RimWorld
Designator Shapes
1,117 則留言
Snuggl 15 小時以前 
Great mod,. An octagon shape would be super nice.
Vintage Fruitcake 10 月 2 日 下午 3:10 
Can we get a special harbinger tree designation? To match the current designations for sun lamps and trading beacon except harbinger tree shaped.
Wolf Renegade 9 月 26 日 上午 11:11 
Honestly the extreme hook idea in my opinion should be on by default unless it causes unknown issues, since it'll just hide something that this mod already does 10x better.
Invincible 9 月 25 日 上午 3:35 
It disppeared on my second screen, what do i do plz ?
Merthykins  [作者] 9 月 22 日 上午 11:40 
If they can't adjust it, I'll add a more extreme hook to hide it forever and always.
Wolf Renegade 9 月 21 日 上午 11:49 
I will try and ask, thank you.
Merthykins  [作者] 9 月 21 日 上午 8:48 
Based on the comments on that mod, they are manually bringing up that menu. You should ask them to disable that feature.
Wolf Renegade 9 月 20 日 下午 4:50 
I think I've narrowed the issue down to the Pipette tool Mod. it seems when choosing an item it brings up the menu but otherwise it doesn't show up as you mentioned.
Wolf Renegade 9 月 20 日 上午 9:50 
Unfortunately yes, I've just recently did a full wipe for 1.6 due to some tps issues but whether that's now or before it doesn't seem to hide that menu for me.
Merthykins  [作者] 9 月 20 日 上午 7:15 
Yeah, that should be hidden when my menu is displayed, no matter what. So for you it's still there no matter what?

I think you might need to unsubscribe and resubsdribne.
Wolf Renegade 9 月 19 日 下午 5:36 
@Merthykins I've just gotten around to testing your solution in game but it didn't seem to change anything for me oddly enough. Just in case this [i.imgur.com] is what I mean. I've tried all the settings that I thought could interact with it with no luck sadly. do you have any suggestions?
xuelin 9 月 19 日 上午 10:39 
It seems incompatible with Draw from Center, I am unable to make Draw from Center effective in this mod environment
Wolf Renegade 9 月 14 日 下午 5:14 
Thank you! :happycthulhu:
Merthykins  [作者] 9 月 13 日 下午 1:10 
There should be a setting in the mod settings (Go to settings -> Mod Settings -> Designator Shapes) that says "Allow collapsing the interface." If you uncheck that, the Designator Shapes interface should be the only shape interface.
Wolf Renegade 9 月 12 日 下午 4:27 
Hi @Merthykins can you elaborate a bit further on disabling the base vanilla shapes and how to hide them as I am of the same mind as @Huehuecóyotl and can't exactly find it
Merthykins  [作者] 9 月 4 日 下午 3:18 
You can use press the alt key to restore it. There should be a setting that makes it so it doesn't hide automatically when it's toggled, so check mod settings for that.
Bird Is Crazy 9 月 4 日 上午 11:36 
I accidentally toggled a thing and now I swap shapes with q/e and I don't have filled rectangle anymore. How do I fix this?
Huehuecóyotl 8 月 26 日 下午 9:10 
Thanks!
Merthykins  [作者] 8 月 26 日 上午 7:31 
There's a setting in the mod settings to disable the toggle ability of the interface. With that disabled you should only see the designated shapes shape menu.
Huehuecóyotl 8 月 25 日 下午 9:35 
Is there a way to disable the vanilla shapes menu so I can just use this mod instead? I've used this mod for years and the vanilla one just gets in the way lol
Merthykins  [作者] 8 月 20 日 下午 12:01 
Oh! That's very helpful! Thank you so much I will look into fixing that
arl85 8 月 20 日 上午 11:55 
interesting enough, orders affected seems to be almost all area-related. Plan, build/remove roof, extend area, growing zone, stockpiles, etc.. but... flooring seems not affected.
arl85 8 月 20 日 上午 11:37 
Since I see you're very active on this mod (and because I really love it) I investigated the "flood bug" some people reported and found how to reproduce it

https://imgur.com/a/lS2fhNp

basically fill will overflow if there's an order on one of the walls of a room, in this case I tried with a raw stone wall and several orders (smooth but also mine - not shown in screenshots)
Zaphiel 8 月 20 日 上午 10:41 
Thank you very much! <3
Merthykins  [作者] 8 月 20 日 上午 10:37 
It adds a new shape palette with the following:
- Line (including diagonal and freeform (not in vanilla))
- Rectangle
- Grids and inverted grids (for strip mining or dorms, etc.) (not in vanilla)
- Ellipse
- Circle (not in vanilla)
- Pentagon (not in vanilla)
- Hexagon (not in vanilla)
Also includes these pre-defined object shapes (both filled and outline):
- Sun lamp (not in vanilla)
- Orbital trade beacon (not in vanilla)

There's also a flood-fill tool, as well as undo/redo functionality when the game is paused.

Adds the following shapes to the default shapes menu:
- Freeform line
- Midpoint circle
- Sun lamp outline and fill
- Orbital trade beacon outline and fill
Zaphiel 8 月 20 日 上午 10:34 
Hi, I am returning back to RimWorld again. Could I ask what this mod adds on top of new functionality added by the Odyssey DLC? Thank you! :)
Merthykins  [作者] 8 月 20 日 上午 10:34 
(THough I am able to get the shape back to its orignal with resetting the thickness.)
Merthykins  [作者] 8 月 20 日 上午 10:34 
Hm, yeah, thickness for the special shapes isn't working the way it's supposed to right now. It should function just like squares, where the lines themsleves get thicker. I'll look into this.
arl85 8 月 20 日 上午 10:28 
just another couple of suggestions:
1) do not allow to increase thickness for special shapes (sun lamp etc) because after messing with them seems to be no way to reset to original size. If someone want to play with thickness may use a normal circle
2) do not allow a negative thickness: that messes things up a lot and that not allows people to bring back thickness to 1 keeping "-" pressed
SaintBerlín 8 月 20 日 上午 8:36 
Flood fill somehow doesn't work, it fills insde and outside an empty room
VitaKaninen 8 月 19 日 下午 5:26 
Working now, thanks!
Merthykins  [作者] 8 月 19 日 下午 5:04 
Ok, I pushed an update that should fix the options menu. Note that the alt-toggle and hide completely options need both allow toggling and enable keyboard.
Merthykins  [作者] 8 月 19 日 下午 4:45 
Oh oops! Let me fix that!
VitaKaninen 8 月 19 日 下午 3:22 
Well, I checked that box, and it made all the other options disappear, and I can't get them back.
https://imgur.com/a/3NSF9LK
Nothing I click on will take me back to the other window, or undo the setting.
VitaKaninen 8 月 19 日 下午 3:06 
I see, thanks.
Merthykins  [作者] 8 月 19 日 下午 2:56 
@VitaKaninen: The hide and alt-collapse options are only enabled when "Allow collapsing" is set to true:
https://i.imgur.com/pwgiJlm.png
VitaKaninen 8 月 19 日 下午 2:08 
@Merthykins, I don't have either of those options. https://imgur.com/a/DvqMS5N
Merthykins  [作者] 8 月 19 日 下午 1:31 
Sounds like you have the "Hide completly" option on in the settings. Make sure this setting is off and it should just be collapsed but you'll still see the bar:
https://i.imgur.com/m1d10gs.png
Raith 8 月 19 日 下午 1:06 
Hey I accidentally closed the designator shapes menu when I was going through them and it no longer comes up, how do I get it back?
arl85 8 月 18 日 下午 1:28 
thanks, that was really fast!
Merthykins  [作者] 8 月 18 日 下午 1:23 
Update pushed to address those issues.
Merthykins  [作者] 8 月 18 日 下午 1:06 
Ah yeah, should have a scroll bar. I'll get that fixed.

Also good idea to set thickness to 1 when using vanilla mode! Will address that as well.
arl85 8 月 18 日 下午 1:03 
Just a quick issue I found: it seems that the settings page misses some keys at the end (I expect a decrese thickness button, too, for example). Also would be nice to have a scroll bar on the right, to clearly express that page can be scrolled.
https://imgur.com/a/lRsvekw

Also, if setting thickness and then switching to vanilla mode the shapes added by the mod keep the thickness (but there's no way to decrease it without going back to mod mode). Not all shapes, just the added one: for example rectangle uses standard 1 tile thickness while midpoint circles uses the mod thickness.
I suggest to revert to standard 1 tile thickness when ALT-disabling mod, if possible.
Merthykins  [作者] 8 月 18 日 上午 9:04 
Lol, glad you like it!
SaintD 8 月 17 日 下午 7:08 
*installs Odyssey*
*uninstalls Designator Shapes*

GG, thanks for service, o7 and all that.

*actually uses the in-game circle tool*
*whole body shudder*
*reinstalls Designator Shapes*

I was weak. And I apologise.
Merthykins  [作者] 8 月 17 日 上午 10:49 
Oh, whoops! At one point in testing it I did have a tooltip but then I dropped it along the way somehow. I've added the tooltip back.

I've also added a setting in the mod settings to determine whether it uses vanilla behavior, shape-based behavior, or adds the setting in the play settings. By default it will use the vanilla bounding box behavior.

However, as a middle ground, because certain shapes don't allow for dragging anyway and have always blocked the vanilla bounding box behavior (flood fill, sunlamp/trade beacon, custom-size stamp shapes), these will always use the shape-based bounding box when using the designator shapes palette.

Additionally, conduits now default to rectangle instead of line. If that's contentious, I can add a setting.
VitaKaninen 8 月 17 日 上午 9:03 
About the new button, I think this is something that people will either want to have active all the time, or never at all. I don't think they will be toggling it on a regular basis. Can you give us a way to remove the button from the bottom right of the screen, or just move the setting to the options menu?

Also, there is no mouseover text for the new button to describe what it does or which mod it comes from. It took me forever to find the new button icon in my mods folder so I could identify which mod it came from and what it did.

Also, I think the toggle effect is backward. When the option is activated, there is no drag box, but when the button is deactivated, the box shows up. Maybe that is intended, but it seems backward to me.
Petre27 8 月 17 日 上午 12:40 
Thank you!
onemorecup 8 月 16 日 下午 4:08 
Thank you!
Merthykins  [作者] 8 月 16 日 下午 2:41 
Sure, I can look into that.

I can also carve grids out into a separate mod.