Total War: SHOGUN 2

Total War: SHOGUN 2

S2 Early Gunnery
25 Comments
justmikeysal 29 Aug, 2023 @ 6:00am 
How do i get this?
E4not 6 May, 2022 @ 6:27am 
Well, I've been looking for a long time what broke the shooting from all the rows, and it was this mod. keep a note
Murdock 14 Sep, 2021 @ 1:17pm 
save game compatible?
CyborGnome 1 Nov, 2020 @ 10:05pm 
@The_Yogi
I also have the same comment that SPARTAN CORP.
Could you make it irrelevant?
The_Yogi  [author] 2 May, 2020 @ 8:19am 
@SPARTAN CORP
Ooof, I just realized that
SPARTAN CORP 17 Jan, 2019 @ 8:22am 
This mod makes too much slows "Sozutus mastery" research
was it intended?
Could you make it irrelevant?
ZŌZŌ 26 May, 2018 @ 5:04pm 
is there a glitch related to your mod that does not allow me to build an Arsenal building even if i completed the research to do so?
NOOB SPAMMER! 2 Apr, 2018 @ 12:51am 
An essential mod everyone should be using.
Aaron 26 Feb, 2018 @ 9:17am 
thank you so much for updating these two mods! i've played with all your mods for several years now. However the tokitaka tangeshima unit is still missing ranked fire.
The_Yogi  [author] 25 Feb, 2018 @ 8:48pm 
UPDATE
------------

Removes additional abilities
The_Yogi  [author] 25 Feb, 2018 @ 8:20pm 
I'm working on it right now
Aaron 25 Feb, 2018 @ 7:59pm 
i'd appreciate it a lot if you could delete it. Perhaps released as a seperate mod it would be cool having square formation for S2. Also if you had the time to look into it your naval overhaul mod crashes for me when I start the game up, I've ensured its the only mod I have enabled and I do have all the DLC if thats a requirement.
The_Yogi  [author] 25 Feb, 2018 @ 7:47pm 
Ah, it got to be remnants of testing phase from parts of my personal mod. Should I delete those additions?
Aaron 25 Feb, 2018 @ 7:31pm 
Is it intended that this mod also adds abilities? square formation and kneel fire to matchlock samurai and tercos - tokitaka tangeshima and tercos get the increased range skill - tokitaka also gets kneel fire but loses ranked fire. I've ensured this is the only mod I have enabled. Also note that this was seen on custom battle, I haven't started a campaign yet. The tech requirement has indeed been moved though.
Angelo Auditore 20 Feb, 2018 @ 10:08pm 
Nice, guns were introduced in 1543, so makes sense to have them on the mid game
Bigchicken 30 Jan, 2018 @ 12:08pm 
Any one else getting crashes from this?
oMelette_4u 8 Jan, 2018 @ 3:32pm 
Dude you are the champ, I love it, rate it, add it to my favorite, and subscribe it!!! Thumbs up
tiptoethroughthetulips 22 Dec, 2017 @ 12:20am 
This is a great addition to movement and armor mods which basically nerf archers. Now there's a reason to recruit gunpowder units.
saturasdemon 17 Dec, 2017 @ 11:09am 
It never made sense before, thank you!:steamhappy:
chaichanasuntara 8 Nov, 2017 @ 11:38pm 
Thanks you very much!
The_Yogi  [author] 6 Nov, 2017 @ 9:16am 
I don't think Darthmod edit any Tech Node placement, so I'll say its compatible
Beech 5 Nov, 2017 @ 2:54pm 
Would this have any compatibility issues with Darth mod?
Emperor 4 Nov, 2017 @ 10:07am 
Hazahhhhh
ManuelitoBulnesGaming41 1 Nov, 2017 @ 1:11pm 
Another great mod from The Yogi. Thanks you very much!
Zero 30 Oct, 2017 @ 5:15am 
This is the mod that I searching for. Thank you!