Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The mod is great, though @Rainbeau Flambe
Thank you for a wonderful MOD.
Planned to make a base into the mountain, but half of the supplies got engulfed but 'Deep Ocean Water' tile 5min into 3x! LOL
Funnier still, the wild life got thenselves stuck on their personal 1-tile islands and starved to! ROFL
Mountainous-Archipelelago ROFLMAO
- Freshwater and ocean variants of each archipelago type now have different labels. (This is really no big deal unless you're using "Prepare Landing," and need to be able to tell the versions apart in the biome listing.)
Or at least it's strictly a behind-the-scenes distinction if you're not using "Prepare Landing." :P
If I change the labels for the freshwater variants to indicate that they're lake rather than ocean island chains, that should resolve the issue. (It won't reduce the clutter on PL's list, but you'll be able to tell which entry is which.)
It'll be a quick fix.
https://i.imgur.com/MJT5pLd.png
This might just as easily be something weird with Prepare Landing though.
https://i.imgur.com/QKl2ji6.png
https://i.imgur.com/Zc1WENj.png
https://i.imgur.com/Vc0tf4l.png
https://i.imgur.com/UB2o4vn.png
https://i.imgur.com/KvpB9Dg.png
- Ambrosia can now sprout on islands as well as on the mainland. Also, alpha beavers have discovered the joys of island life.
- Wild plants added by mods will also now appear on appropriate archipelago maps.
(Yeah, I should have thought to add this when I added support for modded animals two weeks ago. Oh, well.)
Anything you can do about this? Would be pretty good balanced to use both mods together due to food shortage on archipelagos.
:( haaalp >.<
by the way, you have done some quite awesome mods, thanks for the excellent work here
However, if what you want is just a regular swamp map with larger bodies of water, you might want to take a look at my "Configurable Maps" mod. One of the settings you can change is the water level on the map. ;)
(Note: This should apply to any mods that add animals. No patches are necessary.)
- Added Chinese language translation files provided by kghostSATORI.