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Both the puzzles downstairs (laser/fizzler and light bridge) are nice.
Altogether, the chamber is too hard to oversee.
As usual, at least a bit annoying because of the turrets and the usual "look for the effect" missions :-(
Let me know if you still need help and which version (original or beemod).
Хороший тест. =)
First, a loss where to go, but the solution was found quickly. Then it was easier.
A good test. =)
Pouce en l'air
Cubes. But how did you get them out of the glass room with staircase so that you could place them on the main floor outside and raise the lift? There are permanent fizzlers on both doors. ???
Mais ce fut le sort de la tourelle destinée. Haha!
Cela illustre à quel point Portail intéressante est, car il montre comment chaque cerveau voit un problème différemment. Vive la différence!
Merci pour le test, nous parlerons plus tard, je suis sûr :)
I know what you mean.
it is unfortunate that in a game called portal,
that leaving portable areas, leads to so many exploits.
& that you have to use so many lights, some times, to compensate.
with the dreaded item limit getting closer & closer.
your welcome for the feedback.
glad it has helped :)
live long & portal.
:)
I know how you feel.
toncica has sent me video's of playing my maps, start to finish.
& he has brocken every one, with unintended sollutions.
but I have found it very educational.
then spent a lot of time, updating them.
without his video's, I would have been oblivious to the exploits.
so hopefully my maps are better for it.
thank's to toncica.
so don't give up.
you have control of your maps.
is the portable floor really needed, between the button & the turret ?
or you could find some other sollution, to make it unaccessible.
for a while.
good luck / skill.
remember, it's for science :)
I see you have updated this map.
to stop players grabing or killing the 1st turret.
opps :)
http://youtu.be/nikzcE_fJA8
I have deleted your spoiler as suggested. Your method was exactly correct. Thanks.
toncica. I'd like to keep it in for a bit of fun and possible confusion. If it's not taken to the exit there is an escape route to recover it.
I would not move the franken cube nearer.
as you say, it's not needed till the end.
so may cause confusion, if closer.
I would make the solution to geting it, made clear from where you bring the 2nd reflector cube.
even if the execution can not be done from there.
& even if the solution is a puzzle to get it.
depends on your how close to the item limit you are, what you can do ?
hope this helps.
I took the opportunity to complicate the franken bit because I thought it was diappointingly simple, but I agree that it's now too obscure. I looked at adding an antline which does draw attention to the flip panel but it's still a difficult shot under pressure. Do you think I should also move it nearer before updating? Bearing in mind that this cube is not helpful at the start. Also added a comment on your screenshot ;)
just re-tested:
all good, exept getting the franken cube.
in the end, I used noclip to activate each button
& dash back to franken cube, to spot what happens.
then I pressed the correct button & noticed what happens,
from the franken cube area.
then I went back to not using noclip, with quickload & finished this map.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=130453152
the flip panel, I had trouble seeing, even when I knew where it was.
so I recommend another update, as I fear most people will not finish this map,
due to this.
this would be a shame.
as apart from getting the franken cube.
it is a good map.
hope this helps.
Thanks Stormsend I'll add you to my queue now.
Seriously, that was quite some work to get through. In the end I'm happy I made it without aborting the run. How the platform at the end works exactly escapes me. Maybe I figure that out another time. It certainly was a challenge.
My blind run: http://youtu.be/s_sxdecR3iY
would you come over here ?
ha,ha.
good puzzles.
fizzler area, puzzle good.
the raising of the platform stumped me for a while.
still not sure how, but did it.
then fired wrong portal at the 2 turrets.
so when I went back for the cube.
I went into the goo.
glad I quicksaved F6, just before :)
killing turrets always good.
thumbs up.