Team Fortress 2

Team Fortress 2

ctf_Newfort (a rebalancing of 2Fort)
Showing 1-7 of 7 entries
Update: 23 Feb, 2018 @ 4:05pm

- Improved look of barnyward hallway vent route and made it a two-way passage

Update: 22 Feb, 2018 @ 11:32pm

- Rerouted barnyard vent to spiral
- Fixed Engineers being able to build in spawn
- Smoothed out Red intel cubby and smoothed area with gratuitous clipping

Update: 22 Feb, 2018 @ 10:19am

- Updated barnyard hallway to add another vent route. Between this and the ammo redistributions, playing Spy shoud feel a lot better.
- Fixed some minor visual problems

Update: 20 Feb, 2018 @ 9:42pm

- Added second exit from spawn
- Redistributed ammo packs (again)
- Fixed damage going through dropdown grate outside spawn

Update: 17 Feb, 2018 @ 4:15pm

- Opened up ground floor to give players room to breathe
- Added clutter in front of sewer exit to prevent sentry griefing with the one-way door
- Reduced ammo in sewers from a large to a medium
- Started work on clipping the intel balcony for smoother player movement
- Engineers can no longer build in the vent. The vent was at a weird hieght such that some things could be built and others could not, or only when jumping...lots of weird rules.

Update: 14 Feb, 2018 @ 11:16pm

- Added some barrels to the sniper deck...it was just too empty up there
- Changed the skybox

Update: 13 Feb, 2018 @ 7:06pm