Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






DONT DOWNLOAD THIS MOD,
it make ur game broken.
Even though it looks like it's working. Certain behavior in that civilization seems to cause CTD. When you put this mode in, you get an infinite bounce on certain turns. It runs initially and doesn't work just by adding a leader.
- Go to the Mod menu and activate a mod. It does not have to be this mod, just choose _a_ mod that loads quickly.
- Click 'Next', wait until the "Configuring game data... please wait."-dialog is gone.
- Click the X-Button of the dialog box (or hit escape), you will return to the mod menu.
- Now disable all Mods except Codex, just choose _a_ Codex that loads quickly.
- then click the 'Next'-Button again. until the "Configuring game data... please wait."-dialog is gone.
- Click the X-Button of the dialog box (or hit escape), you will return to the mod menu.
- Now Choose CODEX and My sponsor mode. then click the 'Next'-Button again
Used it myself, even with other Codex mods, and works, at least for me.
I manege to get the units to work
But the map broke insted
Lots of crashes, errors. when somthing works somthing ells brakes.
*I cant spell I KNOW, suverly dislectic
Effectively, this means that the Humanized Worker is useless.
I also experienced a similar problem. This mode changes the LUA again in the CODEX mod which greatly deforms the LUA. - Because of this, I recommend you to use the following method.
- Go to the Mod menu and activate a mod. It does not have to be this mod, just choose _a_ mod that loads quickly.
- Click 'Next', wait until the "Configuring game data... please wait."-dialog is gone.
- Click the X-Button of the dialog box (or hit escape), you will return to the mod menu.
- Now disable all Mods except Codex, just choose _a_ Codex that loads quickly.
- then click the 'Next'-Button again. until the "Configuring game data... please wait."-dialog is gone.
- Click the X-Button of the dialog box (or hit escape), you will return to the mod menu.
- Now Choose CODEX and My sponsor mode. then click the 'Next'-Button again
Done. When I test the mod - it succeeds in this way.
So after starting the Client you need to do the following steps:
- Go to the Mod menu and activate a mod. It does not have to be this mod, just choose _a_ mod that loads quickly.
- Click 'Next', wait until the "Configuring game data... please wait."-dialog is gone.
- Click the X-Button of the dialog box (or hit escape), you will return to the mod menu.
- Now disable all Mods except Codex, just choose _a_ Codex that loads quickly.
- then click the 'Next'-Button again. until the "Configuring game data... please wait."-dialog is gone.
- Click the X-Button of the dialog box (or hit escape), you will return to the mod menu.
- Now Choose CODEX and My sponsor mode. then click the 'Next'-Button again
Done. When I test the mod - it succeeds in this way.
@DragoonBlade
What you can say for sure - your mod conception is feasible. To avoid errors, do not just remove the Colonist, but suggest replacing it with another unique unit.
It's complicated. I do not skilled English well. And because of work - related problems, rest time is limited. I am trying to teach you modding a CODEX sponsor, but this seems to be a major hindrance.
However, I will post a modding method with screenshots later as time goes on.
Objectively - the civilized nest of civilized aliens is their most important advantage. In fact, when an alien who enters the territory is captured - systematically treated as treating the unit. In other words, you can Kill aliens just by greatly expanding your territory. And, as you can see from the top, civilized aliens gain capitals and culture every time they kill enemy units.
Also, when maximizing the characteristics of civilized aliens - this nest yields +3 food. Because I wanted you to fill every nest of the planet. :-)
In short - it is a very big advantage!
@hercsad
THX :-D Thanks to your praise, I will continue to do modding in the future.
So after starting the Client you need to do the following steps:
- Go to the Mod menu and activate a mod. It does not have to be this mod, just choose _a_ mod that loads quickly.
- Click 'Next', wait until the "Configuring game data... please wait."-dialog is gone.
- Click the X-Button of the dialog box (or hit escape), you will return to the mod menu.
- Now disable all Mods except Codex, just choose _a_ Codex that loads quickly.
- then click the 'Next'-Button again. until the "Configuring game data... please wait."-dialog is gone.
- Click the X-Button of the dialog box (or hit escape), you will return to the mod menu.
- Now Choose CODEX and My sponsor mode. then click the 'Next'-Button again
Done! Have a good time! :-)
@Apheirox
Congratulations!
You have just turned the 45th President of the United States into alien hive mind. LOL
@Lord Dominion
THX X-D
Thank you. In fact, it is very welcome that this sponsor is being used for that purpose. In pity, these 'self-proclaimed' civilized beasts are just ridiculous. :-D
@Lord Dominion
Basically, civilized aliens can create a unique pioneer called 'Spore Colonist' when it comes to Level 4 of supremacyBecause Spore Colonist is incomparably maneuverable compared to existing Colonists, you can secure cities that are fundamentally stopping the expansion of other human sponsors.
But through colonization protocols and virtues, you can obtain new colonies at the beginning of the game.
@ParaNautic
Thank you for your compliment. Once I have finished converting this mod to all the mods I distributed last in CIV: BE.
@Liquid-Technique
I was able to continue the mod production because there was your sponsorship. :-)