Total War: SHOGUN 2

Total War: SHOGUN 2

S2 Early Gunnery
25 kommentarer
justmikeysal 29. aug. 2023 kl. 6:00 
How do i get this?
E4not 6. maj 2022 kl. 6:27 
Well, I've been looking for a long time what broke the shooting from all the rows, and it was this mod. keep a note
Murdock 14. sep. 2021 kl. 13:17 
save game compatible?
CyborGnome 1. nov. 2020 kl. 22:05 
@The_Yogi
I also have the same comment that SPARTAN CORP.
Could you make it irrelevant?
The_Yogi  [ophavsmand] 2. maj 2020 kl. 8:19 
@SPARTAN CORP
Ooof, I just realized that
SPARTAN CORP 17. jan. 2019 kl. 8:22 
This mod makes too much slows "Sozutus mastery" research
was it intended?
Could you make it irrelevant?
ZŌZŌ 26. maj 2018 kl. 17:04 
is there a glitch related to your mod that does not allow me to build an Arsenal building even if i completed the research to do so?
NOOB SPAMMER! 2. apr. 2018 kl. 0:51 
An essential mod everyone should be using.
Aaron 26. feb. 2018 kl. 9:17 
thank you so much for updating these two mods! i've played with all your mods for several years now. However the tokitaka tangeshima unit is still missing ranked fire.
The_Yogi  [ophavsmand] 25. feb. 2018 kl. 20:48 
UPDATE
------------

Removes additional abilities
The_Yogi  [ophavsmand] 25. feb. 2018 kl. 20:20 
I'm working on it right now
Aaron 25. feb. 2018 kl. 19:59 
i'd appreciate it a lot if you could delete it. Perhaps released as a seperate mod it would be cool having square formation for S2. Also if you had the time to look into it your naval overhaul mod crashes for me when I start the game up, I've ensured its the only mod I have enabled and I do have all the DLC if thats a requirement.
The_Yogi  [ophavsmand] 25. feb. 2018 kl. 19:47 
Ah, it got to be remnants of testing phase from parts of my personal mod. Should I delete those additions?
Aaron 25. feb. 2018 kl. 19:31 
Is it intended that this mod also adds abilities? square formation and kneel fire to matchlock samurai and tercos - tokitaka tangeshima and tercos get the increased range skill - tokitaka also gets kneel fire but loses ranked fire. I've ensured this is the only mod I have enabled. Also note that this was seen on custom battle, I haven't started a campaign yet. The tech requirement has indeed been moved though.
Angelo Auditore 20. feb. 2018 kl. 22:08 
Nice, guns were introduced in 1543, so makes sense to have them on the mid game
Bigchicken 30. jan. 2018 kl. 12:08 
Any one else getting crashes from this?
oMelette_4u 8. jan. 2018 kl. 15:32 
Dude you are the champ, I love it, rate it, add it to my favorite, and subscribe it!!! Thumbs up
tiptoethroughthetulips 22. dec. 2017 kl. 0:20 
This is a great addition to movement and armor mods which basically nerf archers. Now there's a reason to recruit gunpowder units.
saturasdemon 17. dec. 2017 kl. 11:09 
It never made sense before, thank you!:steamhappy:
chaichanasuntara 8. nov. 2017 kl. 23:38 
Thanks you very much!
The_Yogi  [ophavsmand] 6. nov. 2017 kl. 9:16 
I don't think Darthmod edit any Tech Node placement, so I'll say its compatible
Beech 5. nov. 2017 kl. 14:54 
Would this have any compatibility issues with Darth mod?
Emperor 4. nov. 2017 kl. 10:07 
Hazahhhhh
ManuelitoBulnesGaming41 1. nov. 2017 kl. 13:11 
Another great mod from The Yogi. Thanks you very much!
Zero 30. okt. 2017 kl. 5:15 
This is the mod that I searching for. Thank you!