Space Engineers

Space Engineers

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Progenitor Dreadnought - HomeWorld 2
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
6.671 MB
5 Feb, 2018 @ 2:28pm
1 Change Note ( view )

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Progenitor Dreadnought - HomeWorld 2

In 1 collection by SuicideNeil
SuicideNeil's HomeWorld Ships
38 items
Description
Sajuuk awaits beyond the Gate of Balcora. The Dreadnought will open the way...


Specification:

266 million Kgs
265,000 blocks
635m long

No mods, 100% Vanilla

Features:

Survival ready, fully conveyored
Large Production facility
Large amount of storage for fuel, supplies and oxygen
Large Jumpdrive array for long distance travel
All decks connected via stair cases- saves on jetpack fuel
All areas well lit- lighting is still buggy as heck in Space Engineers, but we live in hope it'll be fixed eventually...
Interior and exterior lighting can be toggled on & off as desired.
Mostly internal thrusters to maintain visual appearance with the original version.


Special Features:

Enemy fleet giving you grief? Annihilate them with the mighty Progenitor Dreadnaught, The Gatekeeper of Sajuuk. Features a massive array of rocket launchers in the bow to destroy all who
oppose the Hiigarans, along with an aimable vanilla turret armed with 4 rocket launchers- tackle two targets at once for double the fun/carnage. Hull is composed of light armour, but is very thick in most places providing ample protection for the interior workings and crew. Along with the main armament, there are also 6 Gatling turrets for anti-fighter and anti-missile defense, along with numerous Interior turrets to defend against boarding parties. There is also a welder array to auto-repair all of the weapons systems at the press of a button- courtesy of the Bentusi...

Not the fastest ship in the fleet, but certainly one of the most powerful, few will be foolish enough to stand in your way when you have the Great Cannon as your flagship.


If you like what you see please remember to give a thumbs up, Follow and Subscribe for future updates, cheers.

Don't forget to check out the rest of my HomeWorld ships on the workshop, I have a Collection which is updated regularly: https://gtm.steamproxy.vip/workshop/filedetails/?id=1818498339
22 Comments
SuicideNeil  [author] 9 Sep, 2018 @ 12:17pm 
@the contrabandier- I don't remember, took a while though due to having to create all the various angles from different layers/ steps in the armour.
The Contrabandier 7 Sep, 2018 @ 6:53pm 
how many hours?
Beats-With-BothHands 17 May, 2018 @ 2:54pm 
Ya SE2 should probably be on a more stable engine. I like the game something about it feels right but i cant place it. The only problem is hey you wanna do something cool! nope sim speed .00001. At least people like you can make some pretty stuff.
SuicideNeil  [author] 16 May, 2018 @ 10:16pm 
@Thunder Warrior- yeah, the big ships in HW & HW2 are monstrous- the carrier and mother-ship are 'too large'for the game to cope with so are essentially display only, the battle cruiser at half scale is fine though it'll chug lower-end PCs. For every-day use the game much prefers stuff smaller than the Destroyer even- if they do make SE2, I hope they use a much more modern physics engine so large ships wont be impossible any more.
Beats-With-BothHands 16 May, 2018 @ 9:43am 
Nice. i have been on and off trying to make a vaygr flagship. the hardest thing is getting it to a scale to do flagship stuff while also not breaking the game so you can actuly use it.
SuicideNeil  [author] 14 Mar, 2018 @ 7:39pm 
True- it's the limitation of the build system if you wanna apply any kind of snazzy visual or damage effects; looks cool, lags like hell. I'm not a fan of the weird 'warp' effect though- cool particle effects but then the screen just stretches, feels like they couldn't think of a better way to do it so... eh. Oh well.
A. Square 14 Mar, 2018 @ 12:16pm 
But you have to take into account that Homeworld was simply de-rendering part of the model, while space engineers would have to do that for each individual block, of which there could be thousands.
SuicideNeil  [author] 13 Mar, 2018 @ 7:00am 
No more than every other visual effect in the game- it essentially would look like a 2D projection of a large coloured rectangle appearing in front of the ship, then it would move backward over the ship which would disappear as it does so ( grids become invisible/ not rendered- would reduce lag if anything ). If the same effect didn't lag HomeWorld ~ 20 years ago, then it shouldn't lag SE today...
A. Square 13 Mar, 2018 @ 6:32am 
Hyperspace's quantum wavefront effect sounds like something that would lag the game.
R3n@n8R 10 Feb, 2018 @ 6:41pm 
Sweet!!!