Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You probably not gonna do it but I want to mention it.
But keep in mind I created the level, so its easier for me than others.
The difficulty of the last rotating has been significantly reduced since release and is intended to be harder. In fact, its rotation speed has been cut by half. It was reduced to 24 seconds for a full rotation, from 12.
I am glad you made it anyhow. And just to remind you, there ARE checkpoints.
I gave up on using time stop & started using sprint instead because I at least get farther although still nowhere near the end.
Falling shouldn't cause damage in a level with no checkpoints. There's no purpose to it. It just causes us to have to wait longer because we keep dying.
Edit: I eventually made it by not using hats at all on the long spinning platform & just mostly doing hop, hop, hopdive to the left side, repeat. So much rage.