Starbound

Starbound

Field Generator
390 Comments
MegaMato 25 Feb @ 12:48pm 
I love this thing. It's so well designed.
Joevanni 9 Feb @ 10:18am 
you can also make bases in asteroid fields now to
RoverTheAlien 25 Nov, 2024 @ 4:18pm 
so, could this theoretically make it completely possible for me to finally make a base on a moon >:]
SmallGamesPlays 13 Jun, 2024 @ 9:02pm 
nevermind Read the comments and found the fix
SmallGamesPlays 13 Jun, 2024 @ 9:00pm 
what do i do if the field glitches? I broke the field generator and forgot to turn it off but now there is a field that I cannot turn off or reset.
Dr Knifegun MD  [author] 31 May, 2023 @ 7:01am 
That's an interesting question but I have no idea what the answer is. Also I don't have the game installed anymore so it's unlikely I'll add any new features to the mod any time soon, sorry :)
Sir Luis 30 May, 2023 @ 11:54pm 
is it possible to get this device to add or remove weather to the planet?
Thund3rMonk3y1 3 May, 2023 @ 7:42pm 
I forgot there was an admin console it's all good now lol
Dr Knifegun MD  [author] 25 Apr, 2023 @ 7:02am 
@Thund3rMonk3y1: do you mean the console just doesn't work or what?

@Bohij: when you're in admin mode, the generator should have an override option that will place the field even in another is in the way
Bohij 23 Apr, 2023 @ 2:00pm 
I've got some kind of non-existant field interfering with the activation of a singular field, I tried to purge all fields with the spawned admin console, but it didn't fix it.

The log says there's anothe field with the frequency 31901 somewhere in the other's boundaries.
Thund3rMonk3y1 22 Apr, 2023 @ 8:44pm 
Halp it wont let me deactivate field
Dr Knifegun MD  [author] 15 Mar, 2023 @ 10:05pm 
I don't think I ever tested this on space stations but as you can see from the screenshot above, it definitely works in asteroid fields.

I can't speak for how it works with other mods though, sorry.
Dr Knifegun MD  [author] 10 Jan, 2023 @ 8:03pm 
Probably not easily? I've not touched the code in years but I imagine if you just tried to set the dungeonid for the entire planet at once it would only work for the currently loaded chunks.

Assuming that doesn't work and there's no better way to do it (and there might be, my knowledge of the mod API wasn't exhaustive even when it was current) you could maybe make an item that teleported the player around the entire planet setting the dungeonid and then *theoretically* changing the other settings should "just work".

I'm not going to do that because I don't play the game anymore but if anyone else wants to try, feel free to use this mod's code as a starting point (you can get the mod in .zip format from the official forums here: https://community.playstarbound.com/resources/field-generators.5112/ )
PandyGamer08_jr 10 Jan, 2023 @ 5:59pm 
can you make a mod that's the same but it covers whole planets instead of using extenders
Dr Knifegun MD  [author] 2 Nov, 2022 @ 8:40pm 
Yeah, beyond a certain size the game can't be relied upon to keep all the chunks loaded even if you tell it to and so the system stops working.
GhostSprite 2 Nov, 2022 @ 4:02pm 
Is there a an area limit even if you use extenders? Cause if yes then I have found it.
Super Brasilis 7 Oct, 2022 @ 12:02pm 
This is an eletromagnetism fieldonreal life, schooljust confused that with the mythical gravitywhich changes your weigh, but gravitational atraction of bodies that does not exist, i liked your mod its very useful, greetings.
Conspixuous 30 Jul, 2022 @ 5:47pm 
No problemo! I found a way around it! With a bit of wiring, I managed to make it detect when I need liquid to pass through into the depository inside the protected area and linked it to the field generator. Since the wiring ticking is fast, there's only a very short window where you can break blocks, which is not enough to break them naturally, so it works for what I need.

Thank you anyway for the response. Great mod btw! :knlcrown:
Dr Knifegun MD  [author] 30 Jul, 2022 @ 3:16pm 
@alext-10 - comedy answer: get good with the grappling hook :V
serious answer: you might be able to fix this in admin mode - if you give yourself /admin, then you can overwrite existing fields and there's also an admin terminal that might help (use "/spawnitem pilch_shieldadminconsole" to get one, iirc)

@Conspixuous - if the game doesn't allow liquids to be spawned in a protected area then i don't think there's anything you can do unfortunately, all i'm doing is toggling protection on/off - i have no say in how it works under the hood, sorry :)
Conspixuous 30 Jul, 2022 @ 1:48pm 
So, I've found out that Liquid Pumps do not work inside the protected area. I'm assuming this mod is treating them as if a player was trying to set the liquid there? Any idea how I can get around this?
Alext_10 30 Jul, 2022 @ 5:42am 
so i made a large room and put an npc in it and started playing with the gravity, i made it -99999999 and made it so you cant break blocks and now if i go in there i get stuck and i cant do anything what do i do
Meteora 29 Jul, 2022 @ 10:53am 
it works
Dr Knifegun MD  [author] 28 Jul, 2022 @ 12:17pm 
Should do, game's not been patched in forever as far as I'm aware
R4YL0 24 Jul, 2022 @ 5:00am 
does this still work?
Dr Knifegun MD  [author] 16 Jun, 2022 @ 3:22am 
Admin override always applies the field, even if it would overlap an existing one.
Meteora 15 Jun, 2022 @ 3:23pm 
What does "Admin Override" do?
Commander Phrog 13 Jun, 2022 @ 9:46pm 
for frackin' ships on a multiplayer server, this is STELLAR (pun intended) thanks for this man
Keyboard 2 Feb, 2022 @ 5:34pm 
this mod combined with another mod IS SO COOL!!
THANK YOU FOR MAKING THIS, ITS GOING TO BE FUN USING IF FOR MY CUSTOM SHIP!
Keyboard 2 Feb, 2022 @ 5:24pm 
nevermind
Keyboard 2 Feb, 2022 @ 5:21pm 
wait
I still need it, I thought the other item was a field generator
Keyboard 2 Feb, 2022 @ 5:17pm 
nevermind
Keyboard 2 Feb, 2022 @ 5:15pm 
um, whats the ID for this item, or where can I craft it?
Ruby 17 Oct, 2021 @ 8:00am 
hell yes this is exactly what I wanted!!! I wanted to build an asteroid colony as any sane person who plays starbound does, but i didnt want to just make the entirety of asteroid belts with gravity, this is perfect, thank you
Sentient Cookie 11 Oct, 2021 @ 10:30am 
yes
TheFoolishWitch 10 Oct, 2021 @ 7:18pm 
does this mod still work?
Dr Knifegun MD  [author] 2 Oct, 2021 @ 3:54am 
That sounds like it's not actually turned on. You can't alter wiring while protection is applied.
Hamm.exe 1 Oct, 2021 @ 8:46am 
alright so i'm building my base and it's coming along nicely, and i couldn't figure out how to wire the damn thing up. after playing with it i figured it out, but i still had some stuff i wanted to change on the inside. i activated the field to play with some wiring to see when it would connect and once it did i went back to turn it off. i can't turn it off. the deactivate button is disabled or something. i can't do an admin override either.
Dr Knifegun MD  [author] 30 Sep, 2021 @ 9:40pm 
You might need to use /admin mode but yeah, it should do that.
SourceStick 30 Sep, 2021 @ 3:39am 
Does this work for removing shielded blocks that a shield generator fails to remove? I build a boyos ship and put a shield generator on it, but it broke and left few blocks permanently shielded.
I'm gonna test this out my self soon.
MystRaven.skg 19 Sep, 2021 @ 6:51pm 
Nevermind, I just looked back on old comments and saw that's been discussed already.
MystRaven.skg 19 Sep, 2021 @ 6:46pm 
I don't know if this is still being worked on, but an idea would be to have the field apply heat/cold/radiation protection, like the apply oxygen checkbox.
Dr Knifegun MD  [author] 14 May, 2021 @ 1:59am 
If you turn on admin mode for your characther (type "/admin" in chat), there's a checkbox on the generator's UI for "admin override" which will let you place a new field over an existing one (so you can put a new field over the top, then remove it to clear an existing field) or you can type "/spawnitem pilch_shieldadminconsole" into chat to get a tool that will *attempt* to clear all the fields from a planet.

I emphasise "attempt" because the game can be a bit picky about whether or not it acts on api requests about dungeonids, especially if the area involved is very large or far away from your character. It should work fine as long as the field isn't enormous and you're standing nearby when you use the console.
★Xanthos★ 13 May, 2021 @ 1:22pm 
having trouble with this mod. there is a invisible field that i cant clear in my base. i tried removing every block from the mod and the field is still there. i tried uninstalling the mod to clear it and it persisted. don't know how to fix it. send help
Dr Knifegun MD  [author] 13 Apr, 2021 @ 5:21am 
I don't unfortunately, I'd pretty much moved on to other games by the time the mech/asteroid stuff got added so I've never done any major building there.

Oh and one thing I noticed while I was testing the other day: the game only seems to apply gravity changes to tiles the player can enter, so if you apply gravity to an asteroid and then mine a chunk of it out, the area you mined won't have gravity until you turn the field off and on again. Have fun building your base :)
Mr ONO 12 Apr, 2021 @ 11:12am 
ah! thank you so much for the help, yea turning off protection helped, idk i just didnt expect it to protect the base from me aswell x3. but yea this is a must have mod for me now cuz i love asteroid bases, do any of you have a good suggestion for an EVA suit mod or something simular so its easier to move around in low gravity/ no gravity areas?
Dr Knifegun MD  [author] 10 Apr, 2021 @ 12:00am 
As far as I'm aware modding the shipworld requires you to delete your existing ship, so even if I did make a mod just for this you'd still need to start over anyway - at which point you might as well just use MadTulip's mod.

MadTulip's mod includes building scanner/printers so you could possible duplicate the ship that way but I have no idea if there'd be any kind of clash between that and BYOS, sorry.
alfie8010 9 Apr, 2021 @ 1:42pm 
i'm aware it might be a big ask and i won't be offended if you decline but would you be able to make a mod that could achieve this?
alfie8010 9 Apr, 2021 @ 1:41pm 
however will it work with BYOS? i've already started construction on a large ship that i wouldn't be able to reproduce with ease, is it at all possible to still have 0g whilst using BYOS?
Dr Knifegun MD  [author] 8 Apr, 2021 @ 9:33pm 
I believe MadTulip's ship mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=729640289) removes gravity outside of the ship, so it's definitely possible.
alfie8010 8 Apr, 2021 @ 1:35pm 
i've tried commands like /setgravity but it only changes the players local gravity, so you end up with 0g on all planets and doesn't affect npcs