass in the intell room and get who stands behind the glass who is in the upper vent entrence (the one that has the console)and no they weren't shooting me from the openning they were scoting at me from the damn glass.
Magtea 22 Feb, 2018 @ 11:56am 
Though I do believe that you shouldn't be able to build up in spawn
Magtea 22 Feb, 2018 @ 11:34am 
The new vent path is great, but it is a little dark, so keep that in mind. Everything else is very well balcnced and great! Keep up the amazing work!!
Jhörbirn Lokrisson 22 Feb, 2018 @ 11:02am 
Up i go to see!
Neal Kenneth  [author] 22 Feb, 2018 @ 10:26am 
Hey everybody, thanks for all the feedback. We have been busy working on the map so there hasn't been time to reply to most but we do read every one.

Today's update brings another vent route. Between this and another redistribution of health and ammo packs, the map should feel much more open and interesting for Spies, aas well as more dynamic for everyone.
Jhörbirn Lokrisson 22 Feb, 2018 @ 7:19am 
so i played the map again, and well the new changes are effective however i these are the issiusse you should work on 1 : the vents are cool but the entrence in the stairs is too tricky to get in and we are in a game where time is all so making it more easy to get in would be a change , 2 the vents spot can be turned in a engie nest and no spy would make it there in that choke point if the engi blocks with a dispenser plus ubers and other kind of pushes in that place can't be done if
Jhörbirn Lokrisson 22 Feb, 2018 @ 7:19am 
it's not reachable (half of the early player base can't jump propa) 3 the sewers way it's ugly with all that plancs please put something else or i don't know it's litterally a punch in the eyes it's a nice cover but no pls, 4 the fact as engi i can build a teleport entrence and exit in the spawn well... we all know what causes this A the entrence will never get destroyed B trolls will teleport spys in the spawn soo.... i mean it's cool but pehaps a second gate? so even if some one teleports a spy in they will be stuck in the middle facing imminent death.
Underqualified Gunman 22 Feb, 2018 @ 12:22am 
you should look at this version of 2fort to get some ideas on balancing it https://www.youtube.com/watch?v=HzevQB56fdg
Jubilado Armado 21 Feb, 2018 @ 9:14pm 
Naisu :D
MegaGoober27 |Ham Mafia| 21 Feb, 2018 @ 4:48pm 
Your map game is on point bro
Magtea 21 Feb, 2018 @ 1:51pm 
This is the best revamp of 2Fort I've seen on the workshop. Keep up the amazing work!!
ahtoexent 21 Feb, 2018 @ 12:15pm 
love the fixes, dude
keep up the good work
HYMAS 900T 21 Feb, 2018 @ 8:41am 
REP :steamhappy: