Divinity: Original Sin 2

Divinity: Original Sin 2

Shadow's Reflection
38 Comments
Seven 21 Apr @ 12:37am 
No Def Edition?
MAHak  [author] 3 Feb, 2020 @ 4:55am 
@Saber one: Thank you for trying out the mod. Yes, I'm still working on making the next act, it's rather huge compared to this, so it will take some time for me to make...
Saber One 30 Jan, 2020 @ 10:50pm 
Are the other Acts of this still in development or has this been abandoned? It looks really interesting and I'd love to try it if they're still being worked on!
MAHak  [author] 12 Jul, 2018 @ 11:09am 
Thanks for reporting the issue Jorvach. We never had that problem before, but we'll look into it.
Tiqon  [author] 12 Jul, 2018 @ 9:45am 
Heh! Yeah Act 1 is still a long way to go :). Maybe the bigger party mod does this?
Jorvach 12 Jul, 2018 @ 1:23am 
Very strange. I only have a few mods, and I can't imagine any of them doing that.
What makes it even more confusing is that I tried a few other mod adventures since, and some of them spawned me in without the party, while one did the same thing as what happened here.
I'll have to look into this some more... hopefully I'll have solved it by the time you complete Act 1, eh? :P
Tiqon  [author] 11 Jul, 2018 @ 9:23pm 
No that is not supposed to happen. That is a mod you have installed. We have not had feedback about that in this, but I have read it in another mod. Not sure which one though.
Jorvach 11 Jul, 2018 @ 5:31pm 
Have played through it now. Definitely looking to more! :D
One question though: When I started it, I had all the vanilla companion/origin characters with me, and couldn't get rid of them. That's not supposed to happen, is it?
Tiqon  [author] 10 Jul, 2018 @ 1:04pm 
Demo yeah, or you could call it the prequel, or chapter 0 if you like ;). Have fun!
Jorvach 10 Jul, 2018 @ 12:07pm 
Bless you for making a singleplayer adventure (That goes for anyone else doing it too). Haven't actually tried this demo(?) yet, but as soon as my reinstall is complete, you bet I'll come back here! :D
MAHak  [author] 4 Jul, 2018 @ 3:28pm 
Hey globalCooldown, thanks for taking your time to report on the mod.

Regarding the companions, at the moment they are poorly implemented as I haven't looked much into the STATS editor where a lot of the character setup is done.

The cutscenes, I felt, was a necessary story telling tool to help the narrative at certain points. I promise that they will be all but gone, once the cityhall meeting is over.

The idea of having one guy infodump a lot, plays into the fact that he is a leader of an intelligence agency, and therefore naturally has a lot of info that he can share. Once a more fleshed out version is released there will be much more lore and info and more source to get it from.

As for proofreading, yeah it needs to be sorted out, thing is neither me or my modding partner have English as our first language, so at the moment "It's all intelligible" is good enough :-)
MAHak  [author] 4 Jul, 2018 @ 3:28pm 
Remember this is all in an uncomplete state, even the parts that are playable at the moment. But progress is slowly being made and feedback like this is always welcome.
Once again thanks for playing the mod and reporting :-)
Ladaa Rehn 1 Jul, 2018 @ 8:45pm 
+ Companions that you can talk to! The only one I found is pretty basic so far, but at least she has things to say. That's neat!
+ Environments are actually nice to look at.
* The elf companion doesn't have the elven racial skill, Flesh Sacrifice. I don't know if there's a lore reason, or if this is just a minor oversight.
* A lot of cutscene moments, where the camera and your character move without your input.
* Once you get to it, the lore is DENSE. And it seems to all come from one infodumping guy, instead of stuff you can gather from multiple books and characters. It's overwhelming, but there's no denying there's a lot of lore there.
- Needs some proofreading. It's all intelligible, but there are a lot of grammar whoopsies.

I played through on Classic difficulty, without Lone Wolf. That seemed to be around the right difficulty.
Overall, I'd call this a pretty good start!
MAHak  [author] 29 May, 2018 @ 7:21am 
Thanks DanielBest9311. Yeah I'm still having fun, very much. But at the moment I'm a bit occupied with real life stuff and other games, so progress is slow.
Gauldros 28 May, 2018 @ 3:42pm 
This is awesome, I hope you're still having fun making it, because we're haing fun playing it!
MAHak  [author] 2 May, 2018 @ 1:52pm 
Updated the mod with new content, see the description above.
MAHak  [author] 22 Apr, 2018 @ 3:09pm 
Thanks T*R*I*G*O. Glad you like it. There is more coming.... although not today as I hope for, since we're not done with the next part yet, but working on it.
MAHak  [author] 18 Apr, 2018 @ 4:55am 
Hey SMASHING, thanks for the encouragement and the kind words. We're working on new content, for this adventure, that we aim to publish this sunday. Although there is still a lot of stuff that needs to work before the release, so the release might be postponed.
SMASHING 17 Apr, 2018 @ 6:47pm 
Hey, I just found this so I haven't had the pleasure of playing it yet, but I just wanted to say how much I appreciate what you're doing. I know it must have taken a lot of time and effort to make the prologue and the fact that you're planning on making multiple acts is incredible. Good luck and keep up the amazing work!
Tiqon  [author] 4 Mar, 2018 @ 9:28pm 
@Spaider from Mars. Thanks for the feedback! :). The lightning and the Atmosphere can be tricky I think. We tried to tinker a bit with an existing atmosphere so I was afraid that it was what gave you that "off" experience, but if we can't see it we can't chase it ;).
I am an alligator 4 Mar, 2018 @ 3:08pm 
@Tiqon Scratch that, I actually had some visual issues going on at the time for my brightness settings and contrast since my monitor was changing stuff every time I entered a fullscreen game, its fixed now though and things look fine
TheFoolishWitch 27 Feb, 2018 @ 11:42am 
why every 1 so racist to lizards... :*( i wana play as a lizard
Tiqon  [author] 26 Feb, 2018 @ 8:31am 
What do you mean a bit off? Can you share some screenshots?
I am an alligator 25 Feb, 2018 @ 10:40pm 
I dont intend to berate your work or anything, but is there any reason why the lighting seems a bit off? Ive seen this in other maps too and when ive tried to make my own, it doesnt seem to have the lighting problems unless I put it in game. Why is this?
Kad Gaming 22 Feb, 2018 @ 1:48am 
I really want to try this out, but I know I will hate myself for getting it when the following acts aren't ready. It is nothing wrong with you, it just bothers me when I can't keep going along the story. After, at the very least, Act One is released, I will definitely download this.
Loistirin 21 Feb, 2018 @ 9:29pm 
I love the combat in Divinity and this had some nice challenging fights that I had a blast playing. I can't wait to see where you guys take this!
MAHak  [author] 21 Feb, 2018 @ 1:26am 
After the dialog in the boat, the prologue act is finished. I'm working on the first act, all though I'm afraid that it will take some time to make it. However, I do plan on a releasing 'demo teaser', within a month or so...
Vigilance 20 Feb, 2018 @ 7:40pm 
Man I had a blast playing this! I played on tactition so I gotta hella salty at some points. I really hope to play more. I was digging it.
MrJane 20 Feb, 2018 @ 4:00pm 
Is being in the boat the end? I'm in the boat and I can't figure out what to do. They keep saying "Now is not the time to talk!" And that's it...
MAHak  [author] 20 Feb, 2018 @ 6:42am 
@BowShatter
Okay, I'll see what i can do regarding the voicesets. On the issue of tags, I haven't really thought much about that yet and since there isn't any dialog options related to tags, it really doesn't matter wether or not that a character has any. However, I do plan to implement some sort of tag system for the next act, that is if I can get it working and the cost (development time)- benefits ratio is favourable.
MAHak  [author] 20 Feb, 2018 @ 6:42am 
Regarding looting and exploration, I can say that I play very similar to you. I like to roam around and loot what is available, without breaking the story or killing some random people (unless I'm playing an evil character) just for maximising loot and exp.
However, for this level I'd like to keep the sense of urgency intact and running around looking in every barrel to see if it contains some rusty nails, while the Acedemy/fortress you're supposed to defend is under attack, is sort of breaking the immersion. That's why I made most container unlootable/unclickable and kept out sleeping bags as well. They'll all make a triumphantly return in next act.
As for exp, once you arrive at Garl which is the city for the next act, you'll immediately level up to lvl. 2. That's why I haven't being giving much though about exp. rewards so far.
BowShatter 19 Feb, 2018 @ 7:30pm 
@Some Puerto Rican Guy
I've done some modding myself but I haven't explored enough in the Stats Editor regarding Talents, but I've experienced similar problems like getting Tags to show up. Character Creation also has no Tags to select from btw. By default female voiceset, I meant that if possible you could assign a player female (Adventurer/Warrior/Scholar/Trickster) or Sebille's soundset.

@Tiqon It took me about nearly 2 hours, but then again, I'm that kind of player who explores every single nook and cranny for secrets, loot everything in sight and kill everything (unless it breaks the story) to maximise XP. Yes, I even killed the crabs on the beach for XP. Also was a bit sad when I found so many barrel and crates could not be looted.
MAHak  [author] 19 Feb, 2018 @ 11:48am 
Hey BowShatter, I'm happy that you like the mod and thanks for the feedback.

The fights can be a bit tough I guess, so I've update the game notes with a suggestion that people at least play through the first act of the main game to get a grib on the combat.
To be honest I don't intend to balance out the mod between classic and tactician difficulty, but I strive to keep the difficulty somewhat close to tactictian level, as that is what I play on in the vanilla game. I'm not even sure if there is any difference between the difficulty levels you can select for the mod.

The armed man encounter dialog is supposed to be a 'monolog' with no choices but combat.
MAHak  [author] 19 Feb, 2018 @ 11:48am 
I've tried adding the 'Far Out Man" talent to Roylin, the companion, but to no avail. If you look in the stats editor you can see under the character sub-tab, that some characters have the 'Attack of Opportunity' talent added as AttackOfOpportunity. So I tried adding Far Out Man, as FarOutMan but it didn't work. Honestly the stats editor is a bit of mystery to my, but if anyone knows how to do it please write to me, here or somewhere else. As to the voiceset, isn't the default female voiceset good enough, we're not getting to add voices to characters anytime soon and I can't see myself spending time on voicing all the dialogs.

The female caster from the second combat, apparently has a bugged base character model (Humans_Female_Armor_Mage) her gender is stuck to male, I guess that is what is causing her male voice.

Again thanks for the feedback, glad that you liked the story, I'm busy making a small (dialog based) teaser for the next act....
Tiqon  [author] 19 Feb, 2018 @ 9:27am 
I mean thanks for testing and some very good feedback ofc... ;).
Tiqon  [author] 19 Feb, 2018 @ 9:24am 
Hi Bowshatter, thanks for testing! First of, I have only had a part in some mapping and testing, so the observations you have I can't comment on, beside; amazing finds! When you have played in through so many times as we have (mostly in the editor), you begin to get blind to stuff ;).

I must confess I never tried it on Tactical (never tried in the main game either). I normally used a warrior as that is the easiest in my oppinion, and I agree the 2. battle is a hard one.

How long, roughly, did the play thorugh take do you think?
BowShatter 19 Feb, 2018 @ 7:47am 
I've played through from start to end on Tactician using a non-LW 2H Warrior (Warfare 1 + Poly 1) and I must say I do like it! I'm interested to see what happens next in the story. Nicely arranged cutscenes too!

Combat encounters are very challenging, especially the 2nd encounter with 3 enemies, I found myself having to manage my AP and skills very carefully and got wiped in some fights. Thankfully the Companion is a dedicated hard CC caster. Ended the mod remaining at Level 1 with 500XP.

Some Issues:
- Armed Men encounter bugged, the first guy will approach but talks to himself instead.
- Companion has no Talents and uses a default female voiceset.
- Female caster in 2nd encounter has a male voiceset.
BowShatter 19 Feb, 2018 @ 5:35am 
Looks interesting! I'll give this a try and report back with any issues I find.