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- Biomechanoid Major's rocket damage radius has been increased
- Biomechanod Majors now fire two rockets instead of one when the player is really close to it
- Biomechanoid Minor's moving speed has been increased
- Zorg Mercenary and Commander's moving speed has been increased
- The Small Armor Item Pickup uses classic sounds now instead of the one from SS2
- The Secret Santa npc that walks around in the first area in the Land of the Damned level uses classic sounds now
As for the rocket ammo suggestion, I tried to do that for this update but it turns out the editor can only let me edit the respawn time for MP and everything else is hardcoded in the item's data file.
What's new in version 2.1:
- Gnaars use classic-style textures
- Mordekai's staff uses classic textures
Hmmm, i'll think about adding that in whenever i decide to make an update for this mod. And yes, i can make a version of this mod without the gameplay changes.
What's new in version 2.0:
- Zumbuls and their guns have be retextured to give it a more ss1 style look to them
- Zumbuls will now keep their distance away from the player when they get close
- The speed of the Zumbul's rockets has been increased
- Biomechanoid Minor's walking animation speed has been increased
- Biomechanoid Major's walking animation speed has been decreased
- The Beheaded Kamikaze's explosion radius has been increased
- The Fiendian Demon's Fireballs can now be destroyed by the cannon
- Kleers have been retextured to look more like their SS1 design
- Added a laser sight on the Sniper Rifle
- The Zorg Commander's guns have been retextured and now have a laser sight attached to them
- The Serious Bomb now has it's SS1 pickup sound
- Grenade Launcher now takes a little longer to fully charge a grenade