Sid Meier's Civilization V

Sid Meier's Civilization V

Disable Settlers
36 kommentarer
Blue Jay 30. aug. kl. 10:06 
BBBB-ased
Encolpius  [ophavsmand] 17. feb. 2016 kl. 14:55 
Sorry, I've retired from Civ modding. you'll have to fix it yourself.
ganymedeXD 3. feb. 2016 kl. 17:36 
Causes a crash when AI gets the free settler policy in the Liberty tree.
TheRomanPhoenix 25. okt. 2015 kl. 16:02 
Yeah, I just tested it and that seems to have been the problem. I haven't had any crashing problems since disabling, and russia has adopted another policy in liberty on turn 19.
TheRomanPhoenix 25. okt. 2015 kl. 15:50 
I'm having crashing issues as well in my scenario and I'm wondering if it has to do with the liberty tree. Every time, on turn 18, Russia does their turn, then civ Crashes. They're already going down the tree and I wonder if them adopting the policy that grants a settler is causing the crashes.
OneFourNine 16. sep. 2015 kl. 16:23 
It would be fantastic to have the option to disable settlers only for the ai. Or disable ai altogether and only have barbarians.
DerigarsChairman 5. juli 2015 kl. 5:55 
why not add a per civ option, for insitance in the korean scenario there is one civ that can settle cities, is there any way to add that or no.
danielisamazing 17. apr. 2015 kl. 16:44 
The only other mod I was using at the time was In Game Editor.
I'm not sure though, I havent played in a while. Go ahead and disregard my earlier comment
Km'te 13. apr. 2015 kl. 5:27 
It very likely isnt
Encolpius  [ophavsmand] 13. apr. 2015 kl. 5:09 
Are you sure it's this mod?
danielisamazing 10. apr. 2015 kl. 21:43 
getting a crash around ~20 from this mod in my scenario
Km'te 17. maj 2014 kl. 8:43 
Thanks! this really helped me make my scenario better in which razing cities is disabled
Nevik 11. apr. 2014 kl. 17:37 
Even when I subscribe, the Mod does not download. Is there a link you can put up that I can download manually?
[SOTR] CK2 Roy 11. mar. 2014 kl. 4:10 
could you just play one city challenge?
Encolpius  [ophavsmand] 10. mar. 2014 kl. 11:45 
The point of the mod is not to muck up scenarios. YOU SHOULDN'T BE USING IT WITH NON-SCENARIO GAMES. Isn't that what the description says? "Use with scenarios"?
Freeasabird🕊 10. mar. 2014 kl. 3:53 
Okay, im not sure if this was intended but, i started with only a warrior. i didn't have a settler, how am i so posed to play the game with only a warrior? and i assume the other nations did aswell so, whats the deal hear? aren't you so posed to have one and only one settler to start the game?
Matoo 9. mar. 2014 kl. 3:46 
Nice idea.
damnusername 20. okt. 2013 kl. 20:12 
@ amc, I think one city challenge only aplies to human players. It also means that cities can't be conquered, only raised
Amcrmcm 19. okt. 2013 kl. 8:55 
Couldn't you just use one city challenge?

Emperor Vincent the Great 14. apr. 2013 kl. 17:08 
Finally, I've been looking for a mod like this. Perfect for my Domination scenario.
fresh meat 30. mar. 2013 kl. 1:05 
@Robert: i just released my mod for exactly that. find "Ony City Civs" in the workshop.
Gogloplex 13. feb. 2013 kl. 11:00 
WAIT, I FOUND A WORK AROUND.

there is another mod called "The Speedy Settler Mod" ( http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=96695370 ) that replaces the starting settler with a new settler that can travel ten spaces pur turn. If you use that mod with this mod every player (including City States) will still start with a settler but will not be able to train one themselves.
Gogloplex 13. feb. 2013 kl. 10:44 
This works great but is it possible to make it so settlers simply can't be trained, earned through the liberty policy, or gifted from ancient ruins but every player/ai still starts with a settler at the beginning of the game?

I understand the intended use of this mod but it'd be great to also be able to use it in conjunction with IGE and No City Razing to create new games where you manually plop every city down at the beginning and the only way to expand is through conquest. You can do that now with the way it is, but the problem is that since the City States ONLY start with a settler they're automatically wiped out at the beginning of the game.
Shade665 (ice) 12. feb. 2013 kl. 2:04 
one city challange still lets the AI build settlers unfortionately, i see what woofle is saying, it be neat,
this is still great idea though, imma try it out
Saxon Spooner 8. feb. 2013 kl. 5:27 
im going to us this in Game of Thrones and Faerun Scenarios
Snerk 7. feb. 2013 kl. 16:42 
Good mod for many scenarios.
Encolpius  [ophavsmand] 7. feb. 2013 kl. 13:16 
Yes. When you enable this mod, it plays as if there is no such thing as a settler. When I release my feudal Japan mod, you'll see what Disable Settlers is for.
Vector Lord 7. feb. 2013 kl. 5:31 
It´s the liberty's settler and the option to buy it by gold disabled too?
waffle 5. feb. 2013 kl. 13:55 
That's okay, thanks anyway. Hopefuly one day you will figure it out!
Encolpius  [ophavsmand] 5. feb. 2013 kl. 12:03 
This mod is for scenarios. It's to stop people founding New York in the middle of Japan. Sorry if I'm being rude. It's not because I can't be bothered. It's because I don't know how to do what you asked.
waffle 5. feb. 2013 kl. 10:13 
I tried to activate this in a normal single player game so the other AI players couldn't use settlers. It crashed my game like every 5 minutes (tried about 4 times) and I still had the option to create settlers when I checked soo.... Will you make it possible for sp games and not just scenerious anytime soon?
SolGuardian 3. feb. 2013 kl. 8:59 
Thank You so much
Encolpius  [ophavsmand] 3. feb. 2013 kl. 4:40 
*sighs* You're not meant to use it for new games. Look above: "For use with scenarios". Scenarios where people already have cities and don't need settlers. It's to stop New York appearing in the middle of Japan.

One-city challenge is for new games only, this is different.
santron 2. feb. 2013 kl. 18:03 
I just activated this and started a new game. I had no settler.
chud 2. feb. 2013 kl. 17:06 
but one city challenge is for human players and not the AI
Dune Manta 2. feb. 2013 kl. 10:58 
Or you could just turn on one city challenge?