Expeditions: Viking

Expeditions: Viking

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Expanded Mercenaries
   
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1.662 MB
28 Dec, 2017 @ 8:40am
8 Nov, 2018 @ 4:24pm
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Expanded Mercenaries

Description
This mod adds some random backstories to the different mercenaries that you hire in Ribe. Quick word of guidance to help you make the most of out of this mod.

You should either start a new game or at least load this mod with a save file that's still in Denmark and ideally just before or after you complete A Motley Hird. This is just because the event needs to fire some travel and camping events before you leave Denmark in order to apply the appropriate tags to your mercenaries.

Your first mercenary will be assigned during a travel event on the Denmark map. Here, you'll get to pick the mercenary and define whether you're treating them as, say, a dane-axe wielder, an archer, a smith or a medic. Their story is somewhat fixed, but it's also pegged to your efforts of finding your father, so if you want to know more about them, you'll have to follow the Final Expedition.

Second mercenary will be assigned during another travel event. The game will randomly select them, but you get to pick their personality focus via conversation and asking them why they joined the hird. ie. asking them if "they're after riches" will set their story to be triggered by whether they are on Greedy/Altruistic. There's also a female driven storyline. This mercenary also has a romance option, but like all of the other romances you can choose to pursue or not pursue as is your preference. Their story will advance with your main quest.

Third mercenary will be assigned during a camping event after 1 & 2 are assigned. Their story will be advanced by having Morcant in your party, as I felt that our friendly Northumbrian monk needed more of a reason to hang around with your hird besides watching passively as you sack churches and murder heretics.

I'm tentatively updating this from beta to 1.0. I've played through a couple of questlines just to verify that all events will fire as expected. There may still be some bugs, and I may add some additional commentary events that are not strictly storyline driven. Feedback absolutely welcome. Hope you enjoy!
Popular Discussions View All (1)
0
4 Nov, 2018 @ 7:28am
[spoilers] Second Mercenary backstory options
spokenword
37 Comments
rompier02 28 Feb, 2024 @ 4:44pm 
Hey. Is this working? Like to try it but the responses from others are not too encouraging.
dylan.a.bailly 14 Nov, 2021 @ 12:11pm 
Hey I'm having the same problem, I can't seem to get the mercs and half my times is up already
Gero Bearo 27 Jan, 2019 @ 2:02am 
I love the mod so far. But the second and third mercenary traveling event haven't fired yet. I am still in Denmark, wandering around to see if they will spark. Is there anything I can do to enforce the event to spawn?
spokenword  [author] 20 Nov, 2018 @ 6:37pm 
you can't mod the game ending slides, unfortunately.
Zig 20 Nov, 2018 @ 5:23pm 
how are game ending slides regarding the second merc romance?
spokenword  [author] 8 Nov, 2018 @ 4:34pm 
got it.

That's referencing a file that I didn't touch in the last patch, so I'm chalking it up to a glitch in the patch upload that screwed up localisation. I reuploaded the mod, and reinstalled on it a clean install of my game and it's playing fine for me. Please check and verify. Sorry for the glitch!
Lt. PP 8 Nov, 2018 @ 8:11am 
Link to screenshot [ibb.co] Here's a screenshot of the error I'm experiencing. Also, the new game I have created also seems to experience this error. I'm not sure if it's just something wrong with my game files, or if it's actually the mod. Please tell me if I can provide anything else you might need to fix this!
spokenword  [author] 7 Nov, 2018 @ 8:07pm 
hmmm ... out of curiosity, @bluestress or @ongoingprocess, can either of you send me a sample of the error message that you're getting? I just tried to reproduce on my system and am not seeing the "Missing Local" error message. I think there may have been glitch with uploading the fix from last week, but I want to check whatever error you're getting before seeing if that gets fixed.
Lt. PP 7 Nov, 2018 @ 5:44am 
I too, am experiencing the same problem with the "Missing Loca!", where strings of random assortment of numbers and letters replace readable text. I am assuming that it is supposed to be where conversations are called up, but the files are missing or something -- I'm not too sure to be honest. I assumed it's because I created hirdsmen instead of hiring one through an event, but nothing triggered before I reached Ribe so I'm as clueless if that's actually the problem. I tried looking for the conversation files according to the string of numbers and letters in my "steamapps/common" folder and the game folder in "Documents", can't seem to find anything.
OngoingProcess 5 Nov, 2018 @ 3:05pm 
I keep getting a "Missing Loca!" in event dialouges I made sure that my language was set to English. Any Idea what might be causing this error? I have uninstalled the mod in the meantime, since the frequency of the broken events were just spoiling my playthrough. I have set a save aside near the end of a motly hird quest just in case.