Total War: WARHAMMER II

Total War: WARHAMMER II

Radious 4 Skill Points Per Level Submod
124 Comments
Fats Brown 24 Jun, 2023 @ 6:17am 
i have a somewhat basic understanding. i tried to add one of the dumps to the wood elf lords from the hounds of kurnous mods but i achieved no success
Synthetic Man  [author] 24 Jun, 2023 @ 5:48am 
There isn't a guide, but if you have a basic familiarity with RPFM, I can guide you through the steps
Fats Brown 24 Jun, 2023 @ 3:08am 
would there happen to be a guide to explain how to add the skill dumps to other mod lords i.e. Mixu's lords?
Deviant 3 Aug, 2021 @ 9:23am 
Here is a mod for 1 skillpoint for 1 lvl compatible with Radius.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1972447212
Dr. Sex. MD. (King of Woke) 25 Jul, 2021 @ 4:37am 
It's there now, great. thanks man
Synthetic Man  [author] 25 Jul, 2021 @ 3:15am 
I have added the sinks to him, try resubscribing to the mod, maybe it hasn't updated properly
Synthetic Man  [author] 25 Jul, 2021 @ 3:12am 
Which one? Taurox?
Dr. Sex. MD. (King of Woke) 24 Jul, 2021 @ 4:13pm 
skill point sinks are missing for beastmen legendary general, presumably also the hero, :)
Dr. Sex. MD. (King of Woke) 14 Jul, 2021 @ 6:49am 
Pretty much what i expected, Cheers, and thanks for your work.
Synthetic Man  [author] 14 Jul, 2021 @ 5:30am 
It will be updated once the main three parts of the overhaul are updated as well
Dr. Sex. MD. (King of Woke) 14 Jul, 2021 @ 1:42am 
I love this mod so much, i hope you plan to update it for the silence and the fury as soon as possible, however i know it'll take time, i love playing with it. Cheers!
The Covenant 18 Jun, 2021 @ 7:08am 
Ahh, that's a bit of a bummer actually. It would be nice to have had the option to choose which skills a hero and lord gets instead of everyone simply getting everything.
Radious 14 Jun, 2021 @ 4:30am 
The Covenant: No plans for this, mod is balanced for 2 points per level, many characters got additional skills, mounts, fake dumps if needed.
The Covenant 14 Jun, 2021 @ 4:21am 
I will ask here as well. Is it possible to make a 1 skillpoint per level submod?
Radious 13 Jun, 2021 @ 12:25pm 
BlackestCrow: Yes.
Great mod ! Love to have powerful spellcaster fast in the campaign.

Call me dummy, but I think that it should be written somewhere that we can put more than 3 skill points in the skill dumps.

Amarandus 24 Jan, 2021 @ 4:25pm 
Thats fair, thanks for the quick response :)
Aegyssus 24 Jan, 2021 @ 5:48am 
Thanks man for the answer :steamhappy:
BUT !
I am now using your other mod with 3 skill points per level and loving it !!!
Synthetic Man  [author] 24 Jan, 2021 @ 1:52am 
@Nerube Following some unpleasant situations in the past, we only offer very limited support for other mods
Synthetic Man  [author] 24 Jan, 2021 @ 1:52am 
@krixpop Problem with having one available from level 1 is that AI will start investing in it way too early. There already are skill dumps for heroes available from level 10 though, such as "Legendary Wanderer", "Legendary Veteran" or "Legendary Survivor", so you should not be having any SP leftover at level 18
Amarandus 23 Jan, 2021 @ 11:12pm 
Love this mod and thank you so much for making it. Makes me sad there arent even more patches for all the legendary lord mods out there xD But I guess its rather unreasonable to want a patch for everyone! Dont suppose you know of any patches that would add the dumps to Mixxu's Moussilon?
Aegyssus 29 Oct, 2020 @ 5:44am 
This is an absolute blast !!!
Nevertheless I have one small, tiny ... suggestion (?)
-
This Mod gives 4 skills / level and a Skill Dump at level 25 for both Lords and Heroes
for Lords is OK
for Heroes however, not :since all of them have consumed past lvl 18 all allowed skill points and need the continuous "ignore skills" till they reach lvl 25; or disable "unused skill points" on campaign map.
- So "just do that",well... I do that, and loose track of most Lords and Heroes with unused skill points...
- however !
- For the previous game (Total War: Warhammer ) Radious submods offered the "Skill Dump" from the very beginning , at turn 1, level 1 for Lords and Heroes eliminating any annoying situations...
- could this be implemented in this sub-mod ? Skill Dump at level 15 (for instance) ?
Otherwise this mod is great !
Thank for your awesome work guys !
Synthetic Man  [author] 27 Mar, 2020 @ 1:04pm 
I've realized that I've never uploaded the update I made which added compatibility with the Warlords Submod, so I've done it now.
Mike Hunt 8 Mar, 2020 @ 4:21am 
where is it?
sinnfein 6 Mar, 2020 @ 6:28am 
I did it..its aaaalive
sinnfein 5 Mar, 2020 @ 1:55am 
@MrGadot, This can be used stand alone and even with SOF, no problem. If the level cap is at 60 with 4 skill points per level this is 240 points. With Ash 33 skills you can understand that skills points are not enough. this beauty needs 150+ skill points to max it.
There is a problem here that is bothering me for a week now.

I googled it to do it my self but alas i could not find anything.
Mike Hunt 4 Mar, 2020 @ 10:00pm 
@sinnfein you're asking too much hahaha
:steamhappy:
sinnfein 4 Mar, 2020 @ 7:08am 
is there something like this out there, but with 10 skill points per level?

NEMAEDAR 1 Mar, 2020 @ 3:13am 
Sweet, have a nice weekend.
Synthetic Man  [author] 1 Mar, 2020 @ 3:05am 
I'll be adding support for the Warlords Submod to this mod on Monday after I come back home
NEMAEDAR 29 Feb, 2020 @ 4:43pm 
Are there plans to add support for the Warlords Submod? Also would it be as simple as adding the new lord types in the skill nodes table if I wanted to do it myself in the mean time?
Mike Hunt 6 Feb, 2020 @ 8:58pm 
yep....saw some nasty thread past few days between you guys,sorry for bringing it up.
Synthetic Man  [author] 6 Feb, 2020 @ 3:35pm 
We used to support Mixu's, but after certain past events this is no longer the case. Unfortunately, the support is unlikely to return in the future
Mike Hunt 4 Feb, 2020 @ 11:41am 
Compatibility for Mixu's lord/heroes please? :steamsad:
Mike Hunt 30 Jan, 2020 @ 1:26pm 
Can you add this on Mixu's lords and heroes too?
Selfless Narcissist 12 Jan, 2020 @ 10:36am 
This mod is the most amazing extra skill point mod in the workshop, but please add the Mixu's lords too. Thanks very much.
i is fish 31 Dec, 2019 @ 9:51am 
please add the Mixu's lords. thanks!:steamhappy:
Radious 18 Dec, 2019 @ 8:18am 
Hello Everyone, Team Radious here!

Radious Total War Mod + Submods - Warhammer 2 Updated 18.12.2019 - https://www.patreon.com/posts/32447375

Another day, another release! After a week of hard work and a lot (and we mean a lot) of sleepless nights we are finally ready to release the new update for our Warhammer II overhaul and submods!

Christmas is fast approaching, and we would like to offer you our sincere wishes in this special time of year. May this festive period be filled with joy, love, and well-deserved rest for you. And for those of you who don’t celebrate Christmas but still have a break, enjoy yourselves and remember to relax, you earned it.

Have fun with the new update and remember not too indulge your daemon side too much....

Yours,

Radious and Synthetic Man
Alarielle The Everqueen 16 Dec, 2019 @ 6:14am 
Is it somehow possible to add the additional skills ("dumps") to the Legendary Lords of Mixus mods? I normally use these and Radious together for an awesome experience, but the LLs from Mixu have their full points unlocked at around level 20 and from then on can't get better :)
Warpspider 10 Dec, 2019 @ 9:06am 
Amethyst wizards (Empire deathy wizz) only have Legendary Caster/Scavenger/Recruiter.
They lack WeaponMaster/Killer/Survivor/Veteran/Wanderer.
All other (empire) wizards are good.
Radious 17 Sep, 2019 @ 10:26pm 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 2 + Submods Updated 17.09.2019 - https://www.patreon.com/posts/30036796

Waiting is over! Today is update release day! After a week of hard work and a lot (and we mean a lot) of sleepless nights we are finally ready to share the newest batch of good stuff with You. This includes all of the usual suspects, like full support and rebalance of new features, units and lords from the DLC, FLC and Empire Undivided patch; but also some smaller and bigger tweaks. All additions have been brought in line with our custom content and we’ve done everything we could to once again give the game that famous Radious feeling.

If you wish to support our work, please consider doing it here https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious

Have fun with the hunt and remember that Lord Kroak is fast asleep.

Yours,

Radious and Synthetic Man
Synthetic Man  [author] 1 Aug, 2019 @ 4:51pm 
I've released a new update today, which rebalanced the skills, added a couple of new ones and rearranged them in the skills menu. For those who have existing campaigns and don't wish to lose their invested skill points, the old version can be fund here: https://drive.google.com/file/d/1bDUUtU4GwaXxxTSqljtaj2bHTaCS13gT/view?usp=sharing
It needs to go to your warhammer ii data folder
Selfless Narcissist 3 Jun, 2019 @ 3:26pm 
@Synthetic Man Any chance you make this amazing mod compatible with Mixu Lords Mods? Thanks very much for this
SHADOW2KK 19 May, 2019 @ 5:58am 
"C:\Users\(Username)\AppData\Roaming\The Creative Assembly\Launcher
Delete this folder.

Then verify file integrity through Steam for any Total War launcher using game - checking WH2 will of course work, then it should redownload after verifying."

Mods will work fine afterwards, it did for me.
Synthetic Man  [author] 19 May, 2019 @ 5:26am 
Try using Kaedrin's mod manager
Vraks 19 May, 2019 @ 1:24am 
Cool I've lplaced it so it will load before the main mod. Heroes and the lords still just get 2 skillpoints.

Got the same problem with tier 4 settlements it wont show, same with fake skillpoint dump sub mod. It wont show. :/

I use radious and the community framework mod and GCCC custom assets I think It's called.
Synthetic Man  [author] 5 May, 2019 @ 7:33am 
This should load before main radious
Vraks 4 May, 2019 @ 10:30pm 
Do I need to load this in a certain load order to work? because I just get 2 skillspoints! :)
dimvilla 29 Apr, 2019 @ 3:36am 
not to me bro i have to use mod manager to take 4
Synthetic Man  [author] 27 Apr, 2019 @ 8:33am 
It is giving 4 skills from the very beginning