Europa Universalis IV

Europa Universalis IV

More Merchants from High Development
38 Comments
QUEEN OF KONGO 9 Mar @ 8:15am 
Eyes bulging with imagined riches
Rafal_Mazurek 16 Jan, 2024 @ 2:45am 
sir, can I kindly ask for update? its such a great mod that should be in base game
Towelie 15 Oct, 2022 @ 2:40am 
It doesn't seem to work with the new update, is there any way to fire the event by console?
reddbane  [author] 11 Jan, 2020 @ 12:53pm 
@Wolves in the Throne Room
Since the mod uses new events, nothing gets overwritten.
Wolves in the Throne Room 11 Jan, 2020 @ 6:08am 
Move this mod to the bottom of the launcher and it should work, load order is important, what loads last overwrites what comes before if they both change the same thing
SLG1 20 Sep, 2019 @ 9:23pm 
pls update to 1.29
reddbane  [author] 28 Feb, 2019 @ 2:10pm 
@pietro.cavalli
Mod conflict or some problem with your game files.
PiGu 28 Feb, 2019 @ 12:57pm 
Yes I've had a look and no, there's no additional merchant. What else could it be in your opinion?
reddbane  [author] 28 Feb, 2019 @ 12:51pm 
@pietro.cavalli
A hidden event, thus invisible. Keep in mind that you will never know when the event fires as hidden events are not made visible to the player. Again, did you mouse over the merchant icon (at the top of the game screen) to see the list of what each of your current merchants is granted by?
PiGu 28 Feb, 2019 @ 8:53am 
It could be a problem of mods, I'm running a few of them and the one that I think could make the most problems is "Rule the Waves". If I've understood it correctly yours is just an event, and I don't think this other mod changes anything particular with the merchant system, you can look it up if you want. Other than that I'm using the latest patch
reddbane  [author] 27 Feb, 2019 @ 3:52pm 
@pietro.cavalli
Did you mouse over the merchant icon (at the top of the game screen) to see the list of what each of your current merchants is granted by? Otherwise this mod has been tested to work with the current version of the game, so it has to be something upon your end. As far as I know there are no other major mod conflicts, but just to be clear are there any other major mods you are running, and any related to merchants or trade?
PiGu 26 Feb, 2019 @ 5:21am 
@redbane I've used it for almost 20 years in game and no event happened. I should have gained six merchants by event, if I have it right. Am I doing something? I am just waiting, am I supposed to do something or the event will just fire itself?
reddbane  [author] 24 Feb, 2019 @ 3:52pm 
@pietro.cavalli
It is a hidden event that fires about once every year. After a year check your extra Merchant bonuses, the merchants granted by your development will be noted.
PiGu 24 Feb, 2019 @ 1:11pm 
Does it still work? I've used it on an already saved game (around 1650) but nothing happened. I have nearly 3000 development, but no event has fired
reddbane  [author] 31 Jan, 2019 @ 11:27am 
@makuchluk
When you start EU4, after the game is finished loading, look at the bottom of the screen, click the button marked "content" between the options and exit buttons. From the content menu you can publish/update your mods. Next you have a problem/question regarding mods I'd suggest using the Paradox Eu4 forums.
macluk 30 Jan, 2019 @ 11:10pm 
Well i found an easier way than this script to get lots of merchants - depending on development or number of provinces - i just can't publish any mod as there's no button in my game to do so.
So I'll happily share it here if someone would like it.
Same would be with diplomats, colonists and other bits.
The only thing that seems to be locked is to directly have more diplo/admin/militaristic monarch points, but that can be made around by making advisors cheaper and delivering much much more power :) and again... it's just few digits to change in 2 files altogether.
Anyone interested? I can share that.
reddbane  [author] 30 Jan, 2019 @ 8:43am 
@MensIuguolo
Triggered modifiers slowdown the game. Modders have been advised to avoid using them.
MensIuguolo 30 Jan, 2019 @ 2:48am 
So I wonder - why a random event and not a triggered modifier?
macluk 23 Nov, 2018 @ 12:53pm 
yep... i'm on it ;)
reddbane  [author] 23 Nov, 2018 @ 12:06pm 
@makuchluk
I'd recommend checking the modding page on the eu4 wiki, and if you still have questions you can always get help on the EUIV Modding forum on Paradox's website.
macluk 23 Nov, 2018 @ 4:23am 
absolutely brilliant!

I was thinking about getting monarch points per province - just to make dependable on the size of the country.... and just wondered if that would similar mechanics as in your mod.

I ended up allowing advisors to have 30 skill levels as opposed to 5, and make them cheaper to maintain. Which is still linked to the income and therefore the size of the country anyway. But i wondered if there was different route, especially for those nations that don't generate much income but have vast "empires" (as in lots of provinces).
LORDJESSIAH 16 Sep, 2018 @ 2:35am 
yay!!
reddbane  [author] 13 Sep, 2018 @ 8:19pm 
@LORDJESSIAH
Updated.
LORDJESSIAH 13 Sep, 2018 @ 4:27pm 
does this still work for dharma?
NateDogg 11 Sep, 2018 @ 10:35am 
so when are you going to release the mod that changes the names of every single merchant to Stephen
reddbane  [author] 16 Aug, 2018 @ 3:40pm 
Updated, now the merchants are added through hidden events.
butters 10 Apr, 2018 @ 5:55pm 
no problem thank you
reddbane  [author] 10 Apr, 2018 @ 4:20pm 
Computer troubles, updates delayed.
butters 10 Apr, 2018 @ 7:46am 
update please
Samsara 1 Jan, 2018 @ 1:49am 
stephen merchant is a legend this should be a 5 star mod just cause that
LORDJESSIAH 22 Dec, 2017 @ 3:50am 
@redbane Any news on an update?
LORDJESSIAH 2 Dec, 2017 @ 5:56pm 
@reddbane okay. :)
reddbane  [author] 2 Dec, 2017 @ 3:20pm 
@LORDJESSIAH
It should be. I'll get to checking and updating all my mods later in the month.
LORDJESSIAH 2 Dec, 2017 @ 11:34am 
Does this mod work with the latest patch?
solaris_oof 11 Nov, 2017 @ 4:42am 
Idgaf about the extra merchant, how'd you get 1.23?
Obese_Kermit 10 Nov, 2017 @ 11:00pm 
see through skin
reddbane  [author] 10 Nov, 2017 @ 9:04pm 
@Blackadder
One can never have enough "Merchants".
Mason 10 Nov, 2017 @ 7:37pm 
ill rate this up because of the stephen merchant from karl