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You probably not gonna do it but I want to mention it.
But keep in mind I created the level, so its easier for me than others.
The difficulty of the last rotating has been significantly reduced since release and is intended to be harder. In fact, its rotation speed has been cut by half. It was reduced to 24 seconds for a full rotation, from 12.
I am glad you made it anyhow. And just to remind you, there ARE checkpoints.
I gave up on using time stop & started using sprint instead because I at least get farther although still nowhere near the end.
Falling shouldn't cause damage in a level with no checkpoints. There's no purpose to it. It just causes us to have to wait longer because we keep dying.
Edit: I eventually made it by not using hats at all on the long spinning platform & just mostly doing hop, hop, hopdive to the left side, repeat. So much rage.
I stand with the developers on that. They did not fix it out yet, but most likely will do that once the modsupport is out of beta.
Wait, did they patch it out, or are you saying that you stand with the developers?
I know. It is not intended by the developers that mods should add to the total Time Piece count.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1184169378
I tried rebuilding paths in case anything gone wrong, and fixed some warnings.
Please inform me if the issue is still there.
@Simon
This is mostly the case on the last giant spinning platform
Unfortunately I don't seem to be able to reproduce the same issue no matter if I try to skip the starting cutscene or not, please consider redownloading the mod.