Arma 3
ATROCITY pt 1 *Not Supported*
14 Comments
insane 17 Nov, 2018 @ 2:57pm 
Require apex. you should add it to required items
Smitty Jagerman  [author] 2 Jan, 2018 @ 8:57am 
Yeah sorry man, made this one with no plans for anything but SP. Will def consider it for Pt 2 though.

Thanks for the kind words, means a lot! And yeah that performance fix will be the toughest part for my upcoming updates but I’ll exhaust all options while still trying to keep the asthetic I was aiming for.
Bish 31 Dec, 2017 @ 5:01pm 
Probs out of scope / gonna get moaned at by peeps ...BUT this would be awesome to do 4 player co-op , is that something you have considered down the road or? Either way its a mega concept and as SteelKitten7 said , it has a really good "Last Ship" vibe to it which I personally think is a brilliant TV show!

This mission / campaign is ticking all the boxes so well done mate I am having a blast so far! I keep getting tense everytime I start to set down in my LZ's for fear of the jungle suddenly sending out tons of hungry zeds towards my helicopter ( thankfully has not happened yet haha! ) 7/10 ( would be 10/10 if the performance issues could get fixed!)

Well Done!
Steelkitten7 29 Dec, 2017 @ 4:59pm 
The story behind this seems to take after the Last Ship TV series on TNT. By any chance has this been inspired by that?
Godis 28 Dec, 2017 @ 4:28pm 
That d be great!
Smitty Jagerman  [author] 28 Dec, 2017 @ 4:10pm 
Once the holidays start winding down I'll be able to push out my next update and will take a look at these fixes as well.
Godis 28 Dec, 2017 @ 10:38am 
Unfortunately for me it's a little bit too demanding..
Godis 28 Dec, 2017 @ 10:37am 
I see. In this case it must be the fog effects mostly... is that right? How does the weather effects work? Added by scripting? Depends on how the fog and other environmental effects have been added and calculated. I can remember that I've once tried something similar. The engine tries to calculate ambient occlusion on objects, which led to stuttering in my case. After disabling AO the lagging was gone (not in your mision though). I cannot help much with weather.. :-/
But besides the weather, are you using more post-processing effects additionally?
Smitty Jagerman  [author] 27 Dec, 2017 @ 2:07pm 
Yeah, I wish I could say it was due to heavy scripting or several simultaneous arguments but I don’t have much scripts running at all. The performance issues are likely from the weather effects. I wanted them just right and it was at the cost of performance. Especially if you notice it being seemingly random.
Also there will be a few drops when you’re within range of some scenes but only once the first “load in”.
The weather is likely the culprit smh, controllin weather in Arma sometimes is like trying to push a rope.
Godis 27 Dec, 2017 @ 11:45am 
Great! Also I'm not exactly sure, but I guess the mission sometimes seems to be near at a script overload - or at least kind of. SOmetimes it gets FPS taxing. Not sure, maybe it's also something else. But it could help to optimize code by i.e. replacing commands and functions with better ones. Example: If - then - else statements using something like "if == ..." or "if = ..." can be in need of more computing power than using "if IsEqualTo ...", etc. Also when using big comparing functions you might wnat to use the "switch" operator. Maybe you know that better than me :)
Just thinking about what could be done to improve the overall performance.
I just tried the new Patrol Ops 4 and I'm very impressed by their caching system and everything else, how it's handled, even with quite big amounts of units and scripts. There's abolutely no performance loss so far.
Smitty Jagerman  [author] 27 Dec, 2017 @ 10:49am 
Ahh yeah, that’s something I definitely have on the to do list. Drives me crazy too!
Godis 26 Dec, 2017 @ 4:35pm 
That's a great scenario!! Thx!
A little request though. Maybe you could include a small script to give the ability of unstuck units. Specifically AI units sometimes are stuck inside buildings, etc, and that's pretty annyoing. I don't remember how I did this in one of my missions right now, but actually a simple teleport command including the search of a random free spot within a few meters should do the job.
Smitty Jagerman  [author] 22 Dec, 2017 @ 7:10am 
Haha yup, I was in the exact same boat. One of the things that inspired me to make this one actually.
Corporal_Lib 21 Dec, 2017 @ 11:50pm 
Finally, I was craving for a "more tactical" use of survival mechanics from Ravage... I love zombie scenarios, but a military take on survival is a refreshing gameplay =)