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Escape/menu>options>Mod Options>Harvest Organs Post Mortem.
I could have sworn it had sliders, able to set the quality of medicine needed, organ/bionic chance, medical skill needed, etc. Or has it just been so long I've forgotten? For bionics is it now a 0.1(lowest chance) to 1(highest chance). Something feels so out of place I can't make sense of it.
where:
- organ_hit_points are the actual body part hit points
- base_organ_hit_points are the standard hit points of the replaced body part (e.g. a normal spine for a bionic spine)
(organ_hit_points/base_organ_hit_points)² would exponentially decrease or increase the chance to retrieve the organ based on how sturdy it is, and should be 1 for implants or extra limbs. That will probably be the hardest values to handle or retrieve.
- body_section_hit_points are the hit points of the body section that is either the whole leg (including foot), arm (including hand), torso or head
- max_body_section_hit_points are the maximum hit points of the body section
The second "²" may be removed in order to make external damage less impactful if the internal organ is safe.
This may be too convoluted :D
Also, maybe corpses with death acidifier should be treated differently.
But yeah what fixed it for me was moving Hugslib all the way up and putting this mod right below it. The only one above them is Vanilla Backgrounds Expanded, seems to be working without issue now.
Moved this mod at the very top of the list (first one below HugsLib, and HugsLib is first one below DLCs) and it fixed the issue for me.
Corpses have been left out too long and organs are no longer viable. (You can adjust this duration in the options.)
Doctor skill along with random chance for the operation you have picked isn't being kind to you. (You can adjust the random chance roll in the options too.)
You have a mod conflict. (You'll have to do what the rest of us do and remove groups of mods until it works. Then add mods back in slowly until it doesn't work to narrow down which one is conflicting and causing problems.)
I have Harvest Organs early in my list of around 200 mods and the VE mods about halfway through, so possibly load order matters?
It might also be another mod that is trying to change something about jobs in general. I also have While You Are Nearby and While You're Up and they're working fine as well. So I'm not sure what it might actually be offhand. (But there are likely to be dozens of mods that tweak jobs in various ways)
It might just come down to the debugging and removing large groups of mods until it works and then put them back slowly until it breaks again to narrow it down.
https://pastebin.com/3rEDmLws for the full text of the error I was able to get.