Total War: WARHAMMER II

Total War: WARHAMMER II

Better Vampire Counts (and other Undead factions)
25 Comments
kinngrimm 6 Apr, 2023 @ 10:23am 
does this mod still work?
Walker 14 Jun, 2021 @ 8:14am 
update please
Damaged Dork 19 Jan, 2021 @ 1:06pm 
This game do need upgrade since lot of change since then 2 year this mod had been upgrade.
Necrolyte 21 Jul, 2020 @ 11:57pm 
update please!:steamhappy::steamhappy:
rob 14 Dec, 2019 @ 12:19pm 
Update pleeese
galek011 12 Sep, 2019 @ 3:02pm 
Please update this great mod.
sierrajkilo 7 Jul, 2019 @ 6:28am 
Thanks for this great mod!
NecroDevil  [author] 19 Apr, 2019 @ 7:51am 
Updated for latest patch.
rob 17 Apr, 2019 @ 3:54pm 
Hello, the Mod needs to be updated for the newest patch and DLC :lunar2019piginablanket:
NecroDevil  [author] 2 Mar, 2019 @ 11:52am 
@AlduzzR19 You can use it on an old save, but once you start using it the save will require this mod to load or else it will likely crash.
AlduzzR19 2 Mar, 2019 @ 1:47am 
Is this save game compatible? thanks !!!
NecroDevil  [author] 22 Feb, 2019 @ 4:12am 
@Frei That is odd, this does not happen to me. I updated the workshop file just in case the file was not the latest.
Frei 22 Feb, 2019 @ 2:43am 
This is crashing the game on startup for me. Made sure to narrow it down and then eventually bring it to this mod only. Does it need a post-Festag update? I isolated it and used it on its own and still got a crash on startup, so not sure what the issue would be. It could still be on my end with how mods work, so if it's working for you then don't worry about it.
NecroDevil  [author] 9 Nov, 2018 @ 9:33am 
Since CA, finally, has officialy made an The Hunger for units, I have added it for the pertinent VC units, so a few select top units will be even more durable in melee than before.
Komf 7 Oct, 2018 @ 7:10am 
October just got a little bit more spooky.
Tarlanthir el Turco 13 Sep, 2018 @ 10:39am 
Is this compatible with Glory mod vampire pack?
Kandross 21 Jul, 2018 @ 11:00am 
@NecroDevel Awesome, and thank you for the quick answer.
NecroDevil  [author] 21 Jul, 2018 @ 7:57am 
@Kandross I forgot to update the workshop file to use latest version. They should have it now.
Kandross 21 Jul, 2018 @ 1:56am 
Hi NecroDevel. I really like your mod, just, you write Vargheists and Blood Knights have regeneration but I can't see it in the game. Did you remove it ? In any case, thanks a lot for this mod.
SIUUUUUUU! 4 Jan, 2018 @ 6:26pm 
Hey NecroDevel was just wondering what the numbers were for how much regen we should be getting and if it changes depending on the unit size we use, i'm using large and it gives me 4 hp per second from the regeneration ability, should it be 8 hp per second? Just curious to know how much of a difference it gives as i rate your mod alot haha
NecroDevil  [author] 21 Dec, 2017 @ 5:01am 
If I do I will place it as a separate mod.

However, currently I will be kind of waiting for Tomb Kings release to see what new abilities and conditions become available. Hopeffully, CA will give some love to vampire counts and not let them them a useless western-themed version of Tomb Kings.
retired l4d2 player 20 Dec, 2017 @ 9:42pm 
hey necro, this is a real good mod! any way you can edit Archaon's spell to also restore "vigour"?

Thank you for the mod!
NecroDevil  [author] 7 Nov, 2017 @ 3:37pm 
It affects all undead factions, but the leadership does not affect any lords or heroes.
Ganon Cannon 7 Nov, 2017 @ 3:11pm 
Does this apply to all vampire factions? Nothing ever includes mousillon :(
NecroDevil  [author] 7 Nov, 2017 @ 11:12am 
My first mod in this, which I made mostly for personal use. Have fun ; )