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That's referencing a file that I didn't touch in the last patch, so I'm chalking it up to a glitch in the patch upload that screwed up localisation. I reuploaded the mod, and reinstalled on it a clean install of my game and it's playing fine for me. Please check and verify. Sorry for the glitch!
and just to be clear, the romance path has three camping events:
random trigger after 90 days into campaign -- there's an argument where you have the opportunity to take the merc's side.
If you take their side and raise their morale, there's a second camping event that will fire randomly after that where you can pursue a romance with them. This fires randomly anytime after the first assuming you took their side.
There's another camping event that will fire after you're ready to return to the Althing or after 180 days pass where you have to sort out what happens next.
after 90 days into the campaign, you'll get a camping event where your merc will get into an argument with one of your other hird. The exact argument will depend on your merc. Most of those arguments have a conversation choice where you either take the merc's side, their opponent's side or you're neutral. You need to take the merc's side for them to feel receptive towards you.
Then after that conversation event, a romance event should trigger.
However, UGH, on review of the different conversations -- it's possible for mercs that are either peaceful (and you ask them if they're looking for glory) or altruistic (and you ask them if they're looking for wealth) to not have a romance because I forgot to flip that boolean. I'll check and, if that's true, I'll try to post a bugfix tonight or tomorrow.
What did i wrong?
So revisiting the event today to have it trigger check on progress in one of the earlier quests and have the mercenaries be a little more optimistic of your chances of success ;)
it shouldn't affect anyone mid playthrough. and once this is done, I'm fine w/ calling this 1.0 and post beta.
I only have an issue, when I started a new game recently, I decided to begin the tomb raider quest before finishing a motley hird, and in consequence, I got the new events before I had any mercenaries - which looked rather odd in the dialogue and it would be a good idea to fix it...