Space Engineers

Space Engineers

Progenitor Dreadnought - HomeWorld 2
22 Comments
SuicideNeil  [author] 9 Sep, 2018 @ 12:17pm 
@the contrabandier- I don't remember, took a while though due to having to create all the various angles from different layers/ steps in the armour.
The Contrabandier 7 Sep, 2018 @ 6:53pm 
how many hours?
Beats-With-BothHands 17 May, 2018 @ 2:54pm 
Ya SE2 should probably be on a more stable engine. I like the game something about it feels right but i cant place it. The only problem is hey you wanna do something cool! nope sim speed .00001. At least people like you can make some pretty stuff.
SuicideNeil  [author] 16 May, 2018 @ 10:16pm 
@Thunder Warrior- yeah, the big ships in HW & HW2 are monstrous- the carrier and mother-ship are 'too large'for the game to cope with so are essentially display only, the battle cruiser at half scale is fine though it'll chug lower-end PCs. For every-day use the game much prefers stuff smaller than the Destroyer even- if they do make SE2, I hope they use a much more modern physics engine so large ships wont be impossible any more.
Beats-With-BothHands 16 May, 2018 @ 9:43am 
Nice. i have been on and off trying to make a vaygr flagship. the hardest thing is getting it to a scale to do flagship stuff while also not breaking the game so you can actuly use it.
SuicideNeil  [author] 14 Mar, 2018 @ 7:39pm 
True- it's the limitation of the build system if you wanna apply any kind of snazzy visual or damage effects; looks cool, lags like hell. I'm not a fan of the weird 'warp' effect though- cool particle effects but then the screen just stretches, feels like they couldn't think of a better way to do it so... eh. Oh well.
A. Square 14 Mar, 2018 @ 12:16pm 
But you have to take into account that Homeworld was simply de-rendering part of the model, while space engineers would have to do that for each individual block, of which there could be thousands.
SuicideNeil  [author] 13 Mar, 2018 @ 7:00am 
No more than every other visual effect in the game- it essentially would look like a 2D projection of a large coloured rectangle appearing in front of the ship, then it would move backward over the ship which would disappear as it does so ( grids become invisible/ not rendered- would reduce lag if anything ). If the same effect didn't lag HomeWorld ~ 20 years ago, then it shouldn't lag SE today...
A. Square 13 Mar, 2018 @ 6:32am 
Hyperspace's quantum wavefront effect sounds like something that would lag the game.
R3n@n8R 10 Feb, 2018 @ 6:41pm 
Sweet!!!
CTH2004 10 Feb, 2018 @ 6:17pm 
Wow!
SuicideNeil  [author] 10 Feb, 2018 @ 2:12pm 
pablos- there are some mods for various lazers, but half don't work anymore and none look right compared to the game weapon. The giant screen/portal hyperspace effect would be great for space engineers as a mod to replace the kinda naff looking vanilla effect. If anyone can create such an effect or energy weapon even, I would be able to die happy...
[FUR] Pabloss 10 Feb, 2018 @ 2:41am 
Just love it . All it lack is mod that give a phase array cannon that will anihiliate any Vaygra in its path.ahh i wish that there would be a mod that adds a screen hyperdrive. Old and godly Homerworld.
J4R 10 Feb, 2018 @ 1:08am 
AMAZING recreation!!!
ⒹⓔⓐⓓⓜⓐⓝWalking 9 Feb, 2018 @ 5:48pm 
Nice build.
SuicideNeil  [author] 9 Feb, 2018 @ 3:14pm 
@loveland- you're over thinking it, and over complicating it- it's not meant to be really practical, just a replica which has the essentials. Swapping out large for small blocks or grids increases the Clang issues and will make it more likely to fly apart or stop working, and can't be projected as a blueprint ( if someone was mad enough to try welding it up from a projection.. ). If anyone wants to play with it and make improvements, they are welcome to- all I ask for is credit for the original design.
loveland_237_239 9 Feb, 2018 @ 2:38pm 
Signed. ((Though my computing specifications migh not be sufficent for mass production;))

Think about basic research towards exchangeable modules, serial repetition for upgrading specific devices.
Everything available as small block could replace systems consisting of big blocks.
Less economic concerning energy matters. Higher redundancy depending on your design.
Probably lighter?

Big block internal production / storage modules,
and hull(-s).

I dream of redoing the HW2 Ressource Collector one day ; )
Without refinery modules in its bays, probably housing small repair drones.

Have fun.
SuicideNeil  [author] 8 Feb, 2018 @ 9:10am 
Welders mounted next to the weapons that will automatically repair them provided you have enough resources ( in survival ).
Shonnas 8 Feb, 2018 @ 1:51am 
like this ship design , what is the auto repair feature ?
☯Peace♋ツ 7 Feb, 2018 @ 7:32am 
Круто чувак !
JoaoPSJC 5 Feb, 2018 @ 3:12pm 
looks really cool GJ
SuicideNeil  [author] 5 Feb, 2018 @ 2:48pm 
I may have misspelt Dreadnought in the thumbnail image; oh well.