Judgment: Apocalypse Survival Simulation

Judgment: Apocalypse Survival Simulation

Rescaled Enemies Mod
12 Comments
Britty mitty 10 Jun, 2018 @ 9:43am 
Again i tried only the mod in both beta and stable to be sure, along with trying the mod on it's own and with other mods (which i double checked through the other mods info to ensure there was no echanges to enemies or xp values, hence i didn't touch the x10 xp mod), but sure i can send the file to ya, got it uploaded already so i can give you the url to download it.
Budget Isekai 10 Jun, 2018 @ 9:15am 
there is definetly a problem in the mod i don't quite know why but even disabling all other mods this one seemed to cause awareness to be 3600 just felt i should note it
uberwaffe  [author] 10 Jun, 2018 @ 5:56am 
@wmdonlooker : If you do not have any other mods that affect enemies, then please send me the "output_log.txt" in the folder "...\Steam\SteamApps\common\Judgment\judgment_Data"
uberwaffe  [author] 10 Jun, 2018 @ 5:46am 
@wmdonlooker : Do you perhaps also use the x10 xp mod? That mod appears to be incompatible.
Britty mitty 9 Jun, 2018 @ 11:13am 
I think the update broke the mod, since i've tried both beta branch and the stable branch and enemy values seems to of dropped back to vanilla levels and it's really noticable when the ghosts that were tearing ya to shreds seem to of suddenly started giving the soft touch, then again since i don't know what balancing has been done i could be wrong.
IKS 14 May, 2018 @ 4:11am 
It seems that you've used the old "Enemies" files, please try the new from: "Judgment\Mods\OriginalConfigs" I'm modifying the the enemies myself for now, I've just finished the game on "tough" and it was to easy.
uberwaffe  [author] 11 May, 2018 @ 9:45am 
@IKS: This might not get updated. Last time I tried I kept getting crashes and errors when trying to adjust the difficulty curve. I'll try again but cannot promise anything.
IKS 11 May, 2018 @ 4:23am 
Is it compatible now with the release? or not yet, I think I shall wait for this one too, to fully enjoy your awesome mods.
uberwaffe  [author] 22 Jan, 2018 @ 1:05pm 
@Jolex: Yeah, I agree. If I was capable of making new art assets, I'd rather add new tiered enemies and not touch the existing ones.
Jolex 21 Jan, 2018 @ 9:55am 
This mod is cool in the way that the minimum hit percentage become 5% instead of 20% but It make the game more linear in the way that tie 2 monster become way stronger than tier 1. Looting for advancer weapon and item become too dangerous and taking risk become too punishing. But on the other hand without the mod everything become singly to easy.
uberwaffe  [author] 6 Jan, 2018 @ 11:16pm 
@BigRowdy: Yes, but also makes the higher tier enemies more powerful. So you'll take longer to get to Fallen Angels, but they'll be tougher to deal with.

This mod is mainly meant for the FudgeWaffe mod, so that the enemies stay relevant a bit longer once you get to the higher tech.
BigRowdy 6 Jan, 2018 @ 4:05am 
So it slows down enemy progression?