Judgment: Apocalypse Survival Simulation

Judgment: Apocalypse Survival Simulation

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Fudgewaffe Mod
   
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File Size
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3.167 MB
5 Jan, 2018 @ 12:05am
13 Jun, 2018 @ 10:36am
18 Change Notes ( view )

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Fudgewaffe Mod

In 1 collection by uberwaffe
Fudgewaffe and submods
4 items
Description
Release version compatible. (FudgeWaffe Outpost mod is the version that is for the Outpost DLC.)

An additional content mod. Adds various new research, items and objects. Mainly on the end of the research tree.


Examples of added content:
Automated farms
Water pumps
Solar panels
Higher tier rituals
New research tree (for spending excess research points)
Higher tiers of some items


Electricity:
Instead of wood as fuel, recipes now use electricity.
Early on, the only means of generating electricity is a wood burning generator. (Basically, converts wood to energy 1:1)
You will need to stockpile some scrap to get it. Survivors will auto fuel it. If you run out of wood they will stop auto-fueling it. Tell them at least once manually and they will start again.


If you are having trouble keeping up with electric generation, I suggest not making bread. As in vanilla, it is a major consumer of fuel (wood, which is now electricty).

Mid game, you gain access to a distillery that can make Hydrocarbon fuel, powering a generator. This mainly uses wheat, so you need some decent farming.

Later on, getting a solar panel or two up will let you generate a small steady income of electricity that needs no further work. 8 solar panels can supply a relatively energy hungry base.


Mana:
Once you research Arcane Rituals, you gain access to build mana stones, which have continuous mana chant rituals. It will not only keep your ritualists busy, but late game it becomes an important resource.


High tech items:
Some late game items are required to make the advanced workbench, which is needed to make those items.

Meaning you will have to go scavenge the first few of them in order to start making more on your own.

I suggest getting an advanced workbench with your first few high tech items, so that you can become self sufficient once you have the technology.
But should be sufficient scavenge around that you can get away for quite some time with not making your own.

Sidenote: The high tech items are time consuming to make. Scavenging them is always good.


Other recommended mods:
I suggest playing with the Fudgewaffe and submods collection all enabled.

I also suggest playing with the Bigger Colonies mod (the one that makes your base 80x80 tiles).


Known issues:
Many placeholder graphics. Need help from an artist.

There is no 'upgrade building' option in modding. So higher tiers of the altars will clutter up the build menu. Sorry.

If you are not using the rescaled needs mod, then automated farms will produce much slower than normal farms. (They are configured as if you are using that mod).


Feedback:
Feedback would be greatly appreciated.
98 Comments
Bacon Boywife~ 14 Aug, 2023 @ 5:09am 
Okay so it's tied to scavenging. I figured it out right after I commented...
Bacon Boywife~ 14 Aug, 2023 @ 5:08am 
Anyone know what priority refueling the generators is tied to? No one will do it. :i
Splatter 25 Jan, 2023 @ 10:13am 
the generator needs to "fill up", just give it a moment guys
Beelz805 20 Dec, 2022 @ 4:42am 
This didn't work for me once I built it, but saved and loaded and electricity showed up fine
MeanPowered 16 Apr, 2021 @ 9:47pm 
Okay, I admit it: I am too lazy to read all comments!
So: How does the distllery work? I can't place it anywhere.
Is there some trick to it? Like finding someone in Klammath to restock wood?
mathforthesoul 14 Nov, 2020 @ 5:37pm 
It's working for me
Maddoc06 3 Oct, 2020 @ 5:13pm 
That's a shame
Werebadger_01 29 Aug, 2020 @ 12:10pm 
This mod no longer works.

Objects do not receive power, making it so you cannot use the Lumber Mill, freezing progression.

If you unsub it corrupts the save.
Thundercraft 6 Jul, 2020 @ 12:16pm 
Was this mod abandoned?
I hope that someone can update this mod some day...
antubis 17 Jun, 2020 @ 6:13am 
It seems not to be working with the current version 1.1.4215. I started a new game and in order to get some boards I'd need energy. My people filled up the generator with wood but it just doesn't start working...
Without boards I can't continue the game, so sadly it's crap :-/