Life is Feudal: Forest Village

Life is Feudal: Forest Village

Clay Pit
28 Comments
BINGDU 22 Sep, 2020 @ 11:01pm 
挖个坑挖粘土,这是正常的做法。能在矿井里工作的工人更少,但建造矿井比在矿井里危险性小得多。



*!*粘土坑的建造涉及到实际挖掘一个坑。

如果一个粘土坑建在非常低的地面上,这可能会导致意外产生一个池塘-当挖掘到水位。在这种情况下,工人无法进入粘土坑,只能拆除,这有时可能要求你在第一人称的视角下弄脏自己的手*!*
Vattende 8 Jul, 2019 @ 4:22am 
@Vimes - let me know if you see nice ducks. :cozyrealmroyale:
Hapened once to me, since i place them on a hill side.
Vimes 8 Jul, 2019 @ 2:02am 
eeeek, get rid of what has become a well stocked natural pond, complete with very hard to see ducks.....!!!!
Nope, I like my duck pond.

Got two mods in one here, many thanks for you hard work with modding this game. Your mods are greatly appreciated.
MEGADORI  [author] 8 Jul, 2019 @ 1:46am 
Vimes - You can get rid of your nice new pond in First Person View, in case your workers are unable to do it. Or you can leave it there as a decorative landscape feature, a protected amphibians biotope, or even as a warning by the department for construction planning and operational health and safety :steamhappy:
Vimes 21 Jun, 2019 @ 5:36am 
Great mod and hopefully I can manually sort out my newly created pond :))
Vattende 11 Jun, 2019 @ 10:23pm 
Great mod, and so handy having this simple pit.
Thanks lot !
The Blind One 3 Jan, 2019 @ 1:32am 
definitely an amazing mod. So annoying you need a whole frickin mine to get some clay going lmao. This mod is awesome!
A-Train 19 Dec, 2018 @ 7:09pm 
Best. Mod. Ever!!!! This is EXACTLY what the game needs, and I'm glad I finally started nosing around the mods and found it. You don't MINE clay... you dig it from a PIT. THANK YOU!
Doh! 16 Oct, 2018 @ 10:59am 
Cool! Thanks. I didn't know I could do it in First Person. I just assume if my villigers couldn't do it, neither could I :)
MEGADORI  [author] 15 Oct, 2018 @ 4:04am 
Doh! - If workers can't destroy it because it is too deep under water, you can do it in First Person View :-)
Doh! 14 Oct, 2018 @ 9:57pm 
So, is there any way to demolish a pit once it fills with water? I might be willing to leave it if it weren't for the icons over it.
MEGADORI  [author] 21 Sep, 2018 @ 10:51am 
Update:

The clay pit now has a unique build icon.

***

Die Lehmgrube hat jetzt ein eigenes Bausymbol.
RiPe 12 Jul, 2018 @ 12:06pm 
Super Sache!!

Hatte nur das Problem, dass es erst nicht gebaut/abgerissen werden konnte, weil die Kante am Einstieg zu steil war. Etwas terraforming und dann ging es zum Glück.
Der Arbeiter geht es aber seeehhr entspannt an, steht länger in der Mitte, arbeitet dann kurz und geht wieder zur Mitte^^
JohnNav 4 May, 2018 @ 5:10pm 
Busy, busy at Megadori's Clay Pit
Works Great :) Thank you

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1377997922
MEGADORI  [author] 26 Apr, 2018 @ 10:41am 
Chefkoch - Ich nehme mal an, dass kein anderes Gebäude den Zugang blockiert.
Baust du zufällig auf niedrigem Grund? Für die Lehmgrube wird ein Loch ausgehoben, falls du man dicht über dem Wasserspiegel ist, kann die Grube voll Wasser laufen und ist dann nicht mehr für Arbeiter erreichbar.
Abhilfe schafft in dem Fall, den Boden mit dem Terraformning-Werkzug etwas anzuheben, bevor man die Grube setzt
JohnNav 23 Apr, 2018 @ 7:31am 
When on a real good Clay spot that the terrain is low; I raise the ground a bit first, then build this Clay Pit ;)
GamingKitchen 23 Apr, 2018 @ 6:10am 
Hi Megadori. Ich habe folgendes Problem: Immer wenn ich die Lehmgrube baue, steht da später das dieses Gebäude nicht zugänglich wäre. Kurz bevor der Bau vollzogen ist. Ich habe die Grube schon überall hingesetzt. Aber soweit habe ich keinen Erfolg.
Sillls 21 Apr, 2018 @ 1:44pm 
I will try that thanks.
MEGADORI  [author] 21 Apr, 2018 @ 11:13am 
Sillls - Your workers dug down to the water level when they dug the clay pit, and now it's inaccessible because it ran full of groundwater. Try finding a spot that is a bit higher :-)
or raise the ground with the terraforming tool before building the clay pit
Sillls 21 Apr, 2018 @ 11:04am 
Also I see alot of water on the ground. Dont know why. Not near water.
Sillls 21 Apr, 2018 @ 10:21am 
I have been trying to use it but every time I put poeple to work there. I get this (zzzz) over there heads. What am I doing wrong?
Sillls 20 Apr, 2018 @ 6:52pm 
Yes!
homadsen 19 Apr, 2018 @ 10:17am 
great mod ! Thx !
NUKer 19 Apr, 2018 @ 12:28am 
this is how it should be done,
Sir Foxy 10 Apr, 2018 @ 1:21pm 
Looks quite familiar to the sandpit I was trying to make.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1338034299
Seraph(Serx) 10 Apr, 2018 @ 12:26pm 
Lovely!
MEGADORI  [author] 10 Apr, 2018 @ 11:51am 
A new building for all you realism lovers :-)
The way that clay is produced in LIF:FV always bugged me, so I made this clay pit. The workers don't just disappear, they have an animation. This is why only 6 claydiggers can work in one pit (because otherwise, it would look plain stupid).
Building costs are very cheap (because it isn't really a building, of course) and the chances of accidents are lower compared to the underground mine.

Please report any issues you may see.
___

Ein neues Gebäude für euch Freunde des Realismus :-)
Die Art wie in LIF:FV Lehm gewonnen wird hat mir nie gefallen, deshalb hab ich diese Lehmgrube gemacht. Hier verschwinden die Arbeiter nicht einfach, sondern sind animiert; daher können nur 6 Lehmstecher pro Grube arbeiten (würde sonst dämlich aussehen).
Die Baukosten sind sehr billig (ist ja kein richtiges Gebäude) und das Unfallrisiko ist niedriger als in der unterirdischen Lehmmine.

Bitte meldet mir sämtliche Probleme und Bugs, die euch auffallen!