Total War: WARHAMMER II

Total War: WARHAMMER II

!@0 No Anti Player
124 Comments
DeValiere 7 Aug, 2022 @ 6:28am 
Use with caution - may work sometimes, but do not assume it will work all the time. I assume it's either out of date or conflicting with other mods as I see AI factions declaring on me from the other side of the map. Quite possibly it is indeed conflicts that are breaking this mod, but trying to track them down would be... a bridge too far for me.
Mamad_Knight 23 Mar, 2022 @ 8:56am 
Bro, what exactly have you done to remove player bias? i mean you delete any column or line? or modify them? i want to create this MOD for WH3 and mention your name. please help me.
Deviant 26 Feb, 2020 @ 11:50am 
Does the mod work for sure? For some reason, a fraction located in 6 turns of the accelerated march from me sailed up to me ...
*Nom Nom Pancakes* 20 Dec, 2019 @ 11:57pm 
My enemy had one settlement and three full stack armies. They were getting invaded by two stacks and they decided to run past them have their settlement be razed all so they could sail across the sea to come attack me.
Locklave 3 Dec, 2019 @ 3:32pm 
This mod should be how the core game works.
Kaiev 18 Nov, 2019 @ 1:56pm 
So I installed the mod recently, intending to play some higher difficulties campaigns, but launched a normal greenskin campaign, and by like turn 25 I had those dwarves south of the Empire, Middenland, Nordland and Laurelorn declaring war on me for no reason. (and Angrund + Mors but I think that's normal since I've taken Karak Eight Peaks)
(Furthest north I've been is Karaz'a Karak, and full reliability)
Just bad luck (I did not play the greenskins since forever so maybe it's a classic game for them in ME) or some bug from the mod?
Asking there since @DeadxSilence seemed to raise a similar question, just to see if others have had this problem.
(However, for once, fucking Origo didn't declare war on me like every damn campaign including Bretonia)
DrinkEnemyBlood 14 Nov, 2019 @ 5:22pm 
Thank god for this mod, I was like wtf why are the dwarfs/ iron hammer/ southern realm all bypassing factions and armies they are at war with and going straight for me? (da great green prophet) i literally have like 4-5 armies on my land ready to finish my campaign... : (
Burjis 18 Oct, 2019 @ 10:58pm 
@DeadxSilence
Must be very exciting! :D
Lampros 14 Oct, 2019 @ 1:57pm 
Mod conflict perhaps?
DollonFroncos 14 Oct, 2019 @ 1:54pm 
Downloaded this. 3 turns later I had enemies sending 3-5 armies toward me from across the map...
Mofunkles 14 Sep, 2019 @ 10:09am 
I read on the alternative to this mod that they didn't remove them, they renamed them.
Burjis 13 Sep, 2019 @ 1:12am 
@Minos
I've been using this mod for a long time. The fact that CA has now removed those tasks from the AI shows how thoughtful your mod was.
I'm removing this mod now, but wanted to show you my appreciation of of the work you've done so far.
MINOS  [author] 12 Sep, 2019 @ 11:04pm 
Good News:

It seems CA removed the avoid,anti Chaos and Oldworld/New World Tasks!

So this Mod will only lower the increased Anti Player Tasks.
Basically what it does now is only replace the hard Tasks with the normal ones - very easy and a quick Solution.
Maybe some People dont even want to use the Mod now anymore for increased Game Difficulty ;)

I change Descripton and Picture regarding to that.
Mordoci 12 Sep, 2019 @ 2:53pm 
I'm sure you probably know this, but in the off chance you don't, this mod currently causes the game to crash after the latest DLC. I've tested it solo and with other mods and it always causes me to crash.

That being said, this is an excellent mod and I look forward to when you have a chance (at your convenience) to update it
skrag 12 Sep, 2019 @ 12:31pm 
Waiting for an update, I like this mod! Thanks
Lampros 11 Sep, 2019 @ 12:18pm 
I thought you said it will never need an update? ;)
MINOS  [author] 11 Sep, 2019 @ 8:47am 
Not recommended currently as needs an Update.
MINOS  [author] 17 Aug, 2019 @ 9:41am 
@ Vollhov :

The Chaos has same Tasks as on default and default hard, so this is unlikely.
Vollhov 22 Jul, 2019 @ 4:09pm 
Question.
Herd of Chaos ignores the NPC factions. They just go through them. It looks very strange.
Burjis 10 Jun, 2019 @ 7:34am 
I don't have a problem of this sort either. Most likely a mod conflict
lee.hong 3 Jun, 2019 @ 3:46pm 
The pirate armies don't moove but they attack if I next to them
MINOS  [author] 31 May, 2019 @ 5:59pm 
@ lee.hong :

You are the first one reporting this since April...
Maybe youve Mod Conflicts?
lee.hong 31 May, 2019 @ 11:28am 
It's again me :)


this mod makes the pirate armies do not move anymore
✰An American Grizzly Bear✰ 30 May, 2019 @ 9:15pm 
@MINOS this mod manager you recommended is marvelous! how is it CA can't make something as good???
MINOS  [author] 30 May, 2019 @ 6:16pm 
@ ★Grizzlycoyote42★ :

Happened to me also today with some Mods, even though im using Kaedrins Mod Manager and the old Beta Ca Launcher - those are called ghost Mods...spooky, i know...

1. Unsubscribe
2. Search for it in Steam\steamapps\workshop\content\594570 and delete it their.
3. Search for it in Steam\steamapps\common\Total War WARHAMMER II\data and delete it their.
4. Use for the Future the Community Mod Manager from Kaedrin - im running 80 Mods with it, no Problems most of the Time, also using like i wrote, the old Mod Manager from the Beta Steam Tab, as the new Launcher doesnt even let me start the Game at all!
✰An American Grizzly Bear✰ 30 May, 2019 @ 2:20pm 
@MINOS the mod manager said's "you are the creator of this mod" with an upload option, i can't uninstall it even though I've unsubscribed, do you know what that's all about? or do you think this just more dumb crap from CA's sorry excuse for a mod manager? its this as well as the no avoid player sub mod.
Burjis 30 May, 2019 @ 5:01am 
@Minos, Thanks for the clarification
MINOS  [author] 28 May, 2019 @ 6:21pm 
There are no Personalities removed !

Their Anti / Avoid Player etc. Tasks are just made neutral / equal towards Player / Chaos / Old World Factions.

For Example "wh_chaos_frenzied"
is in Vanilla
"aggressive_destroyer_ANTI_PLAYER_task_generator_profile"

Now it is:

"aggressive_destroyer_task_generator_profile"

So the anti player got removed.

And "wh2_skaven_early_major_hard" was "default_focused_coloniser_AVOIDS_OLDWORLD_races_ANTI_PLAYER_task_generator_profile"
is now:
"default_coloniser_task_generator_profile"

Burjis 28 May, 2019 @ 11:37am 
To be honest, my initial assumption about this mod was that it removes personalities that causes the AI to behave differently toward the player or certain other factions, rather than it removing all personalities of the AI. However I don't know how those personalities you removed from Vampires would affect them in the campaign.
MINOS  [author] 23 May, 2019 @ 7:27am 
So i took a Look about this Mod and it still has the old Vampire Personalities, which i forgot to change, like:

default_recoloniser_task_generator_profile
aggressive_recoloniser_task_generator_profile

So you dont need the currently Guv's Fixed Vampire Counts Campaign AI Mod.

If the Majority still wants the new defensive and more passive Vampire AI Personalities, just let me know!
Dick Stealing Weasel 7 May, 2019 @ 10:13am 
Not sure if this mod was the cause, but we were getting desyncs in our head to head game, and uninstalling this mod fixed it, or so it would seem.
Rhedd 24 Apr, 2019 @ 9:56pm 
Awesome! I'm SO glad this is working!
haxo 24 Apr, 2019 @ 4:23pm 
ty!
Spino 24 Apr, 2019 @ 1:37pm 
Awesome, thank you for updating!
MINOS  [author] 24 Apr, 2019 @ 12:31pm 
Updated:

It worked since the last Update, because the Pirates didnt have any strange Task Profile, just as aggressive Raiders - i added them to the List, but it was not needed.

Nothing else had been changed or added with the last 2 DLC.
Burjis 24 Apr, 2019 @ 11:16am 
Why does this mod have the outdated tag now? Does it not apply to how the AI operates in the most recent updates anymore?
_PJR_ 17 Apr, 2019 @ 9:08am 
update pls
Lampros 28 Mar, 2019 @ 8:40am 
Thanks so much, Funky!
𝓕𝒖𝒏𝒌𝒚 28 Mar, 2019 @ 7:28am 
Confirmed March 28th still working, Clan Angrund campaign, AI no longer ignore some factions and target player or attack certain factions like scripted
Lampros 23 Mar, 2019 @ 11:05am 
Does this work with the latest Festag update?
MeneerRay 29 Jan, 2019 @ 3:36pm 
Does it still work? :)
MINOS  [author] 13 Dec, 2018 @ 12:58pm 
Im neither playing nor modding because of private Reasons and a Dislack of Fun about Warhammer 2 and my current potatoe PC.

Ill most likely return to playing and modding to Warhammer 3, with an upgraded PC and the complete Franchise with all DLC.
Burjis 2 Dec, 2018 @ 7:28am 
Thus far, I haven't had any issues with this mod enabled in its current state. Not sure if it would screw up chaos behavior as the game progresses, but so far, it hasn't.
haxo 26 Nov, 2018 @ 10:13am 
don't think so
Slakk 26 Nov, 2018 @ 9:11am 
Hey guys,can someone tell me if this mod is still working? I guess it should?
Hellspawn 22 Nov, 2018 @ 3:24am 
I am subscribed but the start manager tells me that it is obsolete and prevents me to enable it.
DrinkEnemyBlood 21 Nov, 2018 @ 2:02pm 
anyone currently subscribed to this? is it working properly without up to date update?
PiyoChanz 15 Nov, 2018 @ 7:38am 
Any plans to update?
fan_of_Daniil_Andreev 12 Nov, 2018 @ 4:55pm 
hmm so it's copied intact into SFO?
I think in SFO AI has a lot of Avoid-Player mechanics... AI literally never declared war on me in most games lol
m_ig_uelon 12 Nov, 2018 @ 9:32am 
update please