Portal 2

Portal 2

Escape from Aperture 1
36 kommentarer
kai angel 2008 1. maj 2021 kl. 3:44 
fun
kai angel 2008 17. jan. 2021 kl. 10:10 
is a -troll ok
Avatar 2. jan. 2018 kl. 1:26 
Whats funny is the commentary by cave at the end about safe science, well done, both on design and sarcasm.
mikemoody 5. apr. 2015 kl. 11:42 
HaHa you are one cruel person. You had me looking around every corner. Well made map and puzzle. Thumbs up all the way through. Thanks this made my day.
Petutski 24. okt. 2014 kl. 16:03 
Awe, come on... when I got smashed instantly I laughed. This is how the real Aperture would be! Very nice map. I especially liked how resources from several chambers back needed to be used in subsequent chambers. Thanks!
«- Flippie_X -» 23. jan. 2014 kl. 13:42 
enters first room, instant death. That's isn't funny.
the only funny thing was the cave johnson quote at the end
76561197986105649 4. aug. 2013 kl. 15:02 
wtf
InsouciantFox 27. feb. 2013 kl. 0:13 
fun fun fun..requires you to have accurate timing.
ThatGuy 23. feb. 2013 kl. 15:19 
The crushers really annoyed me at first, but they grew on me once I discovered the trick to passing them.
Charles Snippy 22. feb. 2013 kl. 22:17 
I like traps with tons of crushers. This was funny, thanks
Hunter  [ophavsmand] 22. feb. 2013 kl. 14:21 
@Kirbychu
Well theyre not crap. They have a hobby a wife and kids. But all in all they were left down there to rust. They were early Aperture Models before the new sleek ones.

But as you can see. They still work :D
Kirbychu 22. feb. 2013 kl. 14:19 
Ok. With the "Crap Turret Working" crap. NOT. F*CKING. FUNNY.
Hellraiser 22. feb. 2013 kl. 6:45 
Really good for a PTI + BEEmod map!
Looney Tik 21. feb. 2013 kl. 21:56 
Nice style. That first crusher... ouch. I'll be keeping my guard up on your maps. ;o)
Hunter  [ophavsmand] 21. feb. 2013 kl. 18:39 
It was suppose to be a she is trying to kill you type chamber.
davidleonardcook+***** 21. feb. 2013 kl. 18:24 
Haha, fun. Crushers are sort of annoying though in my opinion.
Hunter  [ophavsmand] 20. feb. 2013 kl. 18:05 
But I like crushers D:
Valcanix 20. feb. 2013 kl. 16:40 
i dident die oh hunter stop f***ing around with crushers.
Hunter  [ophavsmand] 20. feb. 2013 kl. 16:08 
Thank you for your feedback.
🍪 Anna 20. feb. 2013 kl. 12:48 
A map with only death traps. Horrible idea.
The only good thing is that you apear to be able to understand how to use bee mod and the style change mod.
Thumbs down. Bad map.
Asderios 20. feb. 2013 kl. 9:05 
Interesting, I died 3 times because of goddamn platforms.
Check this large-size map: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=125088082
Hunter  [ophavsmand] 20. feb. 2013 kl. 5:59 
Yeah I plan later on in the series to add that. I just wanted to try to make a sense of danger.
Brilliant 19. feb. 2013 kl. 14:53 
Nice change. How can you make this kind of map? Do i need a mod? Anyway, I think you should have mixed the "being killed around any corner" with some puzzles it would have been very fun. Now it was mostly about playing it safe, too easy but still good.
Tiyenti 19. feb. 2013 kl. 11:46 
AWESOME
Hunter  [ophavsmand] 17. feb. 2013 kl. 11:29 
Thank you. Glad you liked it.
stormsend 17. feb. 2013 kl. 11:12 
Very nice. Enjoyed the danger.
Hhhologram 17. feb. 2013 kl. 7:49 
OMG. I was so shocked when i got out the door. You really like Crushers don't you? You got me two times with that. Also good level desing and cave in the end was right about the test.
Lione 17. feb. 2013 kl. 3:04 
Nice tips!
rexss90 16. feb. 2013 kl. 20:42 
good game i like how cave was in it
Hunter  [ophavsmand] 16. feb. 2013 kl. 11:45 
Ya
Airem 16. feb. 2013 kl. 11:42 
good
GriffinFR 16. feb. 2013 kl. 11:38 
Let me guess, new name based off asdfmovie6?
Hunter  [ophavsmand] 15. feb. 2013 kl. 17:49 
Okay thank you for your feedback and Ill keep it in mind for future maps.
GriffinFR 15. feb. 2013 kl. 13:37 
Thanks. I DID find it creative but for future maps, make sure the player KNOWS that something is about to pop out and kill you
Hunter  [ophavsmand] 13. feb. 2013 kl. 18:23 
I couldn't find a hole in the map that you were talking about. But I agree on the lighting Ill get a fix out in a bit.
GriffinFR 13. feb. 2013 kl. 14:17 
Here's a tip, try not to make Portal levels where you get killed the moment you step out the door. Plus i came across a few bugs
1. in one area where you need to shoot a portal, it's too daark to see that it's a portalable surface.
2. when leaving the chamber and you look backwards, you can see a bltent hole in the map