Serious Sam HD: The Second Encounter

Serious Sam HD: The Second Encounter

SSHD Gameplay Tweak Mod
13 kommentarer
sholdier 11. apr. kl. 7:23 
can you make a separate gnaar mod pls
.:RibJegres.: 25. apr. 2017 kl. 15:53 
Will this Mod also add more enemies into the game? I remember that the classic First and Second Encounter had alot more Enemies on the Serious Diff.
Generals Kettle 5. apr. 2015 kl. 3:51 
Great job mate!
Biomechanoid  [ophavsmand] 7. jan. 2015 kl. 18:49 
New update has been released. This update includes:

- Biomechanoid Major's rocket damage radius has been increased
- Biomechanod Majors now fire two rockets instead of one when the player is really close to it
- Biomechanoid Minor's moving speed has been increased
- Zorg Mercenary and Commander's moving speed has been increased
- The Small Armor Item Pickup uses classic sounds now instead of the one from SS2
- The Secret Santa npc that walks around in the first area in the Land of the Damned level uses classic sounds now

As for the rocket ammo suggestion, I tried to do that for this update but it turns out the editor can only let me edit the respawn time for MP and everything else is hardcoded in the item's data file.
☢ Bambi ☢ 23. sep. 2014 kl. 10:39 
Great job, thanks. Wanted to write issue with rockets as lugbzurg did it below.
Lugbzurg 6. apr. 2014 kl. 18:15 
Ok... This'll definitely make things considerably more interesting! Though, I've got a suggestion. How about when you pick up rocket ammo, you get only five rockets instead of eight? That's what Serious Sam Classic did, if I recall correctly. Serious Sam 3 did it as well. Besides, that's clearly how many missiles are in that little bundle when you look at it.
eksha 31. mar. 2014 kl. 14:29 
Thanks a lot for this stuff, mate! Now all that we need is classic versions of the maps (things like the sky clearing out in The Grand Cathedral, etc).
Choco Fitz 17. mar. 2014 kl. 12:03 
nice mod but if you can make the arm disappear when holding the tommygun and the sniper rifle will be more classic
Biomechanoid  [ophavsmand] 21. okt. 2013 kl. 23:22 
Also, I uploaded the non-gamechanging version of this mod on the workshop. You can get it here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=188019822
Biomechanoid  [ophavsmand] 21. okt. 2013 kl. 22:12 
Version 2.1 is now released.

What's new in version 2.1:

- Gnaars use classic-style textures
- Mordekai's staff uses classic textures
Biomechanoid  [ophavsmand] 31. maj 2013 kl. 20:39 
@/\/\ /-\ _/ /-\ /\/

Hmmm, i'll think about adding that in whenever i decide to make an update for this mod. And yes, i can make a version of this mod without the gameplay changes.
Gambling sellout cheater addict 30. maj 2013 kl. 16:03 
Awesome! It would be cool to have grenades that after explosion make near grenades explode too. And could you make version of this mod that changes only visuals and sounds without gameplay changes?
Biomechanoid  [ophavsmand] 12. mar. 2013 kl. 21:54 
Version 2 is now released.


What's new in version 2.0:

- Zumbuls and their guns have be retextured to give it a more ss1 style look to them
- Zumbuls will now keep their distance away from the player when they get close
- The speed of the Zumbul's rockets has been increased
- Biomechanoid Minor's walking animation speed has been increased
- Biomechanoid Major's walking animation speed has been decreased
- The Beheaded Kamikaze's explosion radius has been increased
- The Fiendian Demon's Fireballs can now be destroyed by the cannon
- Kleers have been retextured to look more like their SS1 design
- Added a laser sight on the Sniper Rifle
- The Zorg Commander's guns have been retextured and now have a laser sight attached to them
- The Serious Bomb now has it's SS1 pickup sound
- Grenade Launcher now takes a little longer to fully charge a grenade