Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






So: How does the distllery work? I can't place it anywhere.
Is there some trick to it? Like finding someone in Klammath to restock wood?
Objects do not receive power, making it so you cannot use the Lumber Mill, freezing progression.
If you unsub it corrupts the save.
I hope that someone can update this mod some day...
Without boards I can't continue the game, so sadly it's crap :-/
It is a bid disconcerting to see electricity stored in the virtual barn next to the hay rather than in a battery but I understand that it's kind of consistant with the game mechanic.
Why is obsidian necessary as a component to a distillary?
How do i get "spirit alloy"?
@ProSilvers Dávid : Spirit Energy Manipulation research in the occult tree gives you access to the Spirit foundry. (Same graphic as arcane foundry). You can do a ritual there to create spirit sparks.
It should be located in "C:\Users\XXX\AppData\LocalLow\Suncrash\Judgment"
Also, the "output_log.txt" file in "...\Steam\SteamApps\common\Judgment\judgment_Data" could also help shed some light on if there are any errors popping up.
One question - is it possible to buy electronics from trader?
I use it in a few cases as a replacement for other resource costs (i.e. it is 'free', as it just takes time.) to make recipes 'cheaper'.
If you have colonists dedicated to rituals, then inbetween doing normal rituals they can generate mana (it counts as ritual skill).
You'll have to save up copper for a bit by trading, and not craft things that cost copper.
Sidenote: You can get mana by having colonist do rituals at occult libraries. Cancel the research at the table, and you'll have the option to generate mana.