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(Furthest north I've been is Karaz'a Karak, and full reliability)
Just bad luck (I did not play the greenskins since forever so maybe it's a classic game for them in ME) or some bug from the mod?
Asking there since @DeadxSilence seemed to raise a similar question, just to see if others have had this problem.
(However, for once, fucking Origo didn't declare war on me like every damn campaign including Bretonia)
Must be very exciting! :D
I've been using this mod for a long time. The fact that CA has now removed those tasks from the AI shows how thoughtful your mod was.
I'm removing this mod now, but wanted to show you my appreciation of of the work you've done so far.
It seems CA removed the avoid,anti Chaos and Oldworld/New World Tasks!
So this Mod will only lower the increased Anti Player Tasks.
Basically what it does now is only replace the hard Tasks with the normal ones - very easy and a quick Solution.
Maybe some People dont even want to use the Mod now anymore for increased Game Difficulty ;)
I change Descripton and Picture regarding to that.
That being said, this is an excellent mod and I look forward to when you have a chance (at your convenience) to update it
The Chaos has same Tasks as on default and default hard, so this is unlikely.
Herd of Chaos ignores the NPC factions. They just go through them. It looks very strange.
You are the first one reporting this since April...
Maybe youve Mod Conflicts?
this mod makes the pirate armies do not move anymore
Happened to me also today with some Mods, even though im using Kaedrins Mod Manager and the old Beta Ca Launcher - those are called ghost Mods...spooky, i know...
1. Unsubscribe
2. Search for it in Steam\steamapps\workshop\content\594570 and delete it their.
3. Search for it in Steam\steamapps\common\Total War WARHAMMER II\data and delete it their.
4. Use for the Future the Community Mod Manager from Kaedrin - im running 80 Mods with it, no Problems most of the Time, also using like i wrote, the old Mod Manager from the Beta Steam Tab, as the new Launcher doesnt even let me start the Game at all!
Their Anti / Avoid Player etc. Tasks are just made neutral / equal towards Player / Chaos / Old World Factions.
For Example "wh_chaos_frenzied"
is in Vanilla
"aggressive_destroyer_ANTI_PLAYER_task_generator_profile"
Now it is:
"aggressive_destroyer_task_generator_profile"
So the anti player got removed.
And "wh2_skaven_early_major_hard" was "default_focused_coloniser_AVOIDS_OLDWORLD_races_ANTI_PLAYER_task_generator_profile"
is now:
"default_coloniser_task_generator_profile"
default_recoloniser_task_generator_profile
aggressive_recoloniser_task_generator_profile
So you dont need the currently Guv's Fixed Vampire Counts Campaign AI Mod.
If the Majority still wants the new defensive and more passive Vampire AI Personalities, just let me know!
It worked since the last Update, because the Pirates didnt have any strange Task Profile, just as aggressive Raiders - i added them to the List, but it was not needed.
Nothing else had been changed or added with the last 2 DLC.
Ill most likely return to playing and modding to Warhammer 3, with an upgraded PC and the complete Franchise with all DLC.
I think in SFO AI has a lot of Avoid-Player mechanics... AI literally never declared war on me in most games lol